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Dota Auto Chess Guide by gamepressure.com

Dota Auto Chess Guide

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Synergies in Dota Auto Chess Dota Auto Chess Guide and Tips

Last update: 01 February 2019

Synergies in Dota Auto Chess are special passive and active skills that the heroes receive if they are in one army with other heroes of the same class or race. They are incredibly important and must be taken into account when planning your army.

  • Class synergies are more important than race synergies.
  • Only heroes of different types are included in the synergy. If we have two Axe, they don't count as two warriors.
  • Some classes are good at an early stage of the game, others in the middle and some later. Remember this and don't be afraid to change your strategy and sell parts of heroes.

Below you will find tables with all synergies. The numbers at the beginning of the description indicate the number of heroes of the class/race that is needed for synergy. Additionally, some synergies have several levels depending on the number of cones of the class/race.

Race

Synergy

Heroes

Beast

2/4/6 - Attack increased by 10/15/20% for all allies.

Tusk, Venomancer, Sand King, Lone Druid, Lycan

Demon

Attack increased by 50% if the demon of only one type is on the battlefield. With two Hunter Demons, we can eliminate this anti-synergy.

Pain Queen, Chaos Knight, Shadow Fiend, Doom, Terrorblade

Dragon

3- All dragons start fighting with 100 mana.

Viper, Puck, Dragon Knight,

Dwarf

Attack range increased by 300.

Sniper, Gyrocopter

Elements

Increase the magic resistance of all allied elements by 20.

Razor, Enigma, Morphling, Tiny

Elf

2 - increase dodge by 20% for allied elves.

Anti-Mage, Puck, Treant Protector, Luna, Furion, Wind Ranger, Phantom Assassin, Templar Assassin

Goblin

3/6 - Armor and life regeneration increased by 15 for a random ally/by 15 for all goblins.

Bounty Hunter, Clockwerk, Tinker, Timbersaw, Alchemist, Techies

Human

2/4/6 - 20/25/30% chances of disarming the opponent for 3 seconds.

Crystal, Lycan, Omni Knight, Lina, Kunkka, Light Keeper, Dragon Knight

Naga

2/4 - increasing the magic resistance of all allies by 20/40.

Slardar, Slark, Medusa, Tide Hunter

Ogre

Increase in maximum health by 10%.

Ogre Magi

Orc

2/4 - increase the health of all ogres by 250/350.

Ace, Beast Master, Juggernaut, Disruptor

Troll

2/4 - increase attack speed of allied trolls by 30/all allies by 30.

Shadow Shaman, Bar Rider, Witch Doctor, Troll

Undead

2/4 - reducing the armor of all enemies by 5/7.

Drow Ranger, Abaddon, Necrophos, Lich

Class

Synergy

Heroes

Assassin

3/6 - All assassins have 10/20% chances for dealing x4 damage.

Sand King, Pain Queen, Viper, Phantom Assassin, Templar Assassin, Bounty Hunter, Slark, Morphling

Demon Hunter

It counts as a demon of an opponent. Two Hunter Demons eliminate the anti-synergy of allied demons.

Anti-Mage, Terrorblade

Druid

Easier development.

Enchantress, Lone Druid, Treant Protector, Furion

Hunter

3/6 - attack of allied hunters increased by 25/35%

Sniper, Wind Ranger, Medusa, Tide Hunter, Beast Master, Drow Ranger

Knight

2/4/6 - knight ally has 25/35/45% chances for getting a shield.

Chaos Knight, Luna, Omni Knight, Dragon Knight, Bat Rider, Abaddon

Mage

3/6 - decrease magic resistance of all enemies by 30/50.

Razor, Puck, Crystal, Lina, Light Keeper, Ogre Magi, Lich

Mech

2/4 - increase HP regeneration of allied mechs by 15/25.

Gyrocopter, Clockwork, Tinker, Timbersaw, Techies

Shaman

Turns the enemy into a chicken at the beginning of the fight.

Disruptor, Shadow Shaman

Warlock

3/6 - increases health drain by 20/30%.

Venomancer, Shadow Fiend, Enigma, Alchemist, Witch Doctor, Necrophos

Warrior

3/6 - increases allied units' armor by 8/10.

Tusk, Doom, Lycan, Kunkka, Slardar, Axe, Juggernaut, Troll, Tiny

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