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Drakensang: The Dark Eye Game Guide by gamepressure.com

Drakensang: The Dark Eye Game Guide

Table of Contents

Chapter 7 - Sidequests | Chapter 7 Drakensang: TDE Guide

Last update: 11 May 2016

 

Ferdok:

SQ13 For a handful of Ducats (continued - house Neisbeck)

7. Nature of things

Talk to Vito. He will tell you to enter the warehouse - inside there will be Ulwina. Leader of the Neisbecks, who will give you your mission - you are to kill Tashman, who is no longer of use.

Reward: Poison Bottle

7.1 Poison Tashman

1 - Chapter 7 - Sidequests - Chapter 7 - Drakensang: The Dark Eye - Game Guide and Walkthrough

Start by destroying the barrel - Chapter 7 - Sidequests - Chapter 7 - Drakensang: The Dark Eye - Game Guide and Walkthrough

Start by destroying the barrel.

Once the barkeep goes away approach the bar and sip poison into the beer.

Head to the "Fleet Footed Ferret" M4(1). Destroy the barrel just opposite from the bar. This will cause the innkeeper to move away from the bar. Use the poison on the beer pitcher standing on the bar. After you poison the beer talk to the innkeeper and tell him you want to give a round of beer to the guards. Tashman will get the poisoned beer and drink it. Few moments later he will feel sick and leave the inn.

7.2 Follow Tashman

Follow Tashman. When you try to leave the inn Pebblebush will stop you and ask to pay for the beer. You can either pay him or haggle to avoid the payment. Leave the Ferret and head to the docks where you'll find the guard commander. Tashman will get up and walk over to the spot where Ardo was found M4(6). Stay with him until you reach the harbor, and talk to him. You will learn some interesting things and will receive the key to Ardo's workshop (which opens the locked door on the top floor of your house. Inside the workshop you will find 80 Ducats, Ardo's family sword and the description of his adventures). Tashman will die and Yandrik will appear.

7.3 Defeat Yandrik

The mage will tell you that he is responsible for killing Ardo and will attack you.

SQ13 For a Handful of Ducats (continued - house Stoerrebrandt)

7. The Nature of things

Talk to Laran Dykemiller M4(10). He will tell you that Emmeran Stoerrebrandt wants to talk to you. Head to the warehouse and meet him. He will tell you of his son's death and will ask you to find Tashman.

7.1 Gather information

Go talk to merchant Cupinez - his shop is right next to the boat seller M4(4).

7.2 Find the human smuggler

Smuggler M3(20) and Tashman can be found in Wagoner's Home. Tashman will run away and the smuggler, will tell you that he's headed for a ship.

7.3 Find Tashman

Tashman can be found in the harbor M4(6).

7.4 Stop Tashman

Talk to him. You will learn some interesting things and will receive the key to Ardo's workshop (which opens the locked door on the top floor of your house. Inside the workshop you will find 80 Ducats, Ardo's family sword and the description of his adventures). Tashman will die and Yandrik will appear.

7.5 Defeat Yendrik

The mage will tell you that he is responsible for killing Ardo and will attack you.

SQ48 Trolls in the tavern

In the "Silver Pitcher" on Praios Square M2(10) three trolls have made their home. The innkeeper wants you to get rid of them. Talk to him a second time to haggle over your payment - you should be able to triple his original offer of 2 Ducats. Approach the troll standing by the bar and talk to him. Few moments later the innkeeper will talk to you.

Option 1: Use Fast Talk or Human Nature to convince the innkeeper to give some extra food and drink to the trolls.

Option 2: Haggle and pay him 5 Ducats for the damage the trolls have caused.

Reward: 2 or 6 Ducats

 

SQ49 The cockroach in the tavern

In Wagoner's Home by the "Serene Sow" M3(3) innkeeper Ibrom Soapstone has a problem and wants you to take care of it. Talk to him to learn that there's a giant cockroach running around, apparently summoned by some magician. You need to get rid of it.

1. Kill the beast

Get inside and kill the creature.

