On this page of the Dyson Sphere Program guide, you will find information that will help you learn how to construct production chains. From here you will learn how to build conveyor belts and how to store raw materials.
Initially, you won't have access to any production buildings and all resources will be mined and processed manually. This means that you will have to approach a raw material deposit to start the whole process. To create materials, on the other hand, you need to click on the crafting panel.
But over time, as you develop more technology, you will gain access to mining and manufacturing buildings that will help you automate the entire process. First you will unlock mining machines, which you can set up on resource deposits. When putting up this type of construction, you need to pay attention to how many strands of raw materials it covers.
The next building you will unlock is the smelter, which is the most basic factory that produces the simplest parts. As your research progresses, you will gradually begin to gain access to more advanced designs.
The entire cycle is based on the chain principle - raw materials extracted from deposits are transported to the processing building (e.g. These parts are then sent to other buildings that produce more complex parts (e.g., a smelter), where they are made into a specific part. These are then sent to the next plant, which creates more items.
What a plant produces is determined by you. Simply click on a building and select the pinwheel. You will then be shown a list of possible items to produce and the raw materials needed to produce them. After confirming your selection, you need to deliver the raw materials - you can do this manually by moving the raw materials or by delivering them with the help of a conveyor belt. The latter option is more efficient and does not require your intervention.
The conveyor belts are available after developing the appropriate technologies, which will be unlocked at the very beginning of the game. They allow you to combine different objects. While building them you have to pay attention to the direction of the mouse movement - it defines the direction of the goods' transport.
Some buildings e.g. oil refinery have built-in feeders to automatically ship goods. Other places need special feeders - as with conveyor belts, the direction of the mouse movement determines which way the goods will be transported. Feeders transport all resource types as a default. To change this, click on a specific object and set the appropriate filter for it.
Feeders are also useful for connecting production belts. If you need to share the transport of goods at a certain point, you can bring one conveyor belt to another at a right angle and connect them with a feeder.
An important element is also the special quadrant, with which you can run two intersecting conveyor belts. In this case, you need to determine the path of the goods by clicking on the divider and setting the mileage filters on the output tapes (highlighted in blue). If you define only one point, the second outlet will collect all other goods.
The goods you produce must find an outlet. Warehouses have been prepared for this purpose, as they can also be connected with the help of conveyor belts and feeders. Always put them at the end of the production cycle to avoid stagnation. If a given chain extends, you will also have no problem continuing from the storage.