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Dungeon Siege II: Broken World Game Guide by gamepressure.com

Dungeon Siege II: Broken World Game Guide

Table of Contents

Uniques | Misc DS2 Broken World Guide

Last update: 11 May 2016

Adventurer's Ring
(Gold Ring)

+15 Strength

+12 Armor

+17% Fire Resistance

+14% Chance to Find Magic Items

Amulet of Resolve
(Amulet)

+36 Intelligence

+18 Armor

Restores 16 Health Per Hit

+14% Health Regeneration

Attuned Staff
(Druid Staff)

+45% Healing Effectiveness

+20% Magic Damage Resistance

+75% Summoned Creature Damage

+10% Summoned Creature Attack Speed

+3 to Summon Fortitude, Summon Might, and Summon Bond

Berserker Shield
(Ceremonial Shield)

+30 Strength

30% of Physical Damage Reflected to Enemy

3% Chance When Hit: Decay Armor

3% Chance When Hit: Impale for 170 - 280 Damage

Bloodstained Boots
(Boots)

+20 Dexterity

+16 Intelligence

+50 Health

+1 to Blood Assassin Skills

Bolt Driver
(Crossbow)

+32% Damage

+30% Ranged Critical Hit Damage

10% Chance on Hit: Penetrating Projectile

10% Chance on Hit: Shockwave for 40 - 60 Damage

Bolt Flingers
(Sorcerer Gloves)

+15 Armor

+20% Lightning Resistance

+10% Lightning Magic Damage

+2 to Brilliance, Amplified Lightning, and Arcing

Bounteous Sapling
(Ritual Staff)

+145 Mana

+23 Intelligence

+34% Healing Effectiveness

+2 to Nurturing Gift, Enveloping Embrace, and Feral Wrath

Conqueror Gauntlets
(Mythril Gauntlets)

+120 Health

+33 Strength

+8% Power Recharge Rate

+2 to Fortitude, Overbear, and Smite

Consuming Gloves
(Elven Gloves)

+145 Health

8% Health Steal

+10% Power Recharge Rate

+1 to Blood Assassin Skills

Corrupted Sentinel Armor
(Corrupted Armor)

+70 Health

+12 Armor

+20% Death Resistance

5% Chance when Hit: Drown

Corrupted Watcher Suit
(Corrupted Armor)

+14 Armor

+10% Health Regeneration

+22% Death Resistance

3% Chance when Hit: Major Infect

Crimson Channeler Staff
(Elven Staff)

+24 Intelligence

7% Health Steal

+15% Fire Magic Damage

+9% Power Recharge Rate

Deviant Claymore
(Claymore)

8% Health Steal

+75% Melee Critical Hit Damage

10% Chance on Hit: Death Burst for 375 - 625 Damage

+4 to Fortitude, Overbear, and Smite

Elven Wedding Ring
(Ornate Ring)

+36 Intelligence

+32% Nature Magic Damage

+32% Combat Magic Damage

+2 to Nature Magic Skills

+2 to Combat Magic Skills

Enkindled Cleaver
(War Axe)

-25% Ice Resistance

Adds 10 to Fire Damage

10% Chance on Hit: Fire Burst for 475 - 580 Damage

+2 to Fortitude, Overbear, and Smite

Eye of the Storm
(Staff)

+35% Fire Magic Damage

+35% Lightning Magic Damage

+3 to Brilliance, Amplified Lightning, and Arcing

+3 to Devastation, Searing Flames, and Ignite

Fallen Blademaster's Heirloom
(Talisman)

+54% Melee Critical Hit Damage

+12% Health Regeneration

6% Chance When Hit: +180 Armor for 10 Seconds

+3 to Critical Strike, Dual Wield, and Alacrity

Familiar's Eye
(Jeweled Ring)

+30 Strength

+30 Dexterity

+30 Intelligence

+100 Health

+145 Mana

Gladiator's Cuffs
(Cuffs)

+20 Strength

+8% Melee Resistance

3% Chance When Hit: Major Drown

+8% Power Recharge Rate

Granite Helm
(Obsidian Helmet)

+18 Strength

+12 Intelligence

+50% Armor

6% Chance when Hit: Petrify

+3 to Tremor and Soul of Strength

Greater Purifier Vestments
(Mystic Armor)

+136 Mana

+1 to Nature Magic Skills

6% Chance when Hit: Invulnerable

+2 to Nurturing Gift, Enveloping Embrace, and Feral Wrath

Greylok Skin Gloves
(Executioner Gloves)

+130 Mana

+1 to Ranged Skills

+2 to Mark and Rune Mastery

+2 to Shred Blood and Bloodsoaked Shots

Helm of the Unknown Comic
(Helmet)

+5% Power Recharge Rate

Malignant Force
(Bow)

