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Elex Game Guide by gamepressure.com

Elex Game Guide

Table of Contents
Elex - Walkthrough - World map
Elex - Walkthrough - World map
Area where you begin the game. Ruins where the game starts. You can explore them at the beginning of the game or return to them later.
Small camp. These ruins become a resting place for the companions since you recruit your first you ally. You can also explore the ruins at the beginning of the game while travelling with Duras ("Survive" quest).
Goliet village. This location is a home for the berserkers faction. You may pick up a lot of new quests here and talk to Ragnar about how to join the berserkers.
Domed City. Members of all main factions can be encountered in the city and many of them can give you side quests. You must first gain access to the city. You can do that by completing the "Locked Out" quest or by finding a secret path through the sewers.
Origin. A friendly group of characters live in this village and you visit it as a part of the "Origin - Power of the Center" main quest.
Sandy Pines Motel. Ray is hiding in the motel and he's the person who's stolen Jax's gear at the beginning of the game. Finding this person is a part of the "Stolen Equipment" main quest.
Fort. This location is a home for the outlaws faction. You may pick up a lot of new quests here and talk to Williams about how to join the outlaws.
Converter in South Abessa. This location is a hideout for the Alb separatists led by Sestak. Meeting with them is a part of the "Refuge of the Separatists" main quest. Sabotaging this converter and all the other ones is required to complete the "War of the Machines" quest from the third chapter of the main story.
The Hort. This location is a home for the clerics faction and in order to gain access to it you must complete the "Enter the Hort in Ignadon" quest. You may pick up a lot of new quests here and talk to Reinhold about how to join the clerics.
Converter in Edan. Sabotaging this converter and all the other ones is required to complete the "War of the Machines" quest from the third chapter of the main story. You can also encounter a potential companion Falk ("A Cleric Traveling Alone" quest) on the roof of this converter.
Converter in North Abessa. Sabotaging this converter and all the other ones is required to complete the "War of the Machines" quest from the third chapter of the main story.
Converter in Tavar. Sabotaging this converter and all the other ones is required to complete the "War of the Machines" quest from the third chapter of the main story.
Converter in Ignadon. Sabotaging this converter and all the other ones is required to complete the "War of the Machines" quest from the third chapter of the main story. This becomes possible after you've completed the "Ulbricht's Big Offensive" main quest (battle of Ignadon).
Converter in East Xacor. Sabotaging this converter and all the other ones is required to complete the "War of the Machines" quest from the third chapter of the main story.
Converter in West Xacor. Sabotaging this converter and all the other ones is required to complete the "War of the Machines" quest from the third chapter of the main story.
Ruins of the Dome. You must defeat a Big Bang boss here. The fight takes place as a par of "The Big Bang" main quest unlocked in the Fort.
Zardom's hiedout. This is the Company Premises: North Abessa abandoned base. You must meet with Zardom as a part of "The Old Man" main quest from the second chapter of the main story. A confrontation with Kallax also takes place here later in the game.
Abandoned Cliffs. Pilgrim Thorald resides here and locating him is a part of the third chapter of the main storyline ("Confronting the Pilgrim" quest).
Berseker Island. The only way to reach this island is to swim towards it. Visiting the island is a part of the "Family Meeting" main quest, but you can also unlock the "Exiled Unjustly" side quest here.
Battlefield. It's located in front of the Ice Palace and in the game's finale ("The Battle of Xacor" quest) a confrontation between the Free People factions and the Alb forces takes place here.
Ice Palace. This is the last location visited in the main storyline. Hybrid resides in the Palace and you can't visit this place until you've advanced to the finale of the main storyline (the Ice Palace is surrounced by a forcefield before the finale).
The Pit. The most important find in this location is the C.R.O.N.Y. U4 drone which is a potential companion ("A Half Defective Tin Can" quest). The main path leading to The Pit is guarded by a berserker, but you can easily avoid him with a jet pack.
Nezol and Alb separatists hideout. Finding the separatists is a par of the "Searching for Clues" side quest received in Goliet. You can receive "Clearing the Forest" mission from Nezol.
World Heart. You visit this location as a part of several quests. You can also receive "The Missing Man" quest from Thorgal here.
Hunter's hut. You can meet with the hunters as a part of the "A Beserker Warrior" quest received from Duras. You can unlock two side quests here - "Hunting Loss" by talking to the apprentice Lennart and "On the Hunt with Geron" by talking to the hunter Geron.
Exiles camp. They are friendly towards the main character. Talking to the exiles will allow you to unlock "Paranoid" and "Sounds in the Dark" side quests.
Old Factory. Volkmar from the Clerics faction can be found in this location. You can receive the "Heavy Loss" side quest from him (retrieving Volkmar's weapon).
Caravan. You may encounter Kid standing next to an attacked caravan and help him in reaching the Fort as a part of "The Ambushed Caravan" side quest.
Tavar Mountains. There's a gas station here and Connor can be found nearby. You may complete a simple "Meat for Connor" quest for him.
Dam. You will encounter a group of clerics near the dam. You can assist them in eliminating a large group of reavers as a part of the "Overrun by Reavers" side quest.
Castle Ruins of West Ignadon. The ruins are taken over by a friendly group of clerics. You visit this place while completing one of the missions received in The Hort, but you may also unlock two side quests here - "Runners" and "Neighbor Troubles".
Enlarge this map

Map of Quests in Elex

Key points of Elex - Walkthrough - World map

Important quest locations

Smaller quests

1 Area where you begin the game. Ruins where the game starts. You can explore them at the beginning of the game or return to them later.

2 Small camp. These ruins become a resting place for the companions since you recruit your first you ally. You can also explore the ruins at the beginning of the game while travelling with Duras ("Survive" quest).

