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Dying Light 2 Guide by gamepressure.com

Dying Light 2 Guide

Table of Contents
Dying Light 2 - Horseshoe - Activities
Dying Light 2 - Horseshoe - Activities
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Dying Light 2: Horseshoe - map Dying Light 2 Guide, Walkthrough

This page of the Dying Light 2 guide contains a map of the Horseshoe district. We've described what activities are located there, how many safe zones you'll find, and if there is a fast travel point in the area.

Last update: 11 February 2022

On this page of the Dying Light 2 guide, you can find a map of the Horseshoe district. We supply the locations of the activities found in this zone, their level requirements, and rewards stemming from them.

Basic information

  1. Horseshoe is the first zone of the map you receive access to. You'll enter this location after completing the third story mission (Markers of Plague).
  2. The recommended hero experience level for this district is 1-2;
  3. The remaining districts from the first part of the map can be freely accessed without any restrictions;
  4. To get to the second part of the map, you have to complete a story mission - A Place to Call Home .

Safe Zones

There is 1 safe zone in Horseshoe. It is located in the eastern part of the zone, right next to the air drop. They allow you to hide from zombies and pass the night safely. You can often find collectibles in these zones.

Hubs

There is no Seats in this part of the map. In hubs you will find your allies. You can spend time there and receive story and side quests.

Settlements

You will find 8 settlements in Horseshoe district. You unlock them when you capture a district, e.g. by activating windmills. Settlements belong to the faction to which the entire district belongs. You can make the choice who to give the area to by taking over water towers and electrical stations. In the settlements you will find characters that will give you side missions.

Forsaken Stores

In this part of the map you will find 3 Forsaken Stores These are places where you can find many crafting reagents. It is best to go to these places at night when the most dangerous zombies leave buildings and infest the streets.

Dark Hollow

In this district, you will find 3 Dark Hollow areas. There is many valuable loot left in these places. This is a great way to get rich. It is best to go to these places at night when the most dangerous zombies leave buildings and infest the streets.

Evacuation convoys

Evacuation convoys are perfect places to explore. There you will find valuables, crafting parts and clothing. There are 2 such convoys in the Horseshoe district.

Military convoys

There are no such activities in Horseshoe.

GRE Quarantine Buildings

In this area you will find 1 GRE quarantine building - THV Genomics Center. For completing this side activity you will receive: 1500 Combat XP, 1000 Parkour XP, 4 Inhibitors.

GRE anomalies

No GRE anomalies in this area.

Windmills

In this district you will find 2 windmills - Maple and Willow . A detailed description of these windmills can be found on a separate page of the guide.

Bandit camps

In the northern part of Horseshoe you will find Jack and Joe's Camp. For completing this side activity you will receive 1500 Combat XP, 500 Parkour XP, Regeneration Booster.

Air Drops

There are 2 air drops in this district. One next to the bandit camp, the other next to the safe area. Both will grant you 1000 Parkour XP, Inhibitors, and Military Tech.

Water towers

Water towers affect the faction's sway over the area and provide water. Thanks to their activation, you will get not only a safe zone, but also an upgrade from the selected faction. You will find there 1 location of this type, in the southern part of the district.

Electric stations

There are no such side activities in this district.

Metro stations

No such side activities in this district.

Radio towers

There are no such side activities in this district.

Parkour challenges

In Horseshoe, there is 1 parkour challenge - Water and Lightning.

Combat challenges

There are no such side activities in this district.

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