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Dungeon Siege II: Broken World Game Guide by gamepressure.com

Dungeon Siege II: Broken World Game Guide

Table of Contents

Set items | Misc DS2 Broken World Guide

Last update: 11 May 2016

Beastmaster (Nature Mage, 5 parts)

 


Beastmaster Garb
(Dragon Armor)

Requires Nature Magic 48

+30% Ice Magic Damage

10% Chance When hit: Freeze

+80% Armor

+2 to Summon Fortitude, Summon Might, and Summon Bond

Beastmaster Helmet
(Dragon Helm)

Requires Nature Magic 38

+19 Intelligence

+110 Mana

+30% Healing Effectiveness

+2 to Summon Fortitude, Summon Might, and Summon Bond

Beastmaster Boots
(Dragon Boots)

Requires Nature Magic 33

+16 Intelligence

+3% Summoned Creature Attack Speed

+11% Mana Regeneration

+15 Armor

Beastmaster Gloves
(Dragon Gloves)

Requires Nature Magic 28

+17% Nature Magic Damage

+45% Summoned Creature Damage

+10 Armor

+7% Power Recharge Rate

Beastmaster Staff
(Bladed Staff)

Can be made with reagents

Requires Nature Magic 43

+55% Summoned Creature Damage

+7% Summoned Creature Attack Speed

+13% Melee Resistance

+2 to Summon Fortitude, Summon Might, and Summon Bond

  

Bonus for completing:

 

Bonus for 2 parts

+5 Intelligence

+25 Health

1% Mana Steal

+1 to Summon Fortitude, Summon Might, and Summon Bond

Bonus for 3 parts

+10 Intelligence

+50 Health

2% Mana Steal

+2 to Summon Fortitude, Summon Might, and Summon Bond

Bonus for 4 parts

+15 Intelligence

+75 Health

4% Mana Steal

+2 to Summon Fortitude, Summon Might, and Summon Bond

Bonus for 5 parts

+25 Intelligence

+115 Health

7% Mana Steal

+3 to Summon Fortitude, Summon Might, and Summon Bond

Bloodsoaked Armor (Blood Assassin, 4 parts)

 

Bloodsoaked Leather
(Twilight Armor)

Requires Ranged 22, Combat Magic 15

+7 Dexterity

+4 Intelligence

Restores 5 Health Per Hit

+35% Armor

3% Chance When Hit: Minor Infect

Bloodsoaked Gloves
(Twilight Gloves)

Can be made with reagents

Requires Ranged 36, Combat Magic 29

+10% Health Regeneration

7% Health Steal

3% Chance When Hit: Decay Armor

+2 to Shred Blood and Bloodsoaked Shots

Blood Drinker
(Throwing Shiv)

Requires Ranged 29, Combat Magic 22, Quick Draw 1

10% Chance on Hit: Shockwave for 25 - 35 Damage

12% Health Steal

+2 to Shred Blood and Bloodsoaked Shots

Bloodsoaked Ring
(Ornate Ring)

Requires Ranged 26, Combat Magic 19

+8 Dexterity

+5 Intelligence

+66 Health

+19% Death Resistance

+2 to Shred Blood and Bloodsoaked Shots

  

Bonus for completing:

 

Bonus for 2 parts

+5 Dexterity

+3 Intelligence

+5 Armor

+5% Power Recharge Rate

Bonus for 3 parts

+10 Dexterity

+7 Intelligence

+10 Armor

+6% Power Recharge Rate

+2 to Exsanguinate and Blood Shots

Bonus for 4 parts

+15 Dexterity

+9 Intelligence

+15 Armor

+7% Power Recharge Rate

+2 to Exsanguinate and Blood Shots

 

Cinbri Vestments (Combat Mage, 4 parts)

 

Cinbri Overmage Robes
(Warlock Robe)

Requires Combat Magic 59

+34 Intelligence

+32% Fire Magic Damage

+80% Armor

+3 to Devastation, Searing Flames, and Ignite

Cinbri Ritual Mask
(Warlock Mask)

Can be made with reagents

Requires Combat Magic 39

+23% Death Magic Damage

+12 Armor

8% Chance When Hit: Drown

8% Chance When hit: Infect

+2 to Debilitation, Grim Necromancy, and Vampirism

Cinbri Plaguebearers
(Spirit Cestus)

