Black Hole - active skill
You summon a black hole that sucks the enemies in and deals damage to them.
Required level: 61.
Cost: Arcane power
Runes for Black Hole:
Supermassive - Increases the Black Hole radius to 20 meters and damage to 1290% weapon damage as lightning over 2 seconds. Black Hole will now deal lightning damage.
Required level: 62.
Absolute Zero - Each enemy hit increases the damage of your Cold spells by 3% for 10 seconds. Black Hole will now deal cold damage.
Required level: 63.
Event Horizon - The Black Hole also absorbs enemy projectiles and objects from Elite monster abilities within a range of 15 meters.
Required level: 65.
Blazar - Conjures a Black Hole at the target location that draws enemies to it and deals 700% weapon damage as fire over 2 seconds to every enemy in a range of 15 meters.
Required level: 67.
Spellsteal - Enemies hit by Black Hole deal 10% reduced damage for 5 seconds. Each enemy hit by Black Hole grants you 3% increased damage for 5 seconds.
Required level: 69.
Standing still for 1.5 seconds increases the following attributes:
You deal 15% more damage to enemies within 15 meters of your character.
Damaging enemies with Arcane, Cold, Fire and Lightning will cause them to take 5% more damage from all sources for 5 seconds. Each different element type applies a stack, up to 4 times (20% increased damage).
Elemental damage from your weapon contributes to Elemental Exposure.