3 Goliet village. This location is a home for the berserkers faction. You may pick up a lot of new quests here and talk to Ragnar about how to join the berserkers.

4 Domed City. Members of all main factions can be encountered in the city and many of them can give you side quests. You must first gain access to the city. You can do that by completing the "Locked Out" quest or by finding a secret path through the sewers.

5 Origin. A friendly group of characters live in this village and you visit it as a part of the "Origin - Power of the Center" main quest.

6 Sandy Pines Motel. Ray is hiding in the motel and he's the person who's stolen Jax's gear at the beginning of the game. Finding this person is a part of the "Stolen Equipment" main quest.

7 Fort. This location is a home for the outlaws faction. You may pick up a lot of new quests here and talk to Williams about how to join the outlaws.

8 Converter in South Abessa. This location is a hideout for the Alb separatists led by Sestak. Meeting with them is a part of the "Refuge of the Separatists" main quest. Sabotaging this converter and all the other ones is required to complete the "War of the Machines" quest from the third chapter of the main story.

9 The Hort. This location is a home for the clerics faction and in order to gain access to it you must complete the "Enter the Hort in Ignadon" quest. You may pick up a lot of new quests here and talk to Reinhold about how to join the clerics.

10 Converter in Edan. Sabotaging this converter and all the other ones is required to complete the "War of the Machines" quest from the third chapter of the main story. You can also encounter a potential companion Falk ("A Cleric Traveling Alone" quest) on the roof of this converter.

11 Converter in North Abessa. Sabotaging this converter and all the other ones is required to complete the "War of the Machines" quest from the third chapter of the main story.

12 Converter in Tavar. Sabotaging this converter and all the other ones is required to complete the "War of the Machines" quest from the third chapter of the main story.

13 Converter in Ignadon. Sabotaging this converter and all the other ones is required to complete the "War of the Machines" quest from the third chapter of the main story. This becomes possible after you've completed the "Ulbricht's Big Offensive" main quest (battle of Ignadon).

14 Converter in East Xacor. Sabotaging this converter and all the other ones is required to complete the "War of the Machines" quest from the third chapter of the main story.

15 Converter in West Xacor. Sabotaging this converter and all the other ones is required to complete the "War of the Machines" quest from the third chapter of the main story.

16 Ruins of the Dome. You must defeat a Big Bang boss here. The fight takes place as a par of "The Big Bang" main quest unlocked in the Fort.

17 Zardom's hiedout. This is the Company Premises: North Abessa abandoned base. You must meet with Zardom as a part of "The Old Man" main quest from the second chapter of the main story. A confrontation with Kallax also takes place here later in the game.

18 Abandoned Cliffs. Pilgrim Thorald resides here and locating him is a part of the third chapter of the main storyline ("Confronting the Pilgrim" quest).

19 Berseker Island. The only way to reach this island is to swim towards it. Visiting the island is a part of the "Family Meeting" main quest, but you can also unlock the "Exiled Unjustly" side quest here.

20 Battlefield. It's located in front of the Ice Palace and in the game's finale ("The Battle of Xacor" quest) a confrontation between the Free People factions and the Alb forces takes place here.

21 Ice Palace. This is the last location visited in the main storyline. Hybrid resides in the Palace and you can't visit this place until you've advanced to the finale of the main storyline (the Ice Palace is surrounced by a forcefield before the finale).

1 The Pit. The most important find in this location is the C.R.O.N.Y. U4 drone which is a potential companion ("A Half Defective Tin Can" quest). The main path leading to The Pit is guarded by a berserker, but you can easily avoid him with a jet pack.

2 Nezol and Alb separatists hideout. Finding the separatists is a par of the "Searching for Clues" side quest received in Goliet. You can receive "Clearing the Forest" mission from Nezol.

3 World Heart. You visit this location as a part of several quests. You can also receive "The Missing Man" quest from Thorgal here.

4 Hunter's hut. You can meet with the hunters as a part of the "A Beserker Warrior" quest received from Duras. You can unlock two side quests here - "Hunting Loss" by talking to the apprentice Lennart and "On the Hunt with Geron" by talking to the hunter Geron.

5 Exiles camp. They are friendly towards the main character. Talking to the exiles will allow you to unlock "Paranoid" and "Sounds in the Dark" side quests.

6 Old Factory. Volkmar from the Clerics faction can be found in this location. You can receive the "Heavy Loss" side quest from him (retrieving Volkmar's weapon).

7 Caravan. You may encounter Kid standing next to an attacked caravan and help him in reaching the Fort as a part of "The Ambushed Caravan" side quest.

8 Tavar Mountains. There's a gas station here and Connor can be found nearby. You may complete a simple "Meat for Connor" quest for him.

9 Dam. You will encounter a group of clerics near the dam. You can assist them in eliminating a large group of reavers as a part of the "Overrun by Reavers" side quest.

10 Castle Ruins of West Ignadon. The ruins are taken over by a friendly group of clerics. You visit this place while completing one of the missions received in The Hort, but you may also unlock two side quests here - "Runners" and "Neighbor Troubles".

The above map depicts the game world in Elex, and has the most quest-related locations marked.

The red points on the map are the areas visited over the course of the game's main storyline. Most of them are large cities, sabotageable converters and locations of essential NPCs (e.g. Ray, Zardom or Thorald).

The blue points on the map are the starting points of side quests. Our map features mainly the spots than need to be found by the player to initialize a given quest. Quests that start, for example in cities, can be easily followed if you set them as active quests in your journal. In such cases no assistance from our guide is needed and you can proceed straight to the relevant quest walkthrough page.

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