Requires Combat Magic 43 or Nature Magic 43

+22% Combat Magic Damage

+26% Death Magic Damage

+8% Power Recharge Rate

+1 to Combat Magic Skills

Cinbri Focusing Ring
(Ornate Ring)

Requires Character Level 51

+26 Intelligence

+170 Mana

7% Health Steal

+10% Fire Resistance

+10% Death Resistance

  

Bonus for completing:

 

Bonus for 2 parts

+10 Armor

+20 Intelligence

+1 to Debilitation, Grim Necromancy, and Vampirism

+1 to Devastation, Searing Flames, and Ignite

Bonus for 3 parts

+18 Armor

+25 Intelligence

+2 to Debilitation, Grim Necromancy, and Vampirism

+2 to Devastation, Searing Flames, and Ignite

Bonus for 4 parts

+25 Armor

+30 Intelligence

+3 to Debilitation, Grim Necromancy, and Vampirism

+3 to Devastation, Searing Flames, and Ignite

 

Elven Battlemage Equipment (Combat Mage, 4 parts)

 

Elven Battlemage Robe
(Istauri Robe)

Requires Combat Magic 50

+25 Intelligence

+28% Lightning Magic Damage

+80% Armor

+1 to Combat Magic Skills

Elven Battlemage Cowl
(Istauri Hood)

Requires Combat Magic 74

+50 Intelligence

+35 Armor

+30% Lightning Resistance

+4 to Brilliance, Amplified Lightning, and Arcing

Elven Battlemage Gloves
(Istauri Gloves)

Requires Combat Magic 58

+26% Combat Magic Damage

+20% Magic Damage Resistance

3% Chance When Hit: Call Lightning for 265 - 765 Damage

+11% Power Recharge Rate

Elven Battlemage Boots
(Istauri Boots)

Requires Combat Magic 65

+34% Lightning Magic Damage

+15% Melee and Ranged Resistance

3% Chance When Hit: Multispark for 135 - 225 Damage

+3 to Brilliance, Amplified Lightning, and Arcing

  

Bonus for completing:

 

Bonus for 2 parts

+15 Intelligence

+5% Mana Regeneration

+3% Damage Added to Mana

+10% Power Recharge Rate

Bonus for 3 parts

+35 Intelligence

+10% Mana Regeneration

+4% Damage Added to Mana

+12% Power Recharge Rate

Bonus for 4 parts

+60 Intelligence

+20% Mana Regeneration

+5% Damage Added to Mana

+15% Power Recharge Rate

 

Glitterdelve Heirlooms (Fist of Stone, 4 parts)

 

Glitterdelve Plate
(Full Plate)

Requires Melee 38, Nature Magic 30

+50% Armor

+20% Fire Resistance

3% Chance When Hit: Grasping Vines for 290 - 480 Damage

+1 to Fist of Stone Skills

Glitterdelve Gloves
(Plate Gauntlets)

Requires Melee 40, Nature Magic 32

+15 Armor

+22% Lightning Resistance

+9% Power Recharge Rate

+2 to Chant of Stone and Soul of Protection

Glitterdelve Hammer
(Hammer)

Requires Melee 35, Nature Magic 28

+14 Strength

+9 Intelligence

+130 Mana

+54% Damage

10% Chance on Hit: Petrify for 2 Seconds

+1 to Fist of Stone Skills

Glitterdelve Signet
(Ornate Ring)

Requires Character Level 36

+11 Strength

+7 Intelligence

6% Health Steal

+18% Death Resistance

+2 to Tremor and Soul of Strength

  

Bonus for completing:

 

Bonus for 2 parts

+5 Strength

+4 Intelligence

+15% Melee Critical Hit Damage

+17% Healing Effectiveness

Bonus for 3 parts

+10 Strength

+8 Intelligence

+30% Melee Critical Hit Damage

+25% Healing Effectiveness

Bonus for 4 parts

+16 Strength

+12 Intelligence

+45% Melee Critical Hit Damage

+34% Healing Effectiveness

3% Chance When Hit: Call Lightning for 25-42 Damage

 

