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Dragon Age II Game Guide by gamepressure.com

Dragon Age II Game Guide

Table of Contents

Demands of the Qun - p. 3 Dragon Age II Guide

Last update: 11 May 2016

Step 4: Getting inside the Viscount's Keep

1 - Demands of the Qun - p. 3 - Act II - Dragon Age II Game Guide
A cutscene with the save First Enchanter Orsino will play (M4, 15) - Demands of the Qun - p. 3 - Act II - Dragon Age II Game Guide

A cutscene with the save First Enchanter Orsino will play (M4, 15). Interestingly, if you didn't take Bethany to Deep Roads and therefore she got arrested, you will have the chance to meet and talk with her. The hero's friend will be brought back to life by the Enchanter #1. If, on the other hand, you didn't take Carver, he will accompany Meredith #2. In this case you will be also able to talk with him for a short while.

2 - Demands of the Qun - p. 3 - Act II - Dragon Age II Game Guide
Soon Meredith will join the conversation and both sides will start arguing on what to do next - Demands of the Qun - p. 3 - Act II - Dragon Age II Game Guide

Soon Meredith will join the conversation and both sides will start arguing on what to do next. You will have as much as four dialogue options to choose from #1, but irrespectively of whether you let someone else speak or point yourself as the leader, the action will move to nearby the Keep #2. Here you will have to make the proper decision regarding how to get inside.

3 - Demands of the Qun - p. 3 - Act II - Dragon Age II Game Guide
The first option is supporting Merediths plan, which assumes a frontal attack #1 (M4, 16) - Demands of the Qun - p. 3 - Act II - Dragon Age II Game Guide

The first option is supporting Meredith's plan, which assumes a frontal attack #1 (M4, 16). As it begins, immediately disarm the two standard traps by the stairs #2, thanks to which no party member will lose health because of them.

4 - Demands of the Qun - p. 3 - Act II - Dragon Age II Game Guide
Only after disarming the traps should you head up and start attacking the Qunari - Demands of the Qun - p. 3 - Act II - Dragon Age II Game Guide

Only after disarming the traps should you head up and start attacking the Qunari. Eliminate Sten as fast as possible #1 and move to the "standard" warriors afterwards. A major facilitation of this battle will be the presence of not only the Templars, but also Meredith herself. It should lead to a rather easy victory. A short cutscene with Orsino and Meredith will start #2. They will hold off the further Qunari attacks and you should explore the Keep in the meantime (M10, 1).

5 - Demands of the Qun - p. 3 - Act II - Dragon Age II Game Guide
The second options is supporting Orsinos plan #1 - Demands of the Qun - p. 3 - Act II - Dragon Age II Game Guide

The second options is supporting Orsino's plan #1. Curiously, you won't have to fight with anyone, as the First Enchanter will successfully draw the Qunari's attention #2, thanks to which your party will be able to enter the Keep without being noticed (M10, 1).

Step 5: Finding Viscount Dumar

6 - Demands of the Qun - p. 3 - Act II - Dragon Age II Game Guide
Irrespectively of whether you have chosen Merediths or Orsinos plan, you will end up in [Hightown - Viscounts Keep] #1 - Demands of the Qun - p. 3 - Act II - Dragon Age II Game Guide

Irrespectively of whether you have chosen Meredith's or Orsino's plan, you will end up in [Hightown - Viscount's Keep] #1. I'd strongly recommend creating a new save here, as after a few steps a large and strong Qunari group will appear #2.

7 - Demands of the Qun - p. 3 - Act II - Dragon Age II Game Guide
As only the fight begins, it would be wise to attack the Saarebas from a distance, motivating him to come downstairs #1 - Demands of the Qun - p. 3 - Act II - Dragon Age II Game Guide

As only the fight begins, it would be wise to attack the Saarebas from a distance, "motivating" him to come downstairs #1. I wouldn't however recommend trying to fight your way onto the balconies at all costs, as there are traps in the area #2 and your party members might trigger them during the fight.

8 - Demands of the Qun - p. 3 - Act II - Dragon Age II Game Guide
Eliminate the mage and move to neutralising the Qunari #1 - Demands of the Qun - p. 3 - Act II - Dragon Age II Game Guide

Eliminate the mage and move to neutralising the Qunari #1. Try to locate and quickly eliminate Sten #2, thanks to which the enemies won't have any buffs.

9 - Demands of the Qun - p. 3 - Act II - Dragon Age II Game Guide
After the fights, check the area (especially the corpse by the stairs) and head east - Demands of the Qun - p. 3 - Act II - Dragon Age II Game Guide

After the fights, check the area (especially the corpse by the stairs) and head east. Your target is the door leading to the eastern part of the Keep #1 (M10, 2). Once you open it a cutscene will start #2, during which you will learn that Arishok has brutally murdered the Viscount.

Step 6: Meeting Arishok

10 - Demands of the Qun - p. 3 - Act II - Dragon Age II Game Guide
The first conversation with Arishok (M10, 3) will be short and you wont have to make any important decisions #1 - Demands of the Qun - p. 3 - Act II - Dragon Age II Game Guide

The first conversation with Arishok (M10, 3) will be short and you won't have to make any important decisions #1. The Qunari leader will put you to a small test, sending a team of four Qunaris #2. Eliminating them shouldn't be really hard, as long as you remember to attack them one at a time.

11 - Demands of the Qun - p. 3 - Act II - Dragon Age II Game Guide
As you defeat them, there will be another conversation with Arishok and it can end in the ways - Demands of the Qun - p. 3 - Act II - Dragon Age II Game Guide

As you defeat them, there will be another conversation with Arishok and it can end in the ways. The first is an unsuccessful attempt to talk sense into the Qunari leader #1, which will lead to a fight (more on that in the description of both variants of Step 7). IT can also happen that Isabela will appear #2 and return Arishok the book. However for that to happen, there are two requirements to be met:

  • Being good enough friends with Isabela. You can be sure you got it if you received the Questioning Beliefs (Isabela) companion quest during the II act.
  • Completing the To Catch a Thief main quest. It's worth to add that whether you promised Isabela to give her the relic or asked her to give it back to the Qunari doesn't matter.
12 - Demands of the Qun - p. 3 - Act II - Dragon Age II Game Guide
If Isabela does show up and give back the relic, you will learn that the Qunari want to take her with them - Demands of the Qun - p. 3 - Act II - Dragon Age II Game Guide

If Isabela does show up and give back the relic, you will learn that the Qunari want to take her with them. You can react to that in three ways #1:

  • Agree to hand over Isabela to Arishok (upper right dialogue option). Isabela will be furious and of course will leave the party for good, BUT choosing this option will let you complete the quest without having to fight anymore, as Qunari will immediately leave Kirkwall #2.
  • Try to convince Arishok that Isabela will be punished according to Kirkwall law (middle right dialogue option). Arishok won't agree and as a result you will have to fight (more on that in the description of both variants of Step 7).
  • Refuse handing over Isabela to Arishok (lower right dialogue option). Also in this case the only solution is to fight (more on that in the description of both variants of Step 7).

As you can see, every option apart from handing Isabela over to Arishok will lead to more fights. The battle with the Qunari can have two courses:

  • An honourable battle with Arishok himself. The description of this option can be found in Step 7, Option A.
  • Fighting all the Qunaris. The description of this option can be found in Step 7, Option B.
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