2. Inform the owner

After you're done go outside and talk to Ibrom.

SQ50 Enchanted Stool

After completing Q13 For a Handful of Ducats "Fleet Footed Ferret" M4(1) will host two new guests - Sylvene and her husband, floating by on a stool. It appears that it has been enchanted by a with and Sylvene asks you to do something about it.

1. Ask Rakorium for advice

A good starting point would be Rakorium, whom you'll find in your home M2(7). Ask him for help.

2. Rakorium

Rakorium will ask you to bring him powdered mandragor, beer from Ferdok and a linen (canvas) shirt. Once you get all of these, he will produce a magic powder.

3. Take the magic powder to the couple

Head over to the Tavern and give Sylvene the powder. The spell will fade and the happy couple will reward you with some money.

Reward: 5 Thalers

 

SQ51 Revenge for Ardo

You will receive the quest after completing Q13 For a Handful of Ducats.

1. Arrest Ulwina Neisbeck

Knowing that Ulwin Neisbeck is responsible for Ardo's death head over to her place M2(17) on Praios Square. Talk to the workers outside to get in.

2. Last Bastion

Quite a challenging battle awaits you here, facing Yandrik and the workers. The mage's death will cause an explosion and he will be replaced by a spirit of fire. In place of every worker you slay there will be another, but the reinforcements will only arrive a few times. After you deal with all of the enemies go up to the spot where Ulwina is standing. Watch the cinematic that completes the quest.

Tallon:

SQ3 A tasty delicacy (continued)

3. Find another buyer

In Tallon you will encounter an aristocrat M9(5), who will make an offer of 20 Ducats.

Reward: 20 Ducats

 

SQ16 The Recipe for the potion of power (continued)

1. Find an expert

An expert in this field appears to be a kobold M9(12). After solving SQ52 3.1.4 Solve the kobold's riddle talk to him about alchemy and Auralia, and he will give you the ingredient you need.

2. Take the recipe back to Auralia

Return to Ferdok and give the recipe to Auralia. She will join your party.

SQ52 The Marauder camp

You will get the quest from Captain of Tallon M9(8) as a continuation of Q18 The Marauders.

1. Locate the Marauder Camp

Talk to Ancoron M9(15), who can be found on one of the bridges leading to the Grove. Elf will tell you where the camp is.

2. Report to the captain

Return to the captain and tell him of the camp.

3. Mobilization

Captain needs you to convince three people so that he can send the guards to fight the goblins.

3.1 Convince the mayor

Talk to the mayor M9(7). He will agree only if you do something for him

3.1.1 Retrieve the items stolen by the kobold

Head over to the field where the kobold is M9(12) and tell it to give the items it stole.

3.1.2 Convince the woodcutters

Kobold wants you to play a game with you first, but it requires more players. He will send you over to the woodcutters M9(13), and ask you to convince them to take part.

Option 1: Bribe the woodcutters

Option 2: Convince them using Fast Talk

3.1.3 Return to the Kobold

Once you convince the woodcutters return with them to the kobold.

3.1.4 Solve the kobold's riddle

2 - Chapter 7 - Sidequests - Chapter 7 - Drakensang: The Dark Eye - Game Guide and Walkthrough

Convince the woodcutters to take part in the game - Chapter 7 - Sidequests - Chapter 7 - Drakensang: The Dark Eye - Game Guide and Walkthrough

Convince the woodcutters to take part in the game. Then return to the kobold who will turn them into hen.

You can return them to their original form by clicking (from the left) the first woodcutter 4 times, the second 2 times and the last one once.

Kobold will turn the woodcutters into hen and will tell you that you need to solve the riddle in order for them to regain their original form. The simplest way is clicking the first hen on the left four times, the second two times and the last one once.

3.1.5 Return the stolen items to Dipwidge

Return to the mayor with the stolen items.

3.2 Convince the high dront

Abbot can be found in the temple of Peraine M9(10). Talk to him about sending the guards to fight the goblins

3.2.1 Find some mandragor

Mandragor M9(11) can be found outside the town.

