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EVE Online Guide by gamepressure.com

EVE Online Guide

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EVE Online: Starting ships, best fitts, basic configurations EVE Online guide, tips

This page of the guide to EVE Online contains a list of ships for beginners along with the basic configurations. The list includes all available factions.

Last update: Wednesday, September 22, 2021

On this page of the guide to EVE Online, we provide a list of ships of all factions that are recommended for novice players, as well as their basic configurations (fits).

After beating the tutorial of EVE Online and completing all the mission chains offered by various Career Agents, you should own a few extra ships, as well as collect a large amount of ISK, which you will be able to spend on their armament. Below is a list of basic fits for each faction.

New ships in EVE Online can be bought on the Market. Just type the name of the ship in the search box and filter the results by price, setting them by ascending. Learn more about EVE Online's market on the page: Market.

Amarr

Below is a list of recommended Amarr ships, along with a brief description and fit.

Tormentor

Heavy battleship with a good defense that deals bonus damage with Energy Turrets. This is a very versatile ship, which is great for beginners.

  1. 3x Small Focused Pulse Laser I + 3x Multifrequency S;
  2. 2x Hobgoblin I;
  3. 2x Acolyte I;
  4. 1MN Afterburner I;
  5. Stasis Webifier I;
  6. Small Capacitor Booster I + 10x Cap Booster 200;
  7. Heat Sink I;
  8. Small Armor Repairer I;
  9. Damage Control I;
  10. Adaptive Nano Plating I.

Executioner

Executioner is a fast combat ship designed to fight agile frigates. However, it gets easily damaged.

  1. 3x Small Focused Pulse Laser I + 3x Multifrequency S;
  2. 1MN Afterburner I;
  3. Stasis Webifier I;
  4. Small Capacitor Booster I + 10x Cap Booster 200;
  5. Small Armor Repairer I;
  6. Heat Sink I;
  7. Damage Control I.

Punisher

Punisher is an armored and very tough battleship with very high firepower. Its biggest drawback, however, is its slow speed.

  1. 4x Small Focused Pulse Laser I + 4x Multifrequency S;
  2. 1MN Afterburner I;
  3. Stasis Webifier I;
  4. 400mm Steel Plates I;
  5. Small Armor Repairer I;
  6. Multispectrum Coating I;
  7. Damage Control I;
  8. Small Energy Collision Accelerator I.

Magnate

Exploration frigate with bonuses for scanning probes and Relic/Data analyzers. Unfortunately, this ship is vulnerable to damage and not suitable for direct combat. If you are attacked, your best option is to escape.

  1. Core Probe Launcher I + a few Core Scanner Probe I;
  2. Data Analyzer I;
  3. Relic Analyzer I;
  4. Small Armor Repairer I;
  5. Damage Control I;
  6. 2x Warp Core Stabilizer I;
  7. 1MN Afterburner I;
  8. 2x Small Gravity Capacitor Upgrade I.

Venture

A typical mining frigate, which can be used by representatives of all four factions. Venture is characterized by a very large bonus for mining lasers and gas collection, as well as a huge cargo for ore (5,000 m3). The ship is not suitable for combat, so when you get attacked, your only choice is to start running.

  1. 2x Miner I;
  2. Survey Scanner I;
  3. Medium Shield Extender I;
  4. Damage Control I;
  5. 2x Hobgoblin I;
  6. Salvager I;
  7. 1MN Afterburner I;
  8. 2x Small EM Shield Reinforcer I;
  9. Small Thermal Shield Reinforcer I.

Sigil

An armored industrial ship, excellent for a transporter. However, it is slow and not suitable for combat. It is a good choice only for those who want to work as a hauler and can count on support when they are attacked.

  1. 5x Expanded Cargohold I;
  2. Damage Control I;
  3. Large Shield Extender I;
  4. 2x Medium Shield Extender I;
  5. 10MN Afterburner I;
  6. Medium EM Shield Reinforcer I;
  7. Medium Thermal Shield Reinforcer I.

Caldari

Below is a list of recommended Caldari ships, along with a brief description and fit.

Condor

Fast and very agile combat ship equipped with missile launchers (requires skills Missile Launcher Operation Level II and Light Missiles Level I), which is great for a hit and run tactic. Condor has limited cargo space, so it is not suitable for transporting goods.

  1. Light Missile Launcher I + 500x Scourge Light Missile;
  2. Ballistic Control System I;
  3. Small Shield Booster I;
  4. Damage Control I;
  5. 1MN Afterburner I;
  6. Small Capacitor Booster I + 10x Cap Booster 200;
  7. Stasis Webifier I;
  8. Small EM Shield Reinforcer I;
  9. Small Thermal Shield Reinforcer I.

Merlin

A heavy combat frigate with extremely strong defenses and adequate firepower. Merlin, however, is very slow.

