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Drakensang: The Dark Eye Game Guide by gamepressure.com

Drakensang: The Dark Eye Game Guide

Table of Contents

Chapter 5 - Main quests - Witches | Chapter 5 Drakensang: TDE Guide

Last update: 11 May 2016

 

WITCHES:

Q9b Stolen knowledge

4. Help Yasmin

You will encounter the first witch just after passing the bridge. It will be Yasmin M7(1). Tell her that you need to get to the ruins. She will offer to help you if you'll bring her the ceremonial wine from the Inquisition camp.

4.1 Steal the ceremonial wine

1 - Chapter 5 - Main quests - Witches - Chapter 5 - Drakensang: The Dark Eye - Game Guide and Walkthrough

One of the ways to get the quartermaster to move is letting out the hens... - Chapter 5 - Main quests - Witches - Chapter 5 - Drakensang: The Dark Eye - Game Guide and Walkthrough

One of the ways to get the quartermaster to move is letting out the hens...

And telling him about it

Take the path to the camp - it is guarded by Warina, the Follower of Praios M7(3). She will let you in only if you promise to kill Yasmin.

Now go to talk with the Quartermaster M7(5). You need to convince him to allow you inside the tent so that you can take the wine. You have a few options of doing that.

Option 1: A female character may attempt to seduce him.

Option 2: Pay him a couple of ducats, to turn his head the other way.

Option 3: One of the Quartermaster's responsibilities is keeping the hens safe. Open the pen they're kept in and let them out, then run back to the Quartermaster and tell him about the situation. He will run off after the hens allowing you access to the wine.

Reward: Ceremonial wine

4.2 Take the wine to Yasmin

Once you have the wine take it back to Yasmin. Give her the bottle and she will tell you that you've passed the test and will get help from the witches. You will also receive an owl skull, which will come in handy later.

After the conversation Warina and a few soldiers will appear. She will consider you a traitor and attack you. From this point on Inquisition soldiers are your enemies.

Reward: Yasmin's Owl Skull

 

Q12b Witches of Dark Forest

1. Earn the witches' trust

The quests for the witches can be performed in any order with one notable difference - if you complete Q12b.2 Earn Alvina's before Q12b.1 Earn Morla's trust, there will be an ambush awaiting you in the mansion M7(9) When you enter the mansion Firniane, Danos' girlfriend will sell you out as the supporter of the witches and a group of Inquisition soldiers will attack you.

2. Earn Morla's trust

Morla can be found in the mansion M7(9). Ask what can you do for her and she will tell you about her favorite pet gone missing - it's name is Knowall M7(12).

2.1 Take Knowall to Morla

After completing 12b.2.2 Save Knowall from the Praiots take it to Alvina's camp M7(11).

2.2 Save Knowall from the Praiots

Knowall can be found by the pond. Nearby there's an Inquisition squad lead by Berndrik whose sole purpose is to wipe out the toads who seem to be spying for the witches. Talk to him and try to resolve the situation.

Option 1: Talk to him about his mission and try using Flattery.

Option 2: Lie to him and tell him that the Inquisition camp is under attack. Before he believes you he will test your knowledge of the Grand Inquisitor da Vanya. The correct answers are: 1) a 2) c 3) c. Berndrik will believe you and pull his men back to the camp.

Option 3: Fight the soldiers.

Knowall will thank you for the rescue and jump into your pocket. Take him to Morla, who you'll find in Alvina's camp M7(11). Witch will he very pleased with you and will give you her owl skull.

Reward: Morla's owl skull

3. Earn Alvina's trust

Alvina M7(11) has her camp in the middle of the forest. Meet with her and listen to the accusations she makes towards her lover. Ask whether you could help her and she will give you a cursed bracelet that you are to give Danos M7(8).

3.1 Take the bracelet to Danos

Go to Danos and convince him to wear the bracelet:

Option 1: Tell him that you will sell it to him for 1 Thaler.

Option 2: Tell him it's a gift from Alvina, and then try to fast talk him into believing that it's her of reconciling with him.

Option 3: Tell him it's a gift from Alvina and force him to wear it.

3.2 Return to Alvina

Once Danos puts the bracelet on he will turn into a toad and Alvina will appear and thank you for help. In return she will give you her owl skull.

After completing this quest an ambush will await you in the mansion M7(9) Firniane, Danos' girlfriend will sell you out as the supporter of the witches and you will be attack by a squad of Inquisition soldiers.

Reward: Alvina's owl skull

4. Earn Saphira's trust

Saphira M7(18) can be found by her hut in the woods. She wants you to go to the Inquisition camp and retrieve her enchanted pot.

4.1 Retrieve Saphira's pot

pot can be found in the Inquisition camp M7(17). There are two ways you can get it:

Option 1: Notice, that the guard has moved away from the camp and sneak in.

Option 2: Enter the camp and kill the guards.

4.2 Take the pot to Saphira

Take the pot back to Saphira, to receive her owl skull.

Reward: Saphira's owl skull

5. Break the ambush

After completing Q12b3 Earn Alvina's trust there will be an ambush awaiting you in the mansion M7(9) you will have to fight some Inquisition soldiers

6. Talk to Heidrune

6.1 Summon Heidrune

Having all four owl skulls you can head down to the witches' dancing place M7(23). You now have to summon Heidrune, the oldest witch. Place the skulls on the appropriate statues and watch Heidrune appear. Talk to her to learn that the barrier has been created by a mage - if you kill him, the barrier will fade away. Soon, Grand Inquisitor da Vanya will arrive.

7. Kill the Grand Inquisitor

Witch will order him to assume his original form and he will turn into a lizard-like creature. Fight him and his cultist-transformed companions and watch the cinematic after you bring him down. After the fight search the body - you'll find quite a lot of money and some valuable items. Talk to Heidrune - she will tell you some very interesting things.

Now, since the barrier no longer protects the ruins you may continue your pursuit of the Book of the Serpent. On your way to the ruins you will encounter the witches, who will hand you some very valuable presents, though what you get exactly depends on how much blood you've shed - the less, the better.

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