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Enemy Territory: Quake Wars Game Guide by gamepressure.com

Enemy Territory: Quake Wars Game Guide

Table of Contents

Strogg | Weaponry ET: QW Guide

Last update: Wednesday, May 11, 2016

Lacerator

Used by:

  • aggressor;
  • technician;
  • constructor;
  • oppressor.

Clip size: N/A

The lacerator is an equivalent of GDF assault rifle. The main feature of this weapon is the fact it has theoretically unlimited ammo, it overheats after a 30-bullet burst. This is why I advise you to press and hold the fire button carefully to keep an optimal rate of fire, which provides effective power and which doesn't let the lacerator overheat. The biggest con of this gun is undoubtedly the way in which its zoom is being activated. You see, when you want to use it, you need to wait after clicking the alt. fire button to let the view stabilize. That takes definitely too much time. As you can figure, this disadvantage may lead to a tragedy on the battlefield. Keep in mind that lacerator is a good weapon on short distance. On a medium one too... if you have time to zoom in.

Improved lacerator

Used by:

  • infiltrator.

Clip size: N/A

Just like the scoped assault rifle, improved lacerator offers better zoom, but if you turn it on, you can shoot only 3-round burst. If you decide to fire from it without using the scope, you will experience no difference between this firearm and the standard lacerator.

Lacerator w/ plasma launcher

Used by:

  • constructor (required first experience level).

Clip size: N/A (5 plasma rounds)

The plasma launcher works just like a typical grenade launcher - it allows to eliminate even whole groups of infantry, including those who are hiding (plasma bounces from the surfaces before inflicting damage, so if you fire it in the right direction, it may go towards even a hidden enemy).

Railgun

Used by:

  • infiltrator.

Clip size: N/A

Great sniper weapon. It doesn't require reloading and has a little bit higher firepower than a GDF sniper rifle. Of course, it is a long-range gun.

Nailgun

Used by:

  • aggressor;
  • technician;
  • constructor.

Clip size: N/A

The nailgun works like shotgun. With this little thing you can coat walls with enemies and their blood. However, it has high dispersion, so better use on short distance. The nailgun is useless in any other conditions.

Hyperblaster

Used by:

  • aggressor.

Clip size: N/A

It is a GDF GMPG equivalent. Firing from a hyperblaster in motion is the least effective way of shooting, so better find a good vantage point (or narrow passage), go prone and wait for enemies. Moreover, remember that before the hyperblaster starts a bursts, it needs some time to get a proper angular velocity. It takes about 1 second.

Obliterator

Used by:

  • aggressor.

Clip size: 10

The obliterator - just like GDF rocket launcher - shoots in two ways. The first one is based on a standard projectile launch (be aware of the parabolic trajectory). The second one is much more interesting - turn on the zoom mode, aim at a target and wait until the weapons locks-on it. When it is done, launch the rocket and watch how the homing missile follows the target. The biggest disadvantage of that type of shooting is the fact that the driver sitting in a vehicle knows when someone tries to lock-on his machine.

Shrapnel grenade

Used by:

  • aggressor;
  • technician;
  • constructor;
  • oppressor.

Amount: 3

Quite good weapon against infantry and vehicles. You can throw in two ways. The first one is a traditional throw. The second one (performed by clicking alt. fire button) activates grenade's special function - sticking to the surface it hits, for example - an enemy tank's armour. However, sticky grenade's range is shorter than a standard grenade's one by half. Grenade blow up after five seconds. Disarms enemy mines.

Scrambler grenade

Used by:

  • infiltrator.

Amount: 3

It isn't as powerful as a shrapnel grenade, but in exchange it temporarily disables all enemy vehicles, turrets and artillery guns. It also sticks to various surfaces, in the same way as the shrapnel grenade does. Disarms enemy mines.

Lightning pistol

Used by:

  • aggressor.

Clip size: N/A

Additional firearm for aggressor, supporting his main weapon, which can be a hyperblaster or obliterator. It's a weak gun, but because it shoots with a power beam, it is a bit more accurate than GDF machine pistol. In exchange, it has extremely low firepower. And be careful - it overheats very fast.

Blaster

Used by:

  • technician;
  • constructor;
  • oppressor;
  • infiltrator.

Clip size: N/A

The weakest firearm in Strogg arsenal. Use it only when you run out of Stroyent ammo points (blaster doesn't require Stroyent to work).

Spikes

Used by:

  • aggressor;
  • technician;
  • constructor;
  • oppressor;
  • infiltrator.

Because Strogg can use their blasters without worrying about Stroyent, spikes are in use very, very rarely. If you get to enemy trooper's six, you can have some fun and try to stab him to death. A backstabbing performed by an infiltrator results in an instant death. Spikes can be used even during sprint.

WARNING!

Strogg doesn't use typical guns with traditional magazines, but it doesn't mean that their firearms shoot air. Their guns are supplied with limited amounts of Stroyent. It is a mixture, which can be not only used as ammunition; it can be also used to restore health. If you're low on ammo, you may sacrifice some of your health point in order to supply your gun. But when you're almost dead, turn some of your ammunition to heal yourself. Technicians can supply teammates with additional portions of Stroyent.

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