This category groups all the skills that can aid your warrior in combat. They do not affect directly damage you deal, nor do they increase your chances of dealing a blow. Instead, they present new tactical options.
Anticipate opening. The following attack deals critical damage instead of regular. This is a useful skill especially in case of characters that do not have high chances of dealing critical damage. It is best to use this action before the opponents' arrival, thanks to which th initial blow can deal high damage.
Charge. Your warrior deals additional damage, as a compensation for the number of fields that you have crossed within the turn. The skill is highly useful especially during attacking. You can deal very high damage, as if you have actually landed a critical hit. It is best to target with it weak opponents wearing no armour or shield, thanks to which you will eliminate them from battle at the very beginning.
Cripple. This one is useful only to ranged characters. Your attack deals as much as a quarter of damage less, but it makes it impossible for the opponent to make his move in the next turn. It is useful if you want to stop a single opponent from attacking your positions.
Dual Wielding (SP 3/6/9/12/15). It can be upgraded up to level 5. It ensures dealing more damage with the second weapon and gives you access to new skills. It is indispensable if you want to increase the effectiveness of your berserker. Hook and slash is an unblockable attack. Parry - increases the reduction of damage taken and allows you to take an occasional attack in the next turn. One-two is an action that allows you to attack twice, or two different enemies. If you are being attacked on two sides, you will attack both of the opponents with an unblockable attack.
Feint. A special action that allows you to use your opponent's occasional attack to your advantage and hop over to his other side, as long as there is a free space there. This way, you can easily flank the enemy, or dash back into safety. Rebuke. Simple and effective kick. It knocks back the enemy by one field. Sometimes, it allows you to increase the distance between your severely wounded ally and the enemy. Occasionally useful. It makes a good choice for a character without shield. Stun. Highly useful skill. Stunning the enemy eliminates him from the battle for the duration of the following turn. He will be neither fighting, blocking moving, nor using the occasional attack. It is best to use it against dangerous opponents, or blocking opponents, thanks to which it will be easier to deal high damage. Although there only are two charges available, it is one of the best skills in this group.
Throwing (6/9/12/15/18). This skill is very useful at higher levels. The first level allows you to perform a single action (throw rock). It is difficult to be accurate with the stone, even after you have performed it after a regular attack. What is an interesting skill is Toss, thanks to which you can toss either your enemy or an ally into a field next to your position. Throwing axe is a ranged attack over short distance. It is perfect for warriors. They do not have to carry bows to attack a nearby enemy.