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Dragon Age II Game Guide by gamepressure.com

Dragon Age II Game Guide

Table of Contents

The Last Straw - p. 3 Dragon Age II Guide

Last update: 11 May 2016

1 - The Last Straw - p. 3 - Act III - Dragon Age II Game Guide
Note that all your allies will take part in this battle #1, though of course you will be able to control only those in your active party - The Last Straw - p. 3 - Act III - Dragon Age II Game Guide

Note that all your allies will take part in this battle #1, though of course you will be able to control only those in your active party. Proceed with attacking the Templars by the prison entrance #2. The first to die should be the ones attacking your allies and not those who are just heading towards them.

2 - The Last Straw - p. 3 - Act III - Dragon Age II Game Guide
Apart from the normal Templars, Templar Hunters will also take part on this battle, so look around for them #1 - The Last Straw - p. 3 - Act III - Dragon Age II Game Guide

Apart from the normal Templars, Templar Hunters will also take part on this battle, so look around for them #1. I'd recommend leaving the Templar Lieutenant for the end #2, considering your large numerical superiority you shouldn't have problems defeating him.

3 - The Last Straw - p. 3 - Act III - Dragon Age II Game Guide
A very important cutscene - The Last Straw - p. 3 - Act III - Dragon Age II Game Guide

A very important cutscene. Any attempts of calming Orsino down will fail, the First Enchanter will decide to use blood magic #1 and change into an enormous beast #2. Unfortunately the beast won't only attack the Templars, but everyone around. As a result you will have to defeat him in direct combat.

4 - The Last Straw - p. 3 - Act III - Dragon Age II Game Guide
Its worth to notice that there are still Templars in the area #1, but the shouldnt interrupt you in attacking Orsino too much - The Last Straw - p. 3 - Act III - Dragon Age II Game Guide

It's worth to notice that there are still Templars in the area #1, but the shouldn't interrupt you in attacking Orsino too much. If they do, quickly take care of them, attacking the Hunters in the first place. Overall you should however focus all your attention on damaging the boss #2.

5 - The Last Straw - p. 3 - Act III - Dragon Age II Game Guide
You have to keep cautious, as Orsino will not only perform efficient direct attacks, but also use blood magic, grabbing random characters and sucking out their life #1 - The Last Straw - p. 3 - Act III - Dragon Age II Game Guide

You have to keep cautious, as Orsino will not only perform efficient direct attacks, but also use blood magic, grabbing random characters and sucking out their life #1. Unfortunately it cannot be avoided and all you can do is make sure that everyone has enough health points and heal immediately after they get free again. Fight until Orsino loses nearly all of his health #2.

6 - The Last Straw - p. 3 - Act III - Dragon Age II Game Guide
Boss will undergo a transformation, changing from a large and slow beast into a small and very agile one #1 - The Last Straw - p. 3 - Act III - Dragon Age II Game Guide

Boss will undergo a transformation, changing from a large and slow beast into a small and very agile one #1. Corpses will also keep appearing #2, both warriors and archers.

7 - The Last Straw - p. 3 - Act III - Dragon Age II Game Guide
You have to reckon with Orsino jumping from one place to another #1, however hes the ones you should focus your attacks on - The Last Straw - p. 3 - Act III - Dragon Age II Game Guide

You have to reckon with Orsino jumping from one place to another #1, however he's the ones you should focus your attacks on. The corpses don't need to be attacked at all costs #2. You should focus on eliminating them only if you get surrounded by a big group or when Orsino disappear for a longer period of time.

8 - The Last Straw - p. 3 - Act III - Dragon Age II Game Guide
Its VERY important to look for Pride Abominations - The Last Straw - p. 3 - Act III - Dragon Age II Game Guide

It's VERY important to look for Pride Abominations. If you notice such a monster #1, take care of him immediately. You can't let them cast their powerful spells, as they can easily kill your party members #2.

9 - The Last Straw - p. 3 - Act III - Dragon Age II Game Guide
Keep attacking Orsino in his jumpy form until he loses almost all of his health #1 - The Last Straw - p. 3 - Act III - Dragon Age II Game Guide

Keep attacking Orsino in his jumpy form until he loses almost all of his health #1. It will lead to another metamorphosis, back to the well-known large beast #2. Not much will change, so you will still have to take care of your party's health and heal fast if anyone gets caught by the boss.

10 - The Last Straw - p. 3 - Act III - Dragon Age II Game Guide
Depriving Orsino of health completely will start a cutscene showing his death #1 - The Last Straw - p. 3 - Act III - Dragon Age II Game Guide

Depriving Orsino of health completely will start a cutscene showing his death #1. I'd DEFINITELY recommend checking his corpse, as you will find, inter alia, the Staff of Violation and Orsino's Signet Ring. With accordance with the received information, head towards the passage (M92, 2) leading to [The Gallows - Templar Hall] #2 (M87, 5).

11 - The Last Straw - p. 3 - Act III - Dragon Age II Game Guide
You will have to get through another location, this time in order to reach a passage leading to the courtyard of The Gallows - The Last Straw - p. 3 - Act III - Dragon Age II Game Guide

You will have to get through another location, this time in order to reach a passage leading to the courtyard of The Gallows. You will be attacked right before reaching the Templar Hall, firstly by weak Shades #1, but soon three Rage Demons will join them #2. Remember about attacking those monsters one at a time and take care of the health of your party members.

12 - The Last Straw - p. 3 - Act III - Dragon Age II Game Guide
After the fight choose the eastern door - The Last Straw - p. 3 - Act III - Dragon Age II Game Guide

After the fight choose the eastern door. In the corridor you will meet Sandal #1 (M87, 6). I'd very much recommend using his services, getting rid of unnecessary items and buying new healing potions. You can also ask Sandal to enchant items and use the stash. Once you settle everything, head south #2.

13 - The Last Straw - p. 3 - Act III - Dragon Age II Game Guide
Turn to the east once again - The Last Straw - p. 3 - Act III - Dragon Age II Game Guide

Turn to the east once again. There are two rooms in the area and exploring them isn't obligatory. In the northern room you would come across traps and a Rage Demon #1. It's best to enter with a rogue, as you will need to quickly open the lock once the Demon appears #2. Return to the main corridor and take care of the Demon with the help of the rest of your team.

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