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Detroit Become Human Guide by gamepressure.com

Detroit Become Human Guide

Table of Contents

Jericho & Time to Decide | Marcus | Detroit Become Human Walkthrough Detroit Become Human guide, walkthrough

Last update: 02 July 2019

This chapter offers a walkthrough for two short scenes starring Marcus. The first scene tells about his journey to Jericho - a safe haven for androids, while the second tells the story about how he becomes their leader. Both chapters do not offer many important choices, but you'll find a few hidden additions to your Flowchart.

Jericho

This chapter always begins in the same way - Jericho & Time to Decide | Marcus | Detroit Become Human Walkthrough - Marcus Walkthrough - Detroit Become Human Guide

This chapter always begins in the same way. As Marcus, you need to find Jericho, an android hideout, by following the clues appearing on your left hand. When you find a similar graffiti with an icon (a square with arrows, found on the left side of the station), use R2 and scan it.

Turn around and continue down the stairs - Jericho & Time to Decide | Marcus | Detroit Become Human Walkthrough - Marcus Walkthrough - Detroit Become Human Guide

Turn around and continue down the stairs. The upper station contains a newspaper on the bench. The newspaper unlocks three items on the Flowchart:

  1. Android Astronauts
  2. On the run - Describes the meeting of Kara and Connor
  3. Fortune Teller - default page, appears when Kara manages to hide herself well or have completed her story without changing into a deviant during Stormy Night.
The second graffiti is located just in front of you - Jericho & Time to Decide | Marcus | Detroit Become Human Walkthrough - Marcus Walkthrough - Detroit Become Human Guide

The second graffiti is located just in front of you. Ask the android at the bus stop before analyzing the picture - a sample of the dialogue is added to the Flowchart. Continue behind the building to encounter an additional picture on the first floor, then continue right. The next graffiti is behind the fence - when you locate it, you'll be able to get through the hole in the fence. Now, move the wooden stillage which blocks you from accessing the third square.

Enter the parking lot - Jericho & Time to Decide | Marcus | Detroit Become Human Walkthrough - Marcus Walkthrough - Detroit Become Human Guide

Enter the parking lot. The graffiti is located above and you can see only a small portion of it. Scan the fragment, then take the blue dumpster and move it to the wall to climb to the roof. You can also take a look at an android body found at the parking lot.

Check the path leading through the right wall and jump over the crevice - Jericho & Time to Decide | Marcus | Detroit Become Human Walkthrough - Marcus Walkthrough - Detroit Become Human Guide

Check the path leading through the right wall and jump over the crevice. Jump below and approach the large red painting with a painted spark plug and analyze all symbols. The second body of an android is found next to a container below the painting.

To access the upper floor perform a simulation of the course to your left, through the ruins - Jericho & Time to Decide | Marcus | Detroit Become Human Walkthrough - Marcus Walkthrough - Detroit Become Human Guide

To access the upper floor perform a simulation of the course to your left, through the ruins. The building on the first floor contains a body of an android. The graffiti has to be scanned from the right angle - the fragment of a mark has been painted on the pillar. Scan the painting from a right angle.

Climb on the crane to continue. - Jericho & Time to Decide | Marcus | Detroit Become Human Walkthrough - Marcus Walkthrough - Detroit Become Human Guide
Climb on the crane to continue.

Once you emerge outside. Continue forward and climb on the crane. You can attempt to get past the bridge - your attempt will be written into your Flowchart. The crane leads to a ship - simply follow the corridors until the scene is concluded.

Decision time

Another short cut-scene starring Marcus. Begin by talking to Josh (an android next to a child) and North (the woman hitting the ball) to improve your relations with them. Here are some additional actions you can perform to have them written into the Flowchart:

  1. Light four barrels,
  2. Talk to a damaged android found on the floor,
  3. Talk to a damaged android found next to the pillar.

To continue, talk with Lucy (the android behind the curtain) and check the empty CyberLife chests. Talk with Simon (a man standing in the middle of the room) which is a last interaction in this chapter.

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