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Fable III Game Guide & Walkthrough by gamepressure.com

Fable III Game Guide & Walkthrough

Table of Contents

Brightwall Village - p. 2 | Side Missions Fable III Guide

Last update: 11 May 2016

An Ancient Key

1 - Brightwall Village - p. 2 - Side Missions - Fable III - Game Guide and Walkthrough
Requirements: Special Delivery - Brightwall Village - p. 2 - Side Missions - Fable III - Game Guide and Walkthrough

Requirements: Special Delivery

Go to the library and talk with Saul [1] who will ask you for an escort. If you agree, you will get the Key of Forbidden Knowledge [2].

2 - Brightwall Village - p. 2 - Side Missions - Fable III - Game Guide and Walkthrough
Grab Saul's hand [1] and go with him to the Reliquary - Brightwall Village - p. 2 - Side Missions - Fable III - Game Guide and Walkthrough

Grab Saul's hand [1] and go with him to the Reliquary. Keep following the golden trail and fight the enemies on your way and you will eventually reach a locked door [2]. Open it with the key and end the mission.

An Evil Presence

3 - Brightwall Village - p. 2 - Side Missions - Fable III - Game Guide and Walkthrough
Requirements: An Ancient Key - Brightwall Village - p. 2 - Side Missions - Fable III - Game Guide and Walkthrough

Requirements: An Ancient Key

After talking with Saul [1], you will receive yet another key. Take it and head to the Reliquary filled with new skeletons. Behind the door to which the golden trail leads you [1], even more fighting awaits you.

4 - Brightwall Village - p. 2 - Side Missions - Fable III - Game Guide and Walkthrough
Once you kill all the monsters [1], open the chest at the end of the corridor [2] and go talk with Saul - Brightwall Village - p. 2 - Side Missions - Fable III - Game Guide and Walkthrough

Once you kill all the monsters [1], open the chest at the end of the corridor [2] and go talk with Saul. It's best to teleport to him from the Sanctuary.

The Pen is Mightier...

5 - Brightwall Village - p. 2 - Side Missions - Fable III - Game Guide and Walkthrough
Requirements: An Evil Presence - Brightwall Village - p. 2 - Side Missions - Fable III - Game Guide and Walkthrough

Requirements: An Evil Presence

After taking with Samuel, the bookshelves in the library will be unlocked [1]. Now you need to find books scattered throughout all Albion and bring them to their proper place. Each book has an assigned stand, so after you find part of the collection, run to each until a proper option appears and press A [2]. The locations of all the books can be found in the further part of the guide.

Find the "Book of Mysteries"

6 - Brightwall Village - p. 2 - Side Missions - Fable III - Game Guide and Walkthrough
Requirements: An Ancient Key - Brightwall Village - p. 2 - Side Missions - Fable III - Game Guide and Walkthrough

Requirements: An Ancient Key

After bringing five volumes, Samuel will give you a special mission. He wants you to find the "Book of Mysteries". It can be found in the Chillbreath Caverns in Mistpeak Valley. To find the cave, go to the monorail station [1] and then follow the path along the river towards Brightwall. Turn left into the wood by the second road sign. The entrance is behind the treasure chest [2].

7 - Brightwall Village - p. 2 - Side Missions - Fable III - Game Guide and Walkthrough
The book is inside a bandit camp, on the other side of the frozen lake [1] - Brightwall Village - p. 2 - Side Missions - Fable III - Game Guide and Walkthrough

The book is inside a bandit camp, on the other side of the frozen lake [1]. The golden trail will lead you there [2]. In return for bringing back the book, Samuel will give you 10 Guild Seals.

Find "The Invocation of the Watchers"

8 - Brightwall Village - p. 2 - Side Missions - Fable III - Game Guide and Walkthrough
Requirements: Find the

Requirements: Find the "Book of Mysteries"

You will receive this quest after returning 10 books. You need to obtain a book titled " The Invocation of the Watchers", which can be found in Bowerstone Old Quarters. Teleport there and follow the golden trail to the hatch leading underground [1]. At the end of the tunnel, in the right corner of the room there's a golden circle [2].

