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Divinity: Original Sin Game Guide by gamepressure.com

Divinity: Original Sin Game Guide

Table of Contents

Accessories | Crafting Divinity: OS Guide

Last update: 14 June 2016

What counts as accessories is the minor equipment, i.e. necklaces, rings and bands. As you know, each of these elements is, almost always, soaked with magic, which is why you need magic components to create that item, i.e. the rabbit paw, eye or feather - still, they need to be enchanted in the first place. All of the elements named as "Magic" need to be combined with the Pixie Dust in the first place, to endow it with magical properties.

Amulets

The first column of the below table presents the component that needs to be combined with the Thread which you make by joining two hairs together. The second one presents the boosts provided by the crafted items (the multiplier depends on the character's level and the crafting skills).

Component I

Boost

Creepy Eye

+perception, vision

Magic Eye

+perception

Magic Feather

+agility

Magic Fancy Feather

+agility, health points

Magic Rabbit Paw

+luck (Lucky Charm)

Magic Lucky Rabbit Paw

+ luck (Lucky Charm), movement

Magic Chicken Claw

+initiative

Magic Big Chicken Claw

+initiative

Magic Rat Tail

+minor resistance to poison

Magic Long Rat Tail

+major resistance to poison

Magic Skull

+intelligence

Magic Ancient Skull

+intelligence

Magic Tattooed Skull

+intelligence

Magic Starfish

+health points

Magic Glowing Starfish

+health points

Magic Claw

+strength

Magic Sharp Claw

strength

Magic Tooth

+charisma

Magic Sharp Toot

+charisma, resistance: fire

Magic Tusk

+identification

Magic Large Tusk

+intelligence, identification, resistance: air

Rings

The first column of the below table presents the component, Jeweller's Kit Ring - you cannot craft it. You need to find it, or buy it from the merchants. The second column presents the boosts that the item provides, after it is crafted (the multiplier depends on the character's level and the crafting skills).

Component I

Boost

Magic Chicken Claw

+movement

Magic Big Chicken Claw

+movement

Magic Skull

+constitution

Magic Ancient Skull

+constitution

Magic Tattooed Skull

+constitution

Magic Tusk

+resistance to poison

Magic Large Tusk

+intelligence, resistance: air, poisons

Magic Rabbit Paw

+speed

Magic Lucky Rabbit Paw

+speed, movement

Magic Rat Tail

+minor resistance to poison

Magic Long Rat Tail

+major resistance to poison

Magic Claw

+constitution

Magic Sharp Claw

+constitution

Magic Feather

+telekinesis

Magic Fancy Feather

+telekinesis, health points

Magic Tooth

+charisma

Magic Sharp Toot

+charisma, resistance: fire

Amulet (Super Rabbit Paw) [made of the Magic Rabbit Paw]

+speed, movement

Amulet (Super Lucky Rabbit Paw) [made of the Magic Lucky Rabbit Paw]

+speed, movement

Bands

The first column of the below table presents the component that you need to combine with the Rope that you craft by combining two strains of yarn which, in turn, are crafted by combining two units of wool. The second column presents the boosts that the item provides, after it is crafted the multiplier depends on the character's level and the crafting skills).

Component I

Boost

Magic Skull

+constitution

Magic Rabbit's Paw

+luck (Lucky Charm)

Magic Chicken Foot

+initiative

Magic Tooth

+charisma

Magic Tusk

+Body Building

Rat Tail

+minor resistance to poison

Magic Claw

+strength

Magic Sharp Claw

+strength

Magic Feather

+initiative

Amulet (Super Lucky Rabbit Paw)

+luck (Lucky Charm)

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