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Dungeons & Dragons: Dragonshard Game Guide by gamepressure.com

Dungeons & Dragons: Dragonshard Game Guide

Table of Contents

Army | Order of the Flame Dragonshard Guide

Last update: 11 May 2016

Champions and Juggernaut

Tip: we spend gold and Dragonshards for the Champions enrolment only when they die - they are available at the beginning of every chapter for free

Injuries/Resistances

(CH)

Inflicted by Champion - Army - Order of the Flame - Dungeons & Dragons: Dragonshard - Game Guide and Walkthrough

Inflicted by Champion

(PH)

Physical - Army - Order of the Flame - Dungeons & Dragons: Dragonshard - Game Guide and Walkthrough

Physical

(MA)

Magic - Army - Order of the Flame - Dungeons & Dragons: Dragonshard - Game Guide and Walkthrough

Magic

(FI)

Fire - Army - Order of the Flame - Dungeons & Dragons: Dragonshard - Game Guide and Walkthrough

Fire

(PO)

Poison - Army - Order of the Flame - Dungeons & Dragons: Dragonshard - Game Guide and Walkthrough

Poison

Resistances in tables below are given in such an order.

Champion

Description

Gold/Shards

Life/Energy

Hits

Resistances (%)

Abilities/Powers

Amathor - Army - Order of the Flame - Dungeons & Dragons: Dragonshard - Game Guide and Walkthrough
Amathor

 

Legendary wizard who shares knowledge and skills to Order of the Flame

175/215

600/300

36 CH

25/75/75/75

Passive - Increased Energy Regeneration - all our units regenerate energy faster

Battle - Freeze - he is able to freeze enemies being located in the given area for some time

Charged up - Spell Mastery - all our units are able to use sorcery and the talent without decreasing energy for short time

Bastion - Army - Order of the Flame - Dungeons & Dragons: Dragonshard - Game Guide and Walkthrough
Bastion

 

Powerful Warforged, one of the last representatives of this race

290/75

900/100

39 CH

75/25/75/75

Passive - Increased Resistances - it strengthens all of resistances of our units

Battle - Wrecking Ball - hits the earth with the ball making injuries and pulling back enemies

Charged up - Battleplan - our units gains the gratuity for injuries, mainly against buildings

Kael - Army - Order of the Flame - Dungeons & Dragons: Dragonshard - Game Guide and Walkthrough
Kael

 

Once the leader to thieves guild, today servant of the Order. However the old ways aren't vanishing so fast so he has to earn trust amongst others.

155/150

620/200

30 CH

75/75/25/75

Passive - Attack gratuity - our units gains the gratuity to given injuries

Battle - Hail of Blades - "rain of daggers" falling onto enemies in the determined area

Loadable - Cheat Death - for some time units of whom life points fell to zero are left at the life and still fights

Additionally Kael possesses the ability to hide in the shadow and detects and disarms traps

Lady Marryn - Army - Order of the Flame - Dungeons & Dragons: Dragonshard - Game Guide and Walkthrough
Lady Marryn

 

True leader of the Order. She was promoted very fast in its structures proving hers involvement to the fight and businesses of the Church. She doesn't consider lost fights.

180/180

720/250

30 CH

75/75/75/25

Passive - Increased Hit Points Regeneration - regeneration of life points speed is increased

Battle - Hammer of Justice - blow with the hammer which injures enemies by the bump and pulls them back

Charged up - Mass Heal - partly cures all our units

Phoenix - Army - Order of the Flame - Dungeons & Dragons: Dragonshard - Game Guide and Walkthrough
Phoenix

This mythical beast borned from blames helps the Order in sinister times. The phoenix wreaks havoc in rows of the enemy.

1065/1065

3200/200

100 CH

75/75/75/20

War Shriek - limits to the half the speed of moving and the attacking of hostile units in the given area

Immolation - all enemies being located nearby receives 5 hits per second

Captains

Name

Gold/Shards

Life/Energy

Hits

Resistances (%)

Abilities/Powers

Artificer - Army - Order of the Flame - Dungeons & Dragons: Dragonshard - Game Guide and Walkthrough
Artificer

100/70

250/100

26 FI

65/65/65/0

He is able assemble resources faster than other.

