On this page of our Doom Eternal guide, you will find all the collectibles that are available in the ninth level of the game - Taras Nabad.
Remember, if you missed something, you can return to this mission at any time. However, you need to complete it in order to save all collectibles/secrets.
This chapter describes only locations and ways of getting the collectibles. Mission walkthroughs are in a separate chapter of this guide!
- Taras Nabad
- Sentinel Battery
- Album - Doom (2016) - BFG Division
- Mastery Token
- Automap Station
- Sentinel Battery
- Figurine - Pain Elemental
- Fuel the Eternal Flame - Part 2
- Album - DOOM 2016 - Flesh and Metal
- Figurine - Tyrant
- Automap Station
- Fuel the Eternal Flame - Part 3
- Figurine - Archvile
- Floppy disk - Instant Stragger Mode
- Extra Life
- History of the sentinels - part 10
- Toy - Cybermancubus
- The Divinity Machine
- Cheat Code - Overdrive
- History of the sentinels - part 11
- Sentinel Battery
- Toy - Marauder
- History of the sentinels - part 12
- History of the sentinels - part 13
- Album - Quake II - Rage
- History of the sentinels - part 14
- Mastery Token
- Extra life
You will find the codex note immediately after starting the mission. Simply jump on the rocks, and then go to the ruins of the building. The secret is over the precipice.
After receiving the codex note, jump into the abyss. Another stone ledge is at the bottom. Once you are on it, turn around and destroy the cracked wall. This will help you get to the battery.
Album - Doom (2016) - BFG Division
This album is under the bridge.
To get into this secret, you need to show some dexterity. Jump off the main road, use a double jump to stay at the desired height, and then reach the small ledge.
You will get to this place by completing the story task. This secret is hard to miss.
Weapon upgrading token is in the arena where you fight with opponents. All you have to do is get to the right side and approach one of the corners of the location. The token isn't blocked in any way.
The map is located directly above the token. To get it, you just need to go up the stairs and then go all the way up to the bars.
To open up the way to the Sentinel Battery, you need to destroy the damaged monument. It is located on the opposite side of the location.
The button you need to press is behind the monument.
When you open the grate, jump on the wall to the left, then jump on top and hit the green object.
The heavy object will make a hole in the wall when falling down. Use the newly created pathway to reach the battery.
Figurine - Pain Elemental
A detailed walkthrough for this collectible can be found on a dedicated page of this guide.
Fuel the Eternal Flame - Part 2
As soon as you complete the arena, you have to jump on a climbable wall, and use it to get to the further floors of the building. This will get you to the corridor where the codex entry lies.
Album - DOOM 2016 - Flesh and Metal
This album is next to the codex entry described above. All you have to do is destroy the damaged wall, and you'll get into a small cavity. The secret is inside.
Figurine - Tyrant
To get the figurine, you have to jump off the shelf and jump into the small cavity below. The action might be easier if you use Chrono Strike rune. Thanks to it, you should land at the cavity without problems.
To get to the map, you have to jump to the top of the burning trap and then jump to a safe rock shelf.
To get to this secret, you have to wait for the right moment. There is a damaged fragment on the wall, but it is almost constantly blocked by bars. Wait until you can jump safely and get to the secret.
Fuel the Eternal Flame - Part 3
During the mission, you'll reach a narrow corridor. The secret is in there.
Figurine - Archvile
When traveling through the ventilation shaft, you have to watch the walls carefully. About halfway there is a damaged piece that you have to destroy in order to reach the collectible.
This secret is located on the opposite side of the entrance to the location, behind a huge mechanism.
Floppy disk - Instant Stragger Mode
After destroying the arena, turn around and jump into the abyss. Use the Chrono Strike rune to reach a narrow corridor. That's where you'll find the cheat code.
The perk is hidden in the same area as described above.
Use the launcher to reach onto the nearest platform.
Watch out, there's a flame trap on this object that's gonna hurt you. Avoid the flames by reaching the rim of the object and regenerate your health.
To gain extra health, you must climb to the very top of this burning trap. You have to be extremely careful in order to not lose your health points.
Extra health is in the glass, you have to climb to the top and grab onto the wall to be able to reach this secret.
You will get to this secret by completing the story task. All you have to do is get out of the reservoir and you will get the secret.
History of the sentinels - part 10
When you go to the next location, you will find the first collectible. All you have to do is jump on a small platform and you will see this fiery collectible on a green background.
Toy - Cybermancubus
To get to the figure, you first need to open the bars that stand in your way. To do this, you need to break the statue standing in the corner of the location, and then shoot the green button.
The green button will activate another mechanism. You must enter the object that has appeared on the map. This will open the grate, and you will get the toy.
The Divinity Machine
You will find this note as soon as you pass through the gate. Just turn right and you will see the secret.
Cheat Code - Overdrive
To get the floppy disk with the code, you need to climb the stairs and then break the wall. When the passage opens, go all the way to the end.
After collecting the floppy disk, you will be able to go back using a newly unlocked shortcut.
History of the sentinels - part 11
After leaving the well, turn right. There you will find a fire note that stands out against the background.
The battery lies next to the previously found note. Just turn around and you will get it.
When you come out of the well, you will see a huge downed demon. Jump over it to get to the opposite corner of the location. The secret is waiting for you there.
Toy - Marauder
This destroyed wall is next to the secret described above. Break it to get to the figure.
You will get to this secret after fighting opponents. As soon as you go up, you will see the bluish glow.
The elevator will take you to the floor from which you can jump. Below is a rock shelf, from which you will get to the next room. It contains two collectibles. One of them is crystal.
History of the sentinels - part 12
You will also find a note in this place. It lies on the opposite side.
History of the sentinels - part 13
You will get this secret by following the mission objective. Just before you grab the object related to the plot, go have to the left.
Album - Quake II - Rage
This album requires dexterity. You have to fly into the air using the blue jump pads and then smash the wall.
This way, you will open a passage to the secret.
To get to this collectible, you need to go around the plot-related object.
History of the sentinels - part 14
You will reach this collectible by following the mission objective. It isn't hidden in any way.
The last secret can be found right at the end of the mission. Just jump down to the level with a new weapon, and you will see that there are other valuable items on the floor.
You will find your first extra life right under the machine. Jump inside and you will get the secret.
You will find another extra life at the top of the building. You will get there by climbing the stairs.
To gain another extra life, you need to jump into the abyss, grab a pipe and use it to jump to a small ledge. Collect the extra life.