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Elite: Dangerous Game Guide by gamepressure.com

Elite: Dangerous Game Guide

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(Right) System Panel | Ship Interface Elite: Dangerous Guide

Last update: 11 May 2016

Right panel (button [4]) can be used mostly for checking your statistics and configuration of the subsystems - (Right) System Panel - Ship Interface - Elite: Dangerous - Game Guide and Walkthrough

Right panel (button [4]) can be used mostly for checking your statistics and configuration of the subsystems. The left panel also consists of five bookmarks. Here are the descriptions.

Status

The first bookmark shows the details on the pilot - (Right) System Panel - Ship Interface - Elite: Dangerous - Game Guide and Walkthrough

The first bookmark shows the details on the pilot. The most prominent are Your Pilots Federation Rankings in the left column. In the Elite: Dangerous there are no levels nor experience points. The ranks are given to you on the basis of your fights, trading and exploration achievements.

Ranks are given to you after reaching the particular, hidden thresholds for each branch - (Right) System Panel - Ship Interface - Elite: Dangerous - Game Guide and Walkthrough

Ranks are given to you after reaching the particular, hidden thresholds for each branch. There are no precise requirements written down in order to move up, but soon enough they will be discovered. In order to achieve the Elite rank in any of the branches, you will have to work for months. Each rank is a global statistic bounded to your account. Even deleting our progress from the server won't influence your progress.

Ranks, beside the point of glory have the special functions. Elite rank automatically joins us into the Elite Pilots' Federation which comes with many, unknown for the moment, benefits. One of the confirmed privileges is the free pass to the Solar System. Without it would be much harder to get there. Pilots may enter the EPF before achieving the Elite rank, but they will have to prove their skills. Free pass to the Solar System also belongs to those who had bought the beta version of the game.

The same bookmarks in the right column you will find other details concerning your pilot. Moving through these position requires using the left/right buttons.

REPUTATION - detailed data on your reputation in the constellation and the reputation between the fractions. The blue arrow indicates the growing tendency and the red indicates declining one.

CONSTELLATION STATUS- detailed info on the influences of the each fraction in the particular constellation. The blue arrow indicates the growing tendency and the red indicates declining one.

FINANCE - info on the bank account, the insurance and the cost of buying a new ship (in case of an accident).

STATISTICS - all the history of the pilot's achievements throughout the entire play through. Finance, Battle, Exploration e.t.c.

PERMITTIONS - list of all the 'passes' into the closed constellations or systems (i.e. Solar system)

Modules

This bookmark shows all the sub-systems of your ship - from Weaponry to the life support - (Right) System Panel - Ship Interface - Elite: Dangerous - Game Guide and Walkthrough

This bookmark shows all the sub-systems of your ship - from Weaponry to the life support. Each component has its own etiquette; SYS (systems) ENG (engines) or WEP (weaponry) which connotes with the power settings on the cockpit panel. Near to the etiquette you can find the information (which is also a setting) on which priority does the component have. You won't have to be dealing with this too often - the exception are the extreme situations such as equipping a generator which has the base power lower than the power which is taken by all of the components. In such cases you can transfer the priority of the less important components (such as power supply in cargo). The higher the number is, the lower is the priority of the component. Sometimes you could even go as far as turning off the module completely. The last piece of information here is the percentage of health for each module.

Below the table there is an indicators for the generated and used power. The pointer of the used power divides onto two parts which represent the components 1 and 2. If the level of the used power is coming up to the 100% you will have to think about changing the generator.

Fire Groups

Here you can connect each element of the weaponry to the button and fire group of your choice - (Right) System Panel - Ship Interface - Elite: Dangerous - Game Guide and Walkthrough

Here you can connect each element of the weaponry to the button and fire group of your choice. Select (1) to connect the weapon to your main trigger or (2) in order to connect it to the additional trigger. To do it, move the cursor on the group and bind the key. You can reconfigure many independent groups of weaponry. By default only two groups are visible - to add another, simply move the cursor on the group marked with plus and bind a key.

Cargo

This screen shows the list of the cargo which you currently got on your ship - (Right) System Panel - Ship Interface - Elite: Dangerous - Game Guide and Walkthrough

This screen shows the list of the cargo which you currently got on your ship. Here you can drop any of the cargo if you need more space or if the cargo is illegal and you want to keep the low profile. If you have got the refinery, it's contains are also listed here.

Functions

The last bookmark in the right panel are the functions - (Right) System Panel - Ship Interface - Elite: Dangerous - Game Guide and Walkthrough

The last bookmark in the right panel are the functions. You can turn on/off many functions from here and even reconfigure some of them. Most of them has bound hotkeys to themselves (check the Controls chapter) so you won't have to do much in here. The exception are the functions such as the mode of the turrets or the intensity of the highlight, way of targeting etc. Each options are described in their own chapters.

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