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Empire: Total War Game Guide by gamepressure.com

Empire: Total War Game Guide

Table of Contents

Campaign Guide - Road to Independence - Act I | Road to independence Empire: TW Guide

Last update: 11 May 2016

U.S. campaign begins with the creation of Jamestown. At the beginning you need to fight with the local population. Command your men to shoot the Indians. Once they will come to close order them fight in close combat. Send John Smith troops to aid them.

When the Indian chief will come, defeat him or fear him. The of his people will loose their willingness to fight.

It does not matter whether you win or lose - Campaign Guide - Road to Independence - Act I - Road to independence - Empire: Total War - Game Guide and Walkthrough

It does not matter whether you win or lose. After the battle, campaign map will be launched. Start to train some army. The best option is to recruit settlers from Jamestown - although the statistics are lower than the colonial militia, but you will have up to 160 men in one regiment.

In addition, you have to complete missions that country from the Old World will order you to do. Build port, buildings, plantations and strengthen Jamestown.

<br>With at least 4 or 5 infantry regiments attack nearby Indian village, Werowocomoco.

After you will conquer it the next region on the north will be unlocked - Campaign Guide - Road to Independence - Act I - Road to independence - Empire: Total War - Game Guide and Walkthrough

After you will conquer it the next region on the north will be unlocked.

<br>Another goal is to take Shackamaxon. Do not stop to train armies. Collect as much soldiers as you can (20 regiments) and start the fight. Do not worry about the time - you are restricted only with the settlers number.

<br>In the woods near Shackamaxon you can encounter enemy troops. With a large army they will not be a problem.

1 - Campaign Guide - Road to Independence - Act I - Road to independence - Empire: Total War - Game Guide and Walkthrough
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