  1. Bull's Strength - increases the quantity of given hits by unit
  2. Repair Light Damage - repairs Warforged (+100 HP)III.
  3. Empowered Bull's Strength - look at I, stronger version
  4. Repair Critical Damagae - look at II (+200 HP)V.
  5. Heroic Might - improves the weapon of unit, ignores resistance of the target
Barbarian - Army - Order of the Flame - Dungeons & Dragons: Dragonshard - Game Guide and Walkthrough
Barbarian

125/50

420/50

35 PH

20/70/70/70

  1. Rage - increases the quantity of inflicted injuries with cost of reducing the resistance
  2. Mark of the Phoenix - when the barbarian dies with the active spell units nearby receive the gratuity to the attack increasing with reducing HP at the same time
  3. Greater Rage - look at I, improved version
  4. Greater Mark of the Phoenix - look at II, improved version
  5. Berserker Frenzy - the barbarian falls into the combative frenzy increasing temporarily the quantity of given hits, the HP quantity and the speed of moving and the attacking
Cleric - Army - Order of the Flame - Dungeons & Dragons: Dragonshard - Game Guide and Walkthrough
Cleric

90/50

300/80

19 MA

65/0/65/65

  1. Cure Light Wounds - cures smaller wounds (+30 HP)
  2. Hold - holding enemy for short period of time
  3. Cure Critical Wounds - cures critical wounds (+60 HP)
  4. Greater Hold - holds enemy for the longer time (than Hold)
  5. Ressurect - resurrect the commander or Champion
Deathless Gueardian - Army - Order of the Flame - Dungeons & Dragons: Dragonshard - Game Guide and Walkthrough
Deathless Gueardian

95/65

350/90

28 MA

65/65/0/65

He is able to find invisible enemies

  1. Enervation - sucks up energy from the enemy inflicting injuries at the same time
  2. Locate Resources - very useful spell, let's to detect resources being situated near
  3. Maximized Erevation - look at I, stronger version of the spell
  4. Remove Magic - removes every magic effects in the given area
  5. Ethereal of forms - the commander moves himself to other reality along with the unit becoming invisible and unable for the attack and hits
Flame Archon - Army - Order of the Flame - Dungeons & Dragons: Dragonshard - Game Guide and Walkthrough
Flame Archon

100/55

370/70

30 FI

65/0/65/65

  1. Javelin of Power - air-earth type attack, opponents are pulled back apart inflicted injuries
  2. Holy Wrath - the enemy with this spell on will be suffering injuries if he attacks somebody
  3. Greater Javelin of Power - look at I, strengthened version
  4. Greater Holy Wrath - look at II, strengthened version
  5. Blind - the heavenly light dazzles enemies in the given area and they are unable to attack our units
Paladin - Army - Order of the Flame - Dungeons & Dragons: Dragonshard - Game Guide and Walkthrough
Paladin

130/40

560/60

28 MA

70/70/70/20

  1. Trample - Paladin's horse hits the earth with his frontal hooves stunning enemies
  2. Smite - heavenly energy transfixes enemies inflicting injuries
  3. Improved Trample - look at I, strengthened version
  4. Greater Smite - look at II, strengthened version
  5. Lay he Hands - the Paladin is recovering 1000 HP
Ranger - Army - Order of the Flame - Dungeons & Dragons: Dragonshard - Game Guide and Walkthrough
Ranger

100/50

350/50

29 PO

0/65/65/65

  1. Caltrops I - the archer throws spikes mutilating the enemy who will stand on them, useful during the escape
  2. Animal Companion - unit calls for companion - it is the eagle on the surface hiding in the shadow and the rat in undergrounds - useful at uncovering the map
  3. Caltrops 2nd - look at I, strengthened version of the spell
  4. Greater Animal Companion - look at II, strengthened version of the spell
  5. Snipe - makes it possible to aim at the concrete enemy and to inflict bigger injuries
Rogue - Army - Order of the Flame - Dungeons & Dragons: Dragonshard - Game Guide and Walkthrough
Rogue

85/50

310/50

20 PO

70/70/20/70

  1. Find/Disarm Trap - searching and disarming traps (and their seting up) - passive ability
  2. Sneak Attack - the quiet attack which increases by the half the number of inflicted injuries, passive ability
  3. Cloaking - hiding in the shadow, passive ability
  4. Improved Sneak Attack - look at II, strengthened version
  5. Silent Strike - shot from the distance inflicting injuries both at one time and every the second
Sorcerer - Army - Order of the Flame - Dungeons & Dragons: Dragonshard - Game Guide and Walkthrough
Sorcerer

80/70

290/110

22 FI

0/65/65/65

  1. Fireball - fire ball inflicting quite a lot of injuries
  2. Feeblemind - blocks the enemy's possibility to use spells
  3. Maximized Fireball - look at I, improved version of the spell
  4. Greater Feeblemind - look at II, improved version of the spell
  5. Swarm meteor - meteor swarm, hits in 3 waves
Warforged Titan - Army - Order of the Flame - Dungeons & Dragons: Dragonshard - Game Guide and Walkthrough
Warforged Titan

110/35

400/50

26 PH

70/20/70/70

  1. Warforged Traits I - Titan can't be pulled back, additionally it turns off at small HP number
  2. Deflective Armor - increases resistance to hurled attacks
  3. Warforged Traits 2nd - look at I, the strengthened version
  4. Improved Deflective Armor - look at II, strengthened version of the spell
  5. Besiege - powerful blow affecting buildings exclusively, gives 450 points of injuries
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