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Divinity: Dragon Commander Game Guide & Walkthrough by gamepressure.com

Divinity: Dragon Commander Game Guide & Walkthrough

Table of Contents

Introduction | Raven Phase Divinity: DC Guide

Last update: 11 May 2016

Onboard the Raven, you will be playing the RPG mode of the game - Introduction | Raven Phase - Raven Phase - Divinity: Dragon Commander Game Guide & Walkthrough
Onboard the Raven, you will be playing the RPG mode of the game

The Raven phase is named after the ship on the board of which it takes place. The Raven is main the command unit of the fleet. There, you will find all of the characters that are important to the plot what you will be able to talk to. It is here that you will be taking decisions that are key to the political and economic situation in the country. Every choice you make, will have its repercussions that, usually improve on the relations with one of the sides and deteriorate with another. The raven is divided into 7 parts:

The Bridge - the main command centre. From here, you can switch into the strategy map (the Risk phase) . In an event of a serious situation, it is here that you will find the characters immediately involved in the situation, who will quickly report on the current situation.

The Throne Room - here, you will find the ambassadors of individual races, who will be proposing on changes in law, on a regular basis. Of course, unanimity and politics rarely go hand in hand so, individual suggestions will be supported by one race bun not necessarily by the other. Taking decisions is a process that has been left entirely in the hands of the player. Each decision has its positive and/or negative effects but, in general, your job is will be to appease especially those races that are the majority in the controlled lands. Especially if they are situated near the frontline. Higher popularity with the race that dwells in a given region, influences the numbers of soldiers that you will be able to deploy during battle.

Personal Quarters - during the game, you will have to choose from among four princesses of each race (all races save the Imp princess who died during an explosion in an unfortunate accident). After you make your choice, you will be able to find your wife in this chamber. There is a separate strand of plot for each of the queens, i.e. another portion of decisions that you will have to make, and another portion of results of these decisions to deal with. The selection of wife is also player dependent. There are no choices here which would be better than the others.

The Bar - in the bar, you can, most often, meet your generals and, sporadically, ambassadors also. They will share their opinions on the most recent events and other characters. Here, you will be taking decisions connected with your commanders.

Engineering Bay - You will find Grumio here, the head engineer to the army. For the research points you will be able to unlock here new units to purchase, as well as upgrades for these.

Royal Chamber - this place is occupied by Maxos, who will drive the main plot of the game. For the Research Points, you will be able to buy here new abilities for your dragon. Later on, you will also find here the entrance to Corvus's staying place.

Corvus - Corvus is a demon that lives in the ship (literally) and its only aim is the greatest possible bloodshed. In exchange for small gifts (like e.g. a princess you will be able to marry another one (so, it is a way to make the plot more complicated), or the ability to feed on minds of citizens. He will also offer you mighty cards that are unavailable in any other way. Sooner or later, trusting Corvus will come with a dear price to pay, when it will be impossible to cover up for missing characters. But, a sporadic deal, especially in a situation in which you are cornered by the enemy, will be acceptable to the majority of the subjects. Of course, the cards that you receive from Corvus are to be kept in strictest confidence and used only in the most threatening situations.

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