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Divinity: Original Sin Game Guide by gamepressure.com

Divinity: Original Sin Game Guide

Table of Contents

Remaining quests | Cyseal - Side quests Divinity: OS Guide

Last update: 11 May 2016

Fire! Fire! Fire!

The flaming ship - Remaining quests | Cyseal - Side quests - Cyseal - Side quests - Divinity: Original Sin Game Guide
The flaming ship

Reward: 550 exp

After you enter Cyseal, once you walk onto the pier to the South of the gate, you will find a flaming ship. People will be trying to put the fire out, in vain, and it is only with your help that they will succeed. You need to know that, if you wait for too long, the quest ends in failure. A good way to perform this quest is run to the library and recruit the dark-skinned mage with the rain spell. An easier way is to use the rain scroll, which you should have on you, because you can find it at the corpse, along your way into the city. After you put out the fire, people will start to thanks you.

Shipless Sailors

The captain that can recruit three sailors - Remaining quests | Cyseal - Side quests - Cyseal - Side quests - Divinity: Original Sin Game Guide
The captain that can recruit three sailors

After the orc attack, the ship of the three sailors has been destroyed. They ask you to help them find a job, because they have nothing to support themselves with.

At the market, next to the fountain, you meet captain Jack. Ask him if he is willing to recruit them and he will agree. Return to them and tell them where they need to go, to complete this quest. You can also start the "Fabulous Five" quest earlier and make them go to work in that organization.

The Fish Thief

Reward: 325 exp

At the market, above the docks in the first city, you will meet a man who wants to take advantage of the fact the merchant is not around and "borrow" a fish. You can convince him not to or let him steal, by initiating a conversation.

This is at this stand that they steal fish - Remaining quests | Cyseal - Side quests - Cyseal - Side quests - Divinity: Original Sin Game Guide
This is at this stand that they steal fish

If you decide to go with the latter, you will be approached by a guard who will ask you if that man stole a fish. You can say that he did not, because he paid for it, or that he stole it, at which point he will be carried away to prison.

The Apprentice of the Stone

Reward: 650 exp

Evelyn, the healer that you can meet at the clinic, close to the market, asks you to decide which one of the patients she is to heal with the magic stone. She can heal only one of them and the other one dies, then.

You will be transferred here, after you choose either of the patients - Remaining quests | Cyseal - Side quests - Cyseal - Side quests - Divinity: Original Sin Game Guide
You will be transferred here, after you choose either of the patients

You can choose:

Steave - an old man, who already lived long and has many grandchildren.

Boris - a young man with a knack for business.

If you still have not explored the crime scene of the main quest, then the game teleports you to the land of the end of time, after you choose either. This way, you start "The story of the Stones" quest.

Legionnaires at the Church

Reward: 600 exp

Aureus, the watch commander, dispatched a unit of guards to the old church of Cyseal, but he has not heard from then ever since. He asks you to look into the matter.

That is how the watch nit ended up - Remaining quests | Cyseal - Side quests - Cyseal - Side quests - Divinity: Original Sin Game Guide
That is how the watch nit ended up

Leave the city through the eastern gate and follow the road a bit further. In the ruins, you will encounter two undead, who turn out to be a part of the unit. Talk to them and return to the captain to report. The man will be dissatisfied with that, but the quest will end.

Tom the Wannabe Adventure

Reward: 1500 exp

Charlene, who you can meet at the first floor of Cecil's office, is looking for her brother, who has always wanted to be an adventurer.

Tom has been pushing up the daisies for a long time now - Remaining quests | Cyseal - Side quests - Cyseal - Side quests - Divinity: Original Sin Game Guide
Tom has been pushing up the daisies for a long time now

You can find Tom in the cave to the North, where you fight Ahru, the robot, in "The Fabulous Five" quest. Before you enter the cave, you will have to fight lots of the undead first. The fight tactic has been described in the abovementioned chapter. Unfortunately, Tom is long dead. Search through the corpse for the journal to be updated and return to his sister.

At this point, you can tell her the truth, which she will be unable to accept, or lie to her, at which point she will be happy that he is safe and sound.

The Grieving Orc

Reward: 550 exp

On the Eastern beach, you encounter an orc, who is mourning for his brother. He tells you that he buried the brother along with his equipment. You can try to find the grave and dig it up but, if the orc notices that, he will launch at you.

