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Dragon Age II Game Guide by gamepressure.com

Dragon Age II Game Guide

Table of Contents

The Deep Roads Expedition - p. 3 Dragon Age II Guide

Last update: 11 May 2016

Step 5: Finding another exit from the dwarven crypt

1 - The Deep Roads Expedition - p. 3 - Act I - Dragon Age II Game Guide
Return to the altar and head towards the southern door #1 (M46, 3) - The Deep Roads Expedition - p. 3 - Act I - Dragon Age II Game Guide

Return to the altar and head towards the southern door #1 (M46, 3). Soon you will reach a fork in the road and in case you want to explore the eastern room, you will have to keep in mind that a very numerous group of Shades aided by a Stone Golem is going to attack you #2.

2 - The Deep Roads Expedition - p. 3 - Act I - Dragon Age II Game Guide
Id suggest luring our a few Shades to the corridor #1 or the altar room, thanks to which you wont have to fight all of them at once - The Deep Roads Expedition - p. 3 - Act I - Dragon Age II Game Guide

I'd suggest luring our a few Shades to the corridor #1 or the altar room, thanks to which you won't have to fight all of them at once. If the Stone Golem will fall for your trick as well, it's even better. Return to the eastern corridor and start attacking the remaining monsters #2. I'd recommend starting with the Shades which have shorter health bars.

3 - The Deep Roads Expedition - p. 3 - Act I - Dragon Age II Game Guide
Unfortunately, for some time, new Shades will keep on coming in the place of the ones you defeat - The Deep Roads Expedition - p. 3 - Act I - Dragon Age II Game Guide

Unfortunately, for some time, new Shades will keep on coming in the place of the ones you defeat. The first bigger group will appear in the same room #1 and the second probably beside the branching #2. In return for defeating all the Shades (apart from the experience of course) you will be able to open as much as four chests.

4 - The Deep Roads Expedition - p. 3 - Act I - Dragon Age II Game Guide
Return to the fork and this time choose the western corridor #1 - The Deep Roads Expedition - p. 3 - Act I - Dragon Age II Game Guide

Return to the fork and this time choose the western corridor #1. Afterwards head south and you will reach a bigger room. Here you will have to eliminate more Shades #2. If you don't want to attack multiple groups at the same time, think about retreating to the north.

5 - The Deep Roads Expedition - p. 3 - Act I - Dragon Age II Game Guide
In the southern part of the hall you will come across Profanes for the first time #1 and I definitely wouldnt recommend trying to attack them from distance, as its when their attacks are most effective - The Deep Roads Expedition - p. 3 - Act I - Dragon Age II Game Guide

In the southern part of the hall you will come across Profanes for the first time #1 and I definitely wouldn't recommend trying to attack them from distance, as it's when their attacks are most effective. Instead treat them like archers, attacking at close range #2.

6 - The Deep Roads Expedition - p. 3 - Act I - Dragon Age II Game Guide
Head south - The Deep Roads Expedition - p. 3 - Act I - Dragon Age II Game Guide

Head south. After getting to the spot where the path twists to the east, you will be attacked by a new group of Shades and Profanes #1. I'd strongly recommend eliminating the later ones first. Also look out for new Shades appearing behind you after a while #2.

7 - The Deep Roads Expedition - p. 3 - Act I - Dragon Age II Game Guide
Head east - The Deep Roads Expedition - p. 3 - Act I - Dragon Age II Game Guide

Head east. Open the door and start attacking the monsters. Also in this case I'd recommend eliminating the Profanes visible in the distance first #1 and taking care of others afterwards. Killing all the monsters will initiate a cutscene with the Rock Wraith Abomination #2 (M46, 4).

Step 6: Talking with the Rock Wraith Abomination

8 - The Deep Roads Expedition - p. 3 - Act I - Dragon Age II Game Guide
The Rock Wraith Abomination will want you to kill the crypt guardian in return for the exit key - The Deep Roads Expedition - p. 3 - Act I - Dragon Age II Game Guide

The Rock Wraith Abomination will want you to kill the crypt guardian in return for the exit key. You can agree (upper right dialogue option) #1 ore refuse the offer (lower right dialogue option). The second option will lead to a fight #2. Paradoxically the choice isn't really all that important, as even if you cooperate with the Wraith, you will only put off the fight a bit.

9 - The Deep Roads Expedition - p. 3 - Act I - Dragon Age II Game Guide
If you decide to attack the Rock Wraith Abomination, you should start off by eliminating exactly him #1 - The Deep Roads Expedition - p. 3 - Act I - Dragon Age II Game Guide

If you decide to attack the Rock Wraith Abomination, you should start off by eliminating exactly him #1. Afterwards take care of the whole masses of other monsters. Starting off by killing the Profanes seems logical #2.

10 - The Deep Roads Expedition - p. 3 - Act I - Dragon Age II Game Guide
Only after eliminating the Wraith and Profanes should you attack the Shades #1 - The Deep Roads Expedition - p. 3 - Act I - Dragon Age II Game Guide

Only after eliminating the Wraith and Profanes should you attack the Shades #1. After a bit Abominations #2 will join the fun and you have to keep in mind that they are quite resistant. Try not to use all potions you have during this battle, as you will REALLY need them in just a while.

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