It is hard to call Horatio a race because they are clones of an unequalled genius that is both a ruler and a father of the entire faction. Their main traits are quickly growing population and very populated systems. But, at the same time, they want to have contact with other races so they can get their DNA samples which are later used to strengthen their members of society. Some technologies and special events can greatly enhance Food production. It is a great race for longer plays because the more genes they get the more powerful they become. They start with Ecologists ideology and their law allows to inhabit all planets except gas planets.
Special ability. This faction's aim is to get genes of other races. Thanks to them they can increase bonuses for their own race. In order to get a sample you need a few representatives of a given race. With each subsequent process you need more representatives of a given race. They also get bonus +5% to Food per race's DNA sample collected.
Faction's traits. You start a game with a representative of Z'vali race. Your faction allows you to accommodate 1 more citizen on each planet. The number of dissatisfied inhabitants is smaller and heroes can heal two times faster. All of this at the expense of perfection which results in ships that cost 25% more Industry points.
Race's traits. +3 Food per citizen and +2 Approval on hot planets. They follow the Ecologists ideology. When they reach 20 representatives in your empire you receive +15% to Food in a system with Horatio. The last bonus is an additional 0.1 Influence points per one unit of Food. Many upgrades for this race revolves around Food which means that this bonus is very strong and useful.
Way of colonization. A classic type: build a colonizing ship, send it to a system with planets that can be habited and establish an outpost. The time that is required for receiving a colony status depends on the amount of Food on a planet and the distance between the outpost and your other systems. You can speed up this process by spending Dust to increase Food production and/or you can spend Influence points to speed up migration process.
Basic ships. Their Colonizer ships have only 3 support module slots. The exploration class has the usual equipment - 1 weapon module and a few additional ones. Attack classes has less modules than the equivalent ones from other civilizations. However, most of their slots has mixed restrictions which means that you can adjust your fleet to your preferences. For example, a small attack ship has two weapon slots (in one of them you can place a defense module instead of weapon) and the remaining two slots allows you to install a support or defense module. A similar situation is with a small Protector - it has one slot without restrictions and three support module slots where two of them can be interchanged with defense modules. Thanks to that Horatio fleets are very flexible and you can create almost any combination of modules although in a smaller quantity.