  1. 3x Light Electron Blaster I + 2 000x Antimatter Charge S;
  2. Magnetic Field Stabilizer I;
  3. Medium Shield Booster I;
  4. Damage Control I;
  5. 1MN Afterburner I;
  6. Stasis Webifier I;
  7. Small Capacitor Booster I + 10x Cap Booster 200;
  8. Small EM Shield Reinforcer I;
  9. Small Thermal Shield Reinforcer I.

Kestrel

Kestrel is a representative of the heavy assault frigate, which is characterized by large bonuses to the missile launchers, its main offensive force (requires skills Missile Launcher Operation Level II and Light Missiles Level I). Kestrel has a solid defense, but unfortunately, it is quite slow.

  1. 4x Light Missile Launcher I + 500x Scourge Light Missile;
  2. Scourge Light Missile;
  3. Small Shield Booster I;
  4. Damage Control I;
  5. 1MN Afterburner I;
  6. Small Capacitor Booster I + 10x Cap Booster 200;
  7. Stasis Webifier I;
  8. Small EM Shield Reinforcer I;
  9. Small Thermal Shield Reinforcer I.

Heron

An exploration vessel with bonuses for scanning probes and Relic/Data analyzers. Unfortunately, Heron is vulnerable to damage and not suitable for direct combat. If you are attacked, your best option is to escape.

  1. Core Probe Launcher I + a few Core Scanner Probe I;
  2. Data Analyzer I;
  3. Relic Analyzer I;
  4. Medium Shield Extender I;
  5. Damage Control I
  6. EM Ward Amplifier I;
  7. 1MN Afterburner I;
  8. Micro Auxiliary Power Core I;
  9. 2x Small Gravity Capacitor Upgrade I.

Venture

A typical mining frigate, which can be used by representatives of all four factions. Venture is characterized by a very large bonus for mining lasers and gas collection, as well as a huge cargo for ore (5,000 m3). The ship is not suitable for combat, so when you get attacked, your only choice is to start running.

  1. 2x Miner I;
  2. Survey Scanner I;
  3. Medium Shield Extender I;
  4. Damage Control I;
  5. 2x Hobgoblin I;
  6. Salvager I;
  7. 1MN Afterburner I;
  8. 2x Small EM Shield Reinforcer I;
  9. Small Thermal Shield Reinforcer I.

Badger

An industrial ship that works well as a transporter, but is slow and useless in combat. It is a good choice only for those who want to work as a hauler and can count on support when they are attacked.

  1. 3x Expanded Cargohold I;
  2. Large Shield Extender I;
  3. Medium Shield Extender I;
  4. 2x EM Ward Amplifier I;
  5. Thermal Dissipation Amplifier I;
  6. Damage Control I;
  7. 10MN Afterburner I.

Gallente

Below is a list of recommended Gallente ships, along with a brief description and fit.

Atron

Atron is an attack frigate of the Gallente faction and is characterized by exceptional speed, agility, as well as great firepower. However, this vessel is relatively fragile and not suitable for carrying goods.

  1. 3x Light Ion Blaster I + 2 000x Antimatter Charge S;
  2. Magnetic Field Stabilizer I;
  3. Small Armor Repairer I;
  4. Damage Control I;
  5. 1MN Afterburner I;
  6. Stasis Webifier I;
  7. Small Capacitor Booster I + 10x Cap Booster 200.

Incursus

Heavy, armored combat ship with Armor Repair bonus and very good firepower. Its biggest drawback is slow spped.

  1. 3x Light Neutron Blaster I + 2 000x Antimatter Charge S;
  2. Hobgoblin I;
  3. Magnetic Field Stabilizer I;
  4. Small Armor Repairer I;
  5. Damage Control I;
  6. 1MN Afterburner I;
  7. Stasis Webifier I;
  8. Small Capacitor Booster I + 10x Cap Booster 200.

Tristan

An agile, small, versatile, and extremely good frigate, capable of sending up to 5 light drones at a time. Its biggest flaw is a pretty weak defense. Due to the fact that this unmanned ship relies on drones, you will have to learn Drones Level III and Light Drone Operation Level I skills.

  1. 8x Hobgoblin I;
  2. 2x Light Neutron Blaster I + 1 000x Antimatter Charge S;
  3. Drone Damage Amplifier I;
  4. Small Armor Repairer I;
  5. Small Capacitor Booster I + 10x Cap Booster 200;
  6. Small Hybrid Collision Accelerator I.

Imicus

A typical exploration vessel with bonuses for scanning probes and Relic/Data analyzers. Imicus is vulnerable to damage and not suitable for direct combat. If you are attacked, your best option is to escape.

