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Dragon Age II Game Guide by gamepressure.com

Dragon Age II Game Guide

Table of Contents

Night Terrors - p. 1 Dragon Age II Guide

Last update: 11 May 2016

The quest giver: reading a received note at the writing desk [Hightown - Hawke Estate]

Step 1: Talk to Arianni

1 - Night Terrors - p. 1 - Act II - Dragon Age II Game Guide
You can start completing this quest when, after examining a writing desk in the Hawke Estate (M14, 12), you receive a note titled Night Terrors #1 - Night Terrors - p. 1 - Act II - Dragon Age II Game Guide

You can start completing this quest when, after examining a writing desk in the Hawke Estate (M14, 12), you receive a note titled Night Terrors #1. Read it and then click the Accept button. You can now leave the estate and go to the [Lowtown - Elven alienage] location during the day. Find Arianni here #2 (M12, 15) (you've already talked to her in earlier stage of the game during completing the main quest Wayward Son).

2 - Night Terrors - p. 1 - Act II - Dragon Age II Game Guide
During a conversation with Arianni youll learn that few days ago Feynriel sank into something like coma and his soul is the Fade - Night Terrors - p. 1 - Act II - Dragon Age II Game Guide

During a conversation with Arianni you'll learn that few days ago Feynriel sank into something like coma and his soul is the Fade. The woman will ask you to get him out of the Fade and regardless of the chosen dialog option #1 you'll agree to do this. At the end of a conversation you can continue with the quest #2 or tell her that you need some more preparation. Do not worry though, because you'll spend a short period of time in the Fade and you won't encounter very problematic monsters there.

Step 2: Talk to Keeper Marethari

3 - Night Terrors - p. 1 - Act II - Dragon Age II Game Guide
Now you have to talk to Keeper Marethari, who will come to the Elven alienage at Ariannis request to assist in the ritual #1 - Night Terrors - p. 1 - Act II - Dragon Age II Game Guide

Now you have to talk to Keeper Marethari, who will come to the Elven alienage at Arianni's request to assist in the ritual #1. During a conversation with her you can of course ask her about the Fade and about the Dreamer, what is a name of a Feynriel's state. At the end of a conversation you can choose if you want to participate in the ritual selflessly (upper right dialog option) #2 or you want to help Feynriel for some reward (bottom right dialog option).

4 - Night Terrors - p. 1 - Act II - Dragon Age II Game Guide
Keeper Marethari wants now to talk to you in private #1 - Night Terrors - p. 1 - Act II - Dragon Age II Game Guide

Keeper Marethari wants now to talk to you in private #1. You'll learn that chances that Feynriel can overcome nightmares which torment him are minimal and if he dies in the Fade he will be turned into a Tranquil. You do not have to make now a final decision what to do with the quest. But you have to choose you party members for a journey to the Fade #2. Do not worry - no one will die during this quest. After you have chosen your party you'll be moved to the [Templar Hall] location in the Fade (M50, 1).

Step 3: Explore the Fade

5 - Night Terrors - p. 1 - Act II - Dragon Age II Game Guide
If you have Anders in your party then once youre in the Fade he will be controlled by Justice #1, a spirit of justice accompanying him You can talk with a spirit for a while #2 and be prepared that during next actions there might be some changes connected with Grey Warden - Night Terrors - p. 1 - Act II - Dragon Age II Game Guide

If you have Anders in your party then once you're in the Fade he will be controlled by Justice #1, a spirit of justice "accompanying" him You can talk with a spirit for a while #2 and be prepared that during next actions there might be some changes connected with Grey Warden. If you haven't chosen Anders for your party, you can continue the quest right away.

6 - Night Terrors - p. 1 - Act II - Dragon Age II Game Guide
In order to get to the main part of this quest, you need to go to the central room in the Templar Hall but I suggest exploring other rooms first and solving some puzzles - Night Terrors - p. 1 - Act II - Dragon Age II Game Guide

In order to get to the main part of this quest, you need to go to the central room in the Templar Hall but I suggest exploring other rooms first and solving some puzzles. Start with exploring an area near your starting point and click a book floating in the void #1 (M50, 2) You'll receive one attribute point. Now head east #2. After reaching a new corridor, examine the northern wall and you should find several interactive barrels (M50, 3).

In order to solve this puzzle you have to rearrange all barrels in such way that big barrels are in the lower row and small barrels are in the upper row - Night Terrors - p. 1 - Act II - Dragon Age II Game Guide

In order to solve this puzzle you have to rearrange all barrels in such way that big barrels are in the lower row and small barrels are in the upper row. Every time you click on the barrel it moves in the sole direction (left, up, down or right). The full solution is presented below:

1) Click the big barrel at point 3

2) Click the small barrel at point 7

3) Click the big barrel at point 8

4) Click the big barrel at point 4

5) Click the small barrel at point 3

6) Click the big barrel at point 2

7) Click the small barrel at point 6

8) Click the big barrel at point 7

9) Click the big barrel at point 3

10) Click the small barrel at point 2

11) Click the big barrel at point 1

12) Click the small barrel at point 5

13) Click the big barrel at point 6

14) Click the big barrel at point 2

You'll get one attribute point as a reward for solving this puzzle.

7 - Night Terrors - p. 1 - Act II - Dragon Age II Game Guide
Now head south, turn to the east and enter a small northern room #1 - Night Terrors - p. 1 - Act II - Dragon Age II Game Guide

Now head south, turn to the east and enter a small northern room #1. There is a next barrel puzzle #2 (M50, 4).

In order to solve this puzzle you have to rearrange all barrels in such way that four red barrels are next to each other and examples of such solution can be found on the side walls - Night Terrors - p. 1 - Act II - Dragon Age II Game Guide

In order to solve this puzzle you have to rearrange all barrels in such way that four red barrels are next to each other and examples of such solution can be found on the side walls. Every time you click on the barrel it moves in the sole direction (left, up, down or right). The full solution is presented below:

1) Click the gray barrel at point 2

2) Click the gray barrel at point 8

3) Click the red barrel at point 7

4) Click the gray barrel at point 1

5) Click the gray barrel at point 2

6) Click the gray barrel at point 3

7) Click the red barrel at point 9

8) Click the red barrel at point 8

9) Click the gray barrel at point 5

10) Click the gray barrel at point 11

11) Click the red barrel at point 12

12) Click the gray barrel at point 6

13) Click the gray barrel at point 5

14) Click the gray barrel at point 4

15) Click the red barrel at point 10

16) Click the red barrel at point 11

You'll get two attribute points as a reward for solving this puzzle.

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