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Fallout 3: Mothership Zeta Game Guide by gamepressure.com

Fallout 3: Mothership Zeta Game Guide

Table of Contents

Main quests - QUEST 3: This Galaxy Ain't Big Enough... - part 1 | Main quests F3: MZ Guide

Last update: 11 May 2016

Received from: automatically upon completion of Among The Stars [Observation Deck]

MAP OF THE OBSERVATION DECK:

Map legend: 1 - starting area - Main quests - QUEST 3: This Galaxy Aint Big Enough... - part 1 - Main quests - Fallout 3: Mothership Zeta - Game Guide and Walkthrough

Map legend: 1 - starting area; 2 - teleportation matrix to: Engineering Core; 3 - main section of the observation deck; 4 - passageway to: Weapons Lab

[#74] - Main quests - QUEST 3: This Galaxy Aint Big Enough... - part 1 - Main quests - Fallout 3: Mothership Zeta - Game Guide and Walkthrough

[#74]

Don't forget to remove the astronaut's suit. You won't need it anymore, so you may as well drop it somewhere. Start off by using a nearby control unit in order to gain access to the northern room. Approach the second switch [#74]. Using this device will allow other survivors from the Engineering Core to use a teleportation matrix to get here. Wait for all of them to show up.

[#75] - Main quests - QUEST 3: This Galaxy Aint Big Enough... - part 1 - Main quests - Fallout 3: Mothership Zeta - Game Guide and Walkthrough

[#75]

Talk to Somah and once the conversation has ended proceed towards the largest room of the Observation Deck. Notice glass windows and floors. Don't be frightened, because a huge hologram of an alien leader will soon appear and you'll have to listen to its speech. You can then talk to other survivors to share their opinion on what just happened. The most important thing to do here is to wait for Sally to unlock a new passageway for you [#75]. Head west and once you've reached an inactive teleportation matrix choose a nearby door leading to the Weapons Lab.

MAP OF THE WEAPONS LAB:

Map legend: 1 - passageway to: Observation Deck - Main quests - QUEST 3: This Galaxy Aint Big Enough... - part 1 - Main quests - Fallout 3: Mothership Zeta - Game Guide and Walkthrough

Map legend: 1 - passageway to: Observation Deck; 2 - healing archways; 3 - control panel; 4 - recording; 5 - supplies; 6 - shooting ranges; 7 - passageway to: Experimentation Lab

[#76] - Main quests - QUEST 3: This Galaxy Aint Big Enough... - part 1 - Main quests - Fallout 3: Mothership Zeta - Game Guide and Walkthrough

[#76]

Soon after you've arrived in the lab you should locate a control panel on the left wall [#76]. Hack into the system and choose the last option from the list in order to overload a nearby security turret. You may now proceed to the next room and attack the remaining aliens. Don't forget to keep locating other turrets along the way. Some of the aliens will be using shields to protect themselves and killing them should be a top priority. You'll also have to acknowledge the fact that reinforcements may arrive here soon via nearby teleportation devices.

[#77] - Main quests - QUEST 3: This Galaxy Aint Big Enough... - part 1 - Main quests - Fallout 3: Mothership Zeta - Game Guide and Walkthrough

[#77]

Make sure that you've successfully eliminated all the aliens before you continue exploring this deck of the ship. You'll now have to use a narrow passageway [#77], because you won't be allowed to proceed directly to the south. Once you've reached a junction proceed to your right and locate the stairs. Head on to the upper level and this time move south. You'll soon find a healing archway and obviously using it is something you shouldn't ignore.

[#78] - Main quests - QUEST 3: This Galaxy Aint Big Enough... - part 1 - Main quests - Fallout 3: Mothership Zeta - Game Guide and Walkthrough

[#78]

It shouldn't take long until you find your way to a small control room and obviously you'll have to interact with a control panel here [#78]. This time you won't be choosing any actions from the list, so as soon as you've used the panel you may proceed south. Watch out for new aliens and security bots which may appear near your current position. I would recommend using the drone cannon against the machines. Don't forget to heal your character frequently. The next group of enemy units is stationed inside a large room located to the south-east. Secure the upper balconies first and once it's safe use the stairs.

[#79] - Main quests - QUEST 3: This Galaxy Aint Big Enough... - part 1 - Main quests - Fallout 3: Mothership Zeta - Game Guide and Walkthrough

[#79]

Once you've made your way to the upper balconies focus on find a passageway leading south. The new room you're about to enter is some kind of an armory. Start off by inspecting the western wall. Notice that by interacting with a nearby control panel [#79] you may begin capturing brahmins and nearby security bots will immediately kill the creatures. This is all optional and won't bring you any closer to your current goal.

[#80] - Main quests - QUEST 3: This Galaxy Aint Big Enough... - part 1 - Main quests - Fallout 3: Mothership Zeta - Game Guide and Walkthrough

[#80]

I would strongly recommend that you take your time to explore the armory. One of the nearby control panels contains a new recording (#24) [#80]. You should also check the southern wall, because that's where you'll find good armors and weapons. There are going to be a lot of these items and you'll probably want to take only the best toys. Don't forget that you can take control over a new drone using a device found in the factory.

[#81] - Main quests - QUEST 3: This Galaxy Aint Big Enough... - part 1 - Main quests - Fallout 3: Mothership Zeta - Game Guide and Walkthrough

[#81]

I wouldn't recommend leaving this deck right away. Instead inspect the corridor located to the north-east and you'll find two shooting ranges. Notice that each range has a control panel and interacting with the device while standing on an upper balcony will summon various types of creatures from Capitol Wasteland. There's also a very powerful gun called a Destabilizer near the southern range [#81]. Make sure to pick it up.

[#82] - Main quests - QUEST 3: This Galaxy Aint Big Enough... - part 1 - Main quests - Fallout 3: Mothership Zeta - Game Guide and Walkthrough

[#82]

Expect more action after choosing the northern shooting range [#82]. Each time you interact with a control panel you'll summon a lot of hostile beings, including deathclaws, raiders and security bots. It's likely that the wastelanders will attack each other, however you should also consider firing at them from an upper balcony. I guess you'll be interested to hear that you'll be rewarded with Xenotech Expert perk after a few successful kills. Return to the armory once you're bored with the shooting ranges and this time choose the eastern corridor. Eventually you'll find a passageway leading to the Experimentation Lab.

MAP OF THE EXPERIMENTATION LAB:

Map legend: 1 - passageway to: Weapons Lab - Main quests - QUEST 3: This Galaxy Aint Big Enough... - part 1 - Main quests - Fallout 3: Mothership Zeta - Game Guide and Walkthrough

Map legend: 1 - passageway to: Weapons Lab; 2 - recordings; 3 - healing archway; 4 - force field; 5 - passageway to: Biological Research

[#83] - Main quests - QUEST 3: This Galaxy Aint Big Enough... - part 1 - Main quests - Fallout 3: Mothership Zeta - Game Guide and Walkthrough

[#83]

Start off by opening the airlock door and enter a new room. There are new alien workers here and you should ignore them. Instead focus on eliminating hostile alien beings. Don't forget to target enemies with force fields in the first place, because they pose a serious threat. Head on towards the northern room after the battle and find a control panel to add a new recording (#20) to your Pip-Boy [#83]. Return to the main room and this time choose the corridor leading west.

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