9 - Brightwall Village - p. 2 - Side Missions - Fable III - Game Guide and Walkthrough
Shoot it with a ranged weapon [1] and it will change its location and colour - Brightwall Village - p. 2 - Side Missions - Fable III - Game Guide and Walkthrough

Shoot it with a ranged weapon [1] and it will change its location and colour. Hit the blue ones with a melee weapon and the red with spells [2].

10 - Brightwall Village - p. 2 - Side Missions - Fable III - Game Guide and Walkthrough
Repeat the operation until it attaches itself to the wall and one of the bookshelves will move [1], unveiling a hidden room - Brightwall Village - p. 2 - Side Missions - Fable III - Game Guide and Walkthrough

Repeat the operation until it attaches itself to the wall and one of the bookshelves will move [1], unveiling a hidden room. The book is inside [2].

Find "The Pangs of Sunset"

11 - Brightwall Village - p. 2 - Side Missions - Fable III - Game Guide and Walkthrough
Requirements: Find

Requirements: Find "The Invocation of the Watchers"

After returning 15 books, the librarian will ask you to find a book hidden at the cemetery in Mourningwoods. Go there, following the golden trail [1]. Once there, kill the skeletons, wait for the dog to sniff out the book and dig it up [2].

Find the "Reaver on Reaver"

12 - Brightwall Village - p. 2 - Side Missions - Fable III - Game Guide and Walkthrough
Requirements: Find

Requirements: Find "The Pangs of Sunset"

Once you have 20 books, Samuel will send you for another one, buried in the Shifting Sands. Just like before, follow the golden trail [1], kill the enemies and dig up the treasure [2].

Find "The Book of Doom"

13 - Brightwall Village - p. 2 - Side Missions - Fable III - Game Guide and Walkthrough
Requirements: Find the

Requirements: Find the "Reaver on Reaver"

After collecting 29 books, talk with Samuel who will ask you to find the last volume [1] hidden in the nearby Reliquary. Go underground and follow the golden trail [2].

14 - Brightwall Village - p. 2 - Side Missions - Fable III - Game Guide and Walkthrough
This way you will eventually reach a door [1], which can be opened with the key received from the librarian - Brightwall Village - p. 2 - Side Missions - Fable III - Game Guide and Walkthrough

This way you will eventually reach a door [1], which can be opened with the key received from the librarian. Defeat a couple enemies behind them, pick up the last book [2] and return to Samuel.

A Marriage of Inconvenience

15 - Brightwall Village - p. 2 - Side Missions - Fable III - Game Guide and Walkthrough
After teleporting, talk with woman and agree to seduce her husband [1] - Brightwall Village - p. 2 - Side Missions - Fable III - Game Guide and Walkthrough

After teleporting, talk with woman and agree to seduce her husband [1]. Approach the man and press A [2]. After a couple more expressions (just hold A again) you will need to get a ruby.

16 - Brightwall Village - p. 2 - Side Missions - Fable III - Game Guide and Walkthrough
The golden trail will lead you to the shop [1] - Brightwall Village - p. 2 - Side Missions - Fable III - Game Guide and Walkthrough

The golden trail will lead you to the shop [1]. Buy the item for 250 gold [2] and give it to the man.

17 - Brightwall Village - p. 2 - Side Missions - Fable III - Game Guide and Walkthrough
Use a couple more expression to seduce him [1] and afterwards grab his hand and take him to the nearby bridge by the village entrance [2] - Brightwall Village - p. 2 - Side Missions - Fable III - Game Guide and Walkthrough

Use a couple more expression to seduce him [1] and afterwards grab his hand and take him to the nearby bridge by the village entrance [2].

18 - Brightwall Village - p. 2 - Side Missions - Fable III - Game Guide and Walkthrough
Kiss the victim and propose - Brightwall Village - p. 2 - Side Missions - Fable III - Game Guide and Walkthrough

Kiss the victim and propose. After returning to the house of this strange couple, you have two choices [1]. If your hero is good, leave the room [2]. If he's evil, kill the spouse.

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