This category groups up all of the skills whose purpose is to support your party in a variety of ways. They range from buffing the resistance of your party members, through healing through combat cries and taunts. It is a good idea to have one, or two party members with several of the skills. The majority of those skills are governed by sense attribute, which is why they should be chosen for supporting party members.
Galder and Witchcraft. Battle cries that will increase the morale of your allies (Vikings only), and dirty tricks hinting on dark magic used to weaken your opponents. The former group ensure a bonus to resistance and other statistics. The most useful action is Loki's Favour from the last tier which ensures a bonus to critical damage. In the case of the former group, you will be able to access a variety of actions with the purpose to weaken the enemy. Also in this case, the most interesting one is the last one (suggestion), which wins an enemy over to your side for a single turn.
Healing. One of the most practical skills. Heal allows you to restore your health points during the battle. Cure lifts all sorts of negative effects off your allies. Revive can bring back to life one of your fallen comrades, with a number of health points, thanks to which he will be able to return into the battle. Apart from that, this skill is key for healing your allies while camping. A very important skill that you should take into account while forming your party.
Leadership. This skill is preferred for your character. Investing points into the skill will make more dialogue options available and ensures higher chances of success after they have been used. Apart from that, it provides several tactical skills such as Manoeuvring that adds an additional move to all the party members. Inspire is one of the more interesting skills here. It allows you to attack once more during a turn, with the ally that you pick. Thanks to this, your most dangerous warrior can deal even more damage and eventually kill the pesky enemy. To be able to use ruse, you require nearby enemies. After the skill is used, your enemies will be forced to step back.
Protect, Taunt, Spot traps. These are purely supporting skills that provide respectively: resistance bonus for the neighbouring allies, provoking the attack and the enemy's movement, and spotting of traps/ If you have excess points, you can invest into one of these skills. There are not too many traps to spot, and with good commandeering, they will be of little problem to you.