+10 Min Damage

+20 Max Damage

10% Chance on Hit: Rapid Attack

+2 to Critical Shot, Dodge, and Survival

Mana Vortex
(Amulet)

+20 Intelligence

+100 Mana

10% Damage Goes to Mana

+10% Mana Regeneration

Mantle of the Frost Maiden
(Cap)

+24 Intelligence

+15% Ice Magic Damage

6% Chance When Hit: Cold Snap for 140 - 235 Damage

+3 to Aquatic Affinity, Arctic Mastery, and Freezing

Mask of Slaughter
(Twilight Mask)

+33 Dexterity

+22 Intelligence

55% of Physical Damage Reflected to Enemy

+4 to Critical Shot, Dodge, and Survival

+4 to Shred Blood and Bloodsoaked Shots

Mind Eater
(Curve Bow)

-35 Intelligence

+25 Max Damage

10% Chance on Hit: Silence

+25% Ranged Critical Hit Damage

+12% Magic Damage Resistance

Nature's Blessing
(Staff)

+20 Armor

+35% Healing Effectiveness

+15% Magic Damage Resistance

+8% Power Recharge Rate

Nature's Fury
(Short Sword)

+12% Power Recharge Rate

10% Chance on Hit: Lightning Burst for 225 - 680 Damage

10% Chance on Hit: Superior Berserking

Nature's Vengeance
(Elaborate Ring)

+20 Intelligence

7% Mana Steal

+55% Summoned Creature Damage

+1 to Nature Magic Skills

Polychromatic Shiv
(Throwing Shiv)

10% Chance on Hit: Ice Burst for 145 - 240 Damage

10% Chance on Hit: Fire Burst for 145 - 180 Damage

10% Chance on Hit: Lightning Burst for 105 - 315 Damage

+2 to Quick Draw, Bleed, and Penetrate

Rampage
(Cleaver)

+25 Strength

10% Chance on Hit: Major Berserk

10% Chance on Hit: Rapid Attack

Repulsive Ring
(Gilded Ring)

30% of Physical Damage Reflected to Enemy

+15% Ranged Resistance

3% Chance When Hit: Repulsion Blast

+2 to Critical Shot, Dodge, and Survival

Retribution Gloves
(Dragon Gloves)

+15 Intelligence

3% Chance when Hit: Drown

6% Chance when Hit: Cold Snap for 45 - 70 Damage

35% of Physical Damage Reflected to Enemy

Risk Taker's Pendant
(Amulet)

3% Chance When Hit: Plasma Globes for 535 - 890 Damage

3% Chance When Hit: Superior Infect

3% Chance When Hit: Fire Wave for 345 - 575 Damage

3% Chance When Hit: Call Lightning for 405 - 1220 Damage

Rune Tracers
(Twilight Boots)

+18% Health Regeneration

+15% Chance to Dodge Melee Attacks

+15% Chance to Dodge Ranged Attacks

+4 to Mark and Rune Mastery

Stone Cleaver
(War Axe)

+45% Damage

+18% Melee Critical Hit Chance

+33% Melee Critical Hit Damage

+2 to Fortitude, Overbear, and Smite

The Corrupter's Mark
(Curve Bow)

+16 Dexterity

+12 Intelligence

8% Mana Steal

10% Chance on Hit: Shockwave for 60 - 95 Damage

+3 to Rune and Mark Mastery

The Frozen Flame
(Elven Sword)

+11 to Fire Damage

+16% Ice Resistance

10% Chance on Hit: Fire Burst for 145 - 180 Damage

10% Chance on Hit: Freeze Enemy for 2 Seconds

Timecutter
(Glaive)

+30% Ranged Critical Hit Chance

10% Chance on Hit: Rapid Attack

+12% Power Recharge Rate

+3 to Quick Draw, Bleed, and Penetrate

Trickster's Crown
(Warlock Mask)

10% Chance when Hit: Repulsion Blast

6% Chance When Hit: Invulnerable for 6 Seconds

3% Chance When Hit: Plasma Globes for 535 - 890 Damage

3% Chance When Hit: Multispark for 125 - 205 Damage

Truesight Helm
(Elven Helm)

+18 Armor

+13% Chance to Dodge Melee Attacks

+3 to Quick Draw, Bleed, and Penetrate

+3 to Critical Shot, Dodge, and Survival

Vitality Boots
(Obsidian Greaves)

+116 Health

+34% Healing Effectiveness

10% Damage Goes to Mana

3% Chance when Hit: Grasping Vine for 340 - 565

+1 to Fist of Stone Skills

Water Spirit's Blessing
(Amulet)

+22 Intelligence

+95 Mana

8% Mana Steal

+12% Mana Regeneration

+9% Power Recharge Rate

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