Indomitable Faith (Fighter, 2 parts)

 

Apostle's Hammer
(Hammer)

Requires Melee 36, Nature Magic 28

7% Mana Steal

+50 Health

Restores 10 Mana Per Hit

+1 to Fist of Stone Skills

Bulwark of Faith
(Shield)

Requires Melee 60, Nature Magic 52, Barricade 1

+25 Strength

+18 Intelligence

12% Damage Goes to Mana

3% Chance When Hit: Stun Opponent for 2 Seconds

+3 to Barricade, Toughness, and Reinforced Armor

  

Bonus for completing:

Bonus for 2 parts

+27 Strength

+18 Intelligence

+1 to Melee Skills

+1 to Fist of Stone Skills

Ravager's Kit (Fighter, 3 parts)

 

Ravager Armor
(Studded Tunic)

Can be made with reagents

Requires Melee 37

+38% Melee Critical Hit Damage

6% Health Steal

3% Chance When Hit: Decay Armor

3% Chance When Hit: Grave Beam for 370 - 620 Damage

Ravager Helm
(Studded Helm)

Requires Melee 43

40% of Physical Damage Reflected to Enemy

3% Chance When Hit: Fire Wave for 115 - 195 Damage

+1 to Melee Skills

+2 to Critical Strike, Dual Wield, and Alacrity

Ravager Axe
(Elven Axe)

Requires Melee 34

+22 Strength

+17% Melee Critical Hit Chance

10% Chance on Hit: Berserk

5% Health Steal

  

Bonus for completing:

 

Bonus for 2 parts

3% Health Steal

+4% Chance to Dodge Melee Attacks

+20% Chance to Find Magic Items

+3 Melee Damage

Bonus for 3 parts

4% Health Steal

+6% Chance to Dodge Melee Attacks

+25% Chance to Find Magic Items

+5 Melee Damage

+1 to Critical Strike, Dual Wield, and Alacrity

Relentless (Ranger, 3 parts)

 

Relentless Gloves
(Explorer Gloves)

Requires Ranged 43

+12% Ranged Resistance

+12 Armor

+8% Power Recharge Rate

+2 to Critical Shot, Dodge, and Survival

Relentless Boots
(Explorer Boots)

Can be made with reagents

Requires Ranged 44

+22 Dexterity

+14 Armor

+13% Magic Resistance

3% Chance When Hit: Repulsion Blast

Relentless Amulet
(Talisman)

Requires Character Level 39

+18 Dexterity

+12 Armor

+10% Melee Resistance

+2 to Biting Arrow, Far Shot, and Shockwave

  

Bonus for completing:

 

Bonus for 2 parts

+18 Ranged Min Damage

+18 Ranged Max Damage

+8 Armor

+5% Power Recharge Rate

Bonus for 3 parts

+35 Ranged Min Damage

+35 Ranged Max Damage

+15 Armor

+10% Power Recharge Rate

Teasha's Armament (Fighter, 2 parts)

 

Teasha's Fury
(Katana)

+20 Strength

+12 Min Damage

+20 Max Damage

10% Chance on Hit: Lightning Burst for 105 - 315 Damage

Taesha's Ire
(Katana)

Requires Melee 40

+20 Strength

+25% Damage

10% Chance on Hit: Death Burst for 180 - 305 Damage

+2 to Critical Strike, Dual Wield, and Alacrity

  

Bonus for completing:

Bonus for 2 parts

Adds 10 to 16 Death Damage

8% Health Steal

+6% Power Recharge Rate

+2 to Critical Strike, Dual Wield, and Alacrity

Traveller's Trinkets (Mage, 2 parts)

 

Traveller's Handbook
(Book)

Requires Combat Magic 41 or Nature Magic 41

+75 Health

+15% Ice Resistance

+15% Fire Resistance

+15% Lightning Resistance

+15% Death Resistance

Traveller's Medallion
(Amulet)

Requires Character Level 43

+75 Health

+15% Ice Resistance

+15% Fire Resistance

+15% Lightning Resistance

+15% Death Resistance

  

Bonus for completing:

Bonus for 2 parts

+90 Health

+10% Health Regeneration

+70% Gold Dropped

+30% Chance to Find Magic Items

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