The orc will be disappointed with you digging up the graves - Remaining quests | Cyseal - Side quests - Cyseal - Side quests - Divinity: Original Sin Game Guide
The orc will be disappointed with you digging up the graves

To dig up graves, you need a spade. Around, there are many graves but you can convince the orc to tell you where his brother's grave is. The grave is located behind the puddle, on the left. You have to have quite a lot of Perception to see the place where you should dig.

All in all, if you start digging with the orc around, he will attack you and you will have to kill him. Then, you can collect his brother's equipment, once you find it.

Another Crazy Mage

The ghost that set a trap - you only need to teleport - Remaining quests | Cyseal - Side quests - Cyseal - Side quests - Divinity: Original Sin Game Guide
The ghost that set a trap - you only need to teleport

Reward: -

While completing Crabs versus Skeletons, you encounter a ghost that imprisoned you in a room, telling you that the room is a trap and that it blows up, after you make a too violent move. Slowly collect everything that you find in the room and use the teleport to the "Black Cove". You will appear at the beginning of the cave system and, after you approach the room again, it explodes, but you will not be harmed. Mission accomplished.

The Philosopher

Reward: 1250 exp

To complete this quest, you need a spade, which you can find in Cyseal, at the graveyard.

The philosophers ghost appears after you dig up his grave - Remaining quests | Cyseal - Side quests - Cyseal - Side quests - Divinity: Original Sin Game Guide
The philosopher's ghost appears after you dig up his grave

Go to the graveyard in the North-Western corner of the city and dig up Nemris's grave. A ghost, which will want to conduct a test on you, will appear. He authored many works and you claim that you read them all.

The correct answers to his questions, in the order in which they are asked, are:

Answer 2

Answer 2

Answer 1

If you give the correct answers, you will receive experience and a chest. If not, the ghost will simply disappear.

Little Bo Berta Lost Her Sheep

Reward: 1525 exp

Berta, who is crying at the market, asks you to find her sheep. To complete this quest, you need a spade that you can find in Cyseal, at the graveyard.

Berta is at the market. The camera does not show her - Remaining quests | Cyseal - Side quests - Cyseal - Side quests - Divinity: Original Sin Game Guide
Berta is at the market. The camera does not show her

Once you have obtained one, go to the North-Western end of the city and enter the graveyard. Find Jake's grave and start digging. You will find a coffin with the sheep inside. Tell Bertha about that and she will take the corpse from you, and go to the captain to tell him a word or two about the undertaker.

Charmed I'm Sure

Reward: 225 exp

After going to Cyseal, turn right towards the warehouse. Go through the building and leave through the right door. You will meet a female orc and two soldiers. It turns out that she's been affected by a love potion and fell in love with one of them. One of the soldiers wants to kill her and the other one says it's destiny. You have to choose whether to kill her or not.

Shell of the Beach

Reward: 100 exp

West from the first teleport, on the beach, you will find a big shell that wants to be thrown back into the ocean. You can either help it or sell it to the nearest merchant. If you decide to help, the shell will make a chest appear in the place where it's been lying.

The Preacher of Earthly Delights

Ghosts in the graveyard - Remaining quests | Cyseal - Side quests - Cyseal - Side quests - Divinity: Original Sin Game Guide
Ghosts in the graveyard

Reward: 3240 exp (if you leave Ebenezer alone) and a chest / 1080exp + experience for killing ghosts (if you decide to kill them)

In the graveyard, north of Cyseal (near the church), you will meet a ghost, who doesn't want to go to the Hall of Echoes, because he prefers to still be in this world. He tells you about a cat named Oscar, who was a faithful companion of his. It turns out that the cat in now called Sam and can be found in the "King Crab" tavern. After talking to the cat (requires the Pet Pal skill), you learn that the guy liked the passions of live so much that he had troubles with the law.

When you already know the story of the ghost, return to him and decide whether you want to leave him be or force him to go to the Hall Of Echoes. If you do, all of the ghosts nearby will attack you. They use ice magic mostly, so it is good to drink some potions that increase your resistance to ice damage.

The Legionnaire's Will

Reward: 3375 exp

The ghost of a soldier that you've met in the mill near the church have given you his testimony, which you have to deliver to his wife. The widow lives at Silverglen, in the north, and you have to go through a forest to get there. The ghost also says that you mustn't open the testimony. If you are evil, open it and change it in such way that the fortune would be yours. If not, then just deliver it to the woman. To get to Silverglen, you have to take the road to the right from the wasteland in the north and make your way to the forest. Then, walk down the path and turn left when you see a sign. After a while, you should see the gate of the village. There shouldn't be any problems with entering it and you will find Marisa in the tavern.

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