This race preys on others. Their advantage and disadvantage is to exploit a planet to the limit with a help of other races. This slavery is not received well which affects the general happiness. However, their fleets are numerous and can be a real threat, especially in the first few hours of a match. They have special abilities connected with slavery, e.g. they can start a special project which increases Approval for a few turns at a cost of a representative of another race. After exploiting a planet in a system you should leave that system and search for richer resource deposits or inhabit a system without Cravers being part of a new population.
Special ability. Enslaved populations receive +100% to FIDSI productivity but the Cravers loses 10 points to Approval.
Faction's traits. In their main system you can find a representative of Haroshem. Their fleets are 25% less expensive and can hold two more Command Points than the rest of the factions. Planets that are under their rule can hold two more population units and their ground armies have +10% health points. Their lifestyle doesn't allow to have peaceful relationships if the Militarists are the leading party. If any of the other ideologies is the ruling one you can have various political and trade relationships. However, when Militarists are back as the leaders you enter a Cold War with them.
Race's traits. +2 depletion points per citizen on a planet and +150% to production on non-exploited planet. Depletion points add up and you can see them in the Star System Management screen displayed over each planet. When this value reaches its maximum then you will receive much less profits from that planet. Cravers' favorite ideology is the Militaristic one and even events that have influence on pacifists will still boost the support of the Militarists.
Way of colonization. A classic type: build a colonizing ship, send it to a system with planets that can be habited and establish an outpost. The time that is required for receiving a colony status depends on the amount of Food on a planet and the distance between the outpost and your other systems. You can speed up this process by spending Dust to increase Food production and/or you can spend Influence points to speed up migration process.
Basic ships. Their ships are usually the regular types although Colonizers don't have any weapons and scouts have a small amount of them. Most of the ships have similar parameters and number of modules when compared to other factions, e.g. Humans or Sophons. Cravers' fleet overcompensate all of this with their numbers.