3.2.2 Bring the mandragor to the abbot

Return to the abbot and give him the mandragor. He will move out to fix the well.

3.3 Convince the merchant

Talk to the merchant Oakrich M9(6) about sending the guard to fight the goblins.

3.3.1 Talk to the mother

Merchant will tell you to talk to his wife - mother Sweeting M9(5). Talk to her and she will tell you that her daughter may be in a crypt M9(9).

3.3.2 Search the crypt

Enter the crypt. In one of the rooms you will find Niame.

3.3.3 Save Niame

Undead will spawn in the room. Kill them off while protecting Niame.

3.3.4 Save Ulfinga

After dealing with the undead talk to Niame. She will tell you that her boyfriend - Ulfing is being held against his will by some horrible creature. Go deeper into the crypt to meet the undead necromancer.

Option 1: Fight him.

Option 2: Talk to him in a right way and you should be able to avoid a fight:

1. I know your logs...(they're scattered all around the crypt)

1.1 Doesn't matter?

2. I know about the incident...

2.1 Is the missing object you mentioned...

3. I know about your ring.

3.1 No, no but it terrifies...

4. You mean...

4.1 And I'm the one defiling her memory...

5. Do you still want her...

5.1 You really want to kill...

4. Inform the captain

After completing all three subquests report to the captain M9(8) and tell him about it. You will be automatically transported to the entrance to the marauder camp M9(16).

5. Force the goblins out of the camp

Kill all of the goblins and ogres - Chapter 7 - Sidequests - Chapter 7 - Drakensang: The Dark Eye - Game Guide and Walkthrough

Kill all of the goblins and ogres. Once the fight is over Ancoron will join your party.

SQ53 Rattle Farm

1. Help the wounded worker

One of the farmers M9(17) is laying wounded near the bridge. Heal him using skills or a healing potion.

2. Talk to Groat

Talking to Groat M9(18) you will learn that his workers have gone missing and some kind of beast has made it's lair nearby.

3. Missing workers

3.1 Find the ravine

Head to the ravine M9(20). It appears to be crawling with goblins who hold the workers from the farm.

3.2 Free the workers

Option 1: Fight the goblins.

Option 2: Talk to the goblin shaman. She will offer to exchange the workers for three or five pigs (depending on whether you did SQ52.5 Force the goblins out of the camp).

3.3 Talk to the workers

After completing SQ53.4.3 Talk to Treesha Suula go and talk to the workers.

3.4 Return to Groat

Report your success back to Groat.

4. Pigherds

4.1 Find five/three pigs

Ask Groat for the pigs. He will tell you that he will give them to you, but at the expense of your reward - he will cut it by Ducats. You can try Fast Talking him - if you succeed you won't have to pay.

4.2 Take the pigs to the shaman

Time to take the pigs to the shaman. On your way to her you will be attacked by wolves. Kill them and regather your flock.

4.3 Talk to Treesha Suula

Shaman will be very pleased when you bring her the pigs and will let the workers go.

5. The Beast

5.1 Find Prancelot

Prancelot M9(19) can be found near the farms.

5.2 Help the great hero

He is fighting two wolves but he isn't doing very well. Help him get rid of them and then talk to him.

5.3 Follow Prancelot to the cave

Follow Prancelot. Mid way you will be attacked by some goblins. Prancelot will run away leaving you to kill them. After the fight go back to Prancelot, talk to him and follow him again.

5.4 Bring help

The cave entrance M9(21) has collapsed. You will need to return to the farms to get the workers to help you. Talk to Groat and he will send his men to help you.

5.5 Fight the beast

At the very end of the cave the beast awaits you - Chapter 7 - Sidequests - Chapter 7 - Drakensang: The Dark Eye - Game Guide and Walkthrough

At the very end of the cave the beast awaits you

5.6 Kill linnorm

Kill the lizard and collect it's remains.

6. Get the bounty

After killing the beast return to Groat for your reward.

Reward: 100 Ducats

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