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Dying Light 2 Guide by gamepressure.com

Dying Light 2 Guide

Table of Contents
Dying Light 2 - Muddy Grounds - Activities
Dying Light 2 - Muddy Grounds - Activities
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Dying Light 2: Muddy Grounds - map Dying Light 2 Guide, Walkthrough

This page of the Dying Light 2 guide contains a map of the Muddy Grounds district. We've described what activities are there, how many safe zones you'll find, and if there's a fast travel point in the area.

Last update: 22 March 2022

On this page of the Dying Light 2 guide, you can find a map of the Muddy Grounds district. We supply the locations of the activities found in this zone, their level requirements, and rewards stemming from them.

Basic information

  1. Muddy Grounds can be found in the second part of the map. You can get to this place after completing the story mission - A Place to Call Home ;
  2. The recommended hero experience level for this district is 2-3;
  3. The remaining districts from the second part of the map can be freely accessed without any restrictions;
  4. You can travel to the first part of the map using fast travel.

Safe Zones

There is 1 safe zone in the Muddy Grounds district. It allow you to hide from zombies and pass the night safely. You can often find collectibles in these zones.

Hubs

There is no Seats in this part of the map. In hubs you will find your allies. You can spend time there and receive story and side quests.

Settlements

There are 3 settlements in the Muddy Grounds district. You unlock them when you take over a district, e.g. by unlocking windmills or completing main missions. Settlements belong to the faction to which the entire district belongs. You can make the choice who to give the area to by taking over water towers and electrical stations. In the settlements you will find characters that will give you side missions.

Forsaken Stores

In this part of the map you will find 3 Forsaken Stores These are places where you can find many crafting reagents. It is best to go to these places at night when the most dangerous zombies leave buildings and infest the streets.

Dark Hollow

In part of the map, you will find 2 Dark Hollow areas. There is many valuable loot left in these places. This is a great way to get rich . It is best to go to these places at night when the most dangerous zombies leave buildings and infest the streets.

Evacuation convoys

There are no such side activities in this district.

Military convoys

Evacuation Convoys are the perfect places to visit when you're looking to develop your character, as they store weapons, clothes and accessories. You'll save up on items that otherwise would had to be bought at a trader. There are 2 such convoys in the Muddy Grounds district.

GRE Quarantine Buildings

There are no such side activities in this district.

GRE anomalies

There are no such side activities in this district.

Windmills

In this district, you will find 1 windmill - Elm . A detailed description of these windmills can be found on a separate page of the guide.

Bandit camps

There are no such side activities in this district.

Air Drops

There are no such side activities in this district.

Water towers

Water towers affect the faction's sway over the area and provide water. Thanks to their activation, you will get not only a safe zone, but also an upgrade from the selected faction. You will find there 1 location of this type, in the southern part of the district.

Electric stations

There are no such side activities in this district.

Metro stations

King William Bridge metro station is located in the southern part of the district, right next to a Forsaken Store.

Radio towers

There are no such side activities in this district.

Parkour challenges

There are 4 parkour challenges in the Muddy Grounds district:

  1. Nightrunner Trial 5;
  2. Nightrunner Trial 6;
  3. Nightrunner Trial 8;
  4. Nightrunner Trial 9.

Combat challenges

There are no such side activities in this district.

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