  1. Core Probe Launcher I + a few Core Scanner Probe I;
  2. Data Analyzer I;
  3. Relic Analyzer I;
  4. Small Shield Extender I;
  5. Damage Control I;
  6. Warp Core Stabilizer I;
  7. 1MN Afterburner I;
  8. 2x Small Gravity Capacitor Upgrade I.

Venture

A mining vessel that can be used by members of all four factions. Venture is characterized by a very large bonus for mining lasers and gas collection, as well as a huge cargo for ore (5,000 m3). The ship is not suitable for combat, so when you get attacked, your only choice is to start running.

  1. 2x Miner I;
  2. Survey Scanner I;
  3. Medium Shield Extender I;
  4. Damage Control I;
  5. 2x Hobgoblin I;
  6. Salvager I;
  7. 1MN Afterburner I;
  8. 2x Small EM Shield Reinforcer I;
  9. Small Thermal Shield Reinforcer I.

Nereus

An armored industrial ship perfectly suited for hauling. However, it is slow and not suitable for combat. It is a good choice only for those who want to work as a hauler and can count on support when they are attacked.

  1. 4x Expanded Cargohold I;
  2. Large Shield Extender I;
  3. Medium Shield Extender I;
  4. EM Ward Amplifier I;
  5. Damage Control I;
  6. 10MN Afterburner I.

Minmatar

Below is a list of recommended Minmatar ships, along with a brief description and fit.

Slasher

A cheap and versatile ship, characterized by high speed and agility, as well as a decent armament, but it is quite vulnerable to damage. Slasher is a popular choice among novice pirates.

  1. 3x 200mm Autocannon I + 2 000x Fusion S;
  2. Gyrostabilizer I;
  3. Small Shield Booster I;
  4. Damage Control I;
  5. 1MN Afterburner I;
  6. Stasis Webifier I;
  7. Small Capacitor Booster I + 10x Cap Booster 200;
  8. Small EM Shield Reinforcer I;
  9. Small Thermal Shield Reinforcer I.

Breacher

A heavy battle frigate with a Shield Booster, characterized by good speed. As for offensive options, Breacher relies on a rocket launcher (requires Rockets Level I) and is suitable for long-range combat. To use drones, you will need Drones Level III and Light Drone Operation Level I skills.

  1. 3x Rocket Launcher I + 1 000x Nova Rocket;
  2. 2x Warrior I;
  3. Ballistic Control System I;
  4. Missile Guidance Enhancer I;
  5. Medium Shield Booster I;
  6. Damage Control I;
  7. 1MN Afterburner I;
  8. Stasis Webifier I;
  9. Small Capacitor Booster I + 10x Cap Booster 200;
  10. Small EM Shield Reinforcer I;
  11. Small Thermal Shield Reinforcer I.

Rifter

A powerful battle frigate, characterized by large bonuses to Projectile Turrets. Rifter boasts solid firepower, decent defense, and great flexibility.

  1. 3x 200mm Autocannon I + 2000 Fusion S;
  2. Gyrostabilizer I;
  3. Small Armor Repairer I;
  4. Damage Control I;
  5. 1MN Afterburner I;
  6. Stasis Webifier I;
  7. Small Capacitor Booster I + 10x Cap Booster 200;
  8. Small Projectile Collision Accelerator I;
  9. Small Projectile Burst Aerator I.

Probe

Exploration frigate with bonuses for scanning probes and Relic/Data analyzers. Imicus is vulnerable to damage and not suitable for direct combat. If you are attacked, your best option is to escape.

  1. Core Probe Launcher I + a few Core Scanner Probe I;
  2. Data Analyzer I;
  3. Relic Analyzer I;
  4. Medium Shield Extender I;
  5. Damage Control I;
  6. Warp Core Stabilizer I;
  7. 1MN Afterburner I;
  8. 2x Small Gravity Capacitor Upgrade I.

Venture

A typical mining frigate, which can be used by representatives of all four factions. Venture is characterized by a very large bonus for mining lasers and gas collection, as well as a huge cargo for ore (5,000 m3). The ship is not suitable for combat, so when you get attacked, your only choice is to start running.

  1. 2x Miner I;
  2. Survey Scanner I;
  3. Medium Shield Extender I;
  4. Damage Control I;
  5. 2x Hobgoblin I;
  6. Salvager I;
  7. 1MN Afterburner I;
  8. 2x Small EM Shield Reinforcer I;
  9. Small Thermal Shield Reinforcer I.

Wreathe

An armored industrial ship perfectly suited for hauling. However, it is slow and not suitable for combat. It is a good choice only for those who want to work as a hauler and can count on support when they are attacked.

  1. Expanded Cargohold I;
  2. Large Shield Extender I;
  3. Medium Shield Extender I;
  4. EM Ward Amplifier I;
  5. Thermal Dissipation Amplifier I;
  6. Damage Control I;
  7. 10MN Afterburner I.
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