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Destiny 2 Game Guide by gamepressure.com

Destiny 2 Game Guide

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Destiny 2: Warlock - character classes Destiny 2 Guide

Last update: 24 March 2021

In this chapter you will find a detailed description of the Warlock class. All of his sub-classes, their super-skills and class skills have been described here.

The Warlock is a class that specializes in supporting allies and inflicting damage from a long distance. It is distinguished from the other classes by its ability to place buff zones that heal or strengthen allies. Below are the full skill trees of the two available subclasses.

Dawnblade

Dawnblade is an extremely offensive Warlock subclass, but also possesses some supporting abilities. The biggest advantage of Dawnblade is the ability to glide in the air so you can get to places that are not available to anyone else and, for example, skip several stages of Raids.

By selecting a Wizard subclass called Dawnblade, you will have access to three different passive skill sets: Attunement of Sky, Attunement of Flame, Attunement of Grace - Destiny 2: Warlock - character classes - Character classes - Destiny 2 Game Guide

Dawnblade - Super Ability

  1. Daybreak - weave Solar Light into the blades and defeat enemies from the skies.

Dawnblade - Class ability

  1. Healing Rift - creates a well of Light that constantly heals the people standing in it.
  2. Empowering Rift - creates a well of Light that increases the injuries inflicted by weapons of those who stand inside it.

Dawnblade - Jumps

  1. Strafe Glide - jump while airborne to activate glide and start an airborne drift with full directional control.
  2. Burst Glide - jump while in the air to activate glide and start an airborne drift with a strong initial boost of speed.
  3. Balanced Glide - jump while airborne to activate glide and start an airborne flight with both moderate speed and directional control.

Dawnblade - Grenades

  1. Solar Grenade - grenade that creates a vo of Solar Light that continually damages enemies trapped inside.
  2. Firebolt Grenade - grenade that unleashes bolts of Solar Light at nearby enemies.

Dawnblade - Passive abilities

By selecting a Wizard subclass called Dawnblade, you will have access to three different passive skill sets: Attunement of Sky, Attunement of Flame, Attunement of Grace.

Attunement of Sky

  1. Winged Sun - engage your enemies while flying. Fire weapons and throw grenades while gliding.
  2. Heat Rises - airborne kills recharge your grenade and melee energy. Using Daybreak automatically renews the energy of all abilities;
  3. Icarus Dash - press the Circle/B twice in the air to perform a dodge;
  4. Swift Strike - strike the enemy with melee ability to set fire to the target and temporarily increase the movement and reloading speed.

Attunement of Flame

  1. Everlasting Fire - killing an enemy with Daybreak ability extends its duration;
  2. Fated For The Flame - Daybreak projectiles seek targets as they travel and, upon impact, launch a streak of deadly flames;
  3. Igniting Touch - strike an enemy with this melee ability to burn them and cause them to explode when killed.
  4. Phoenix Dive - descend from mid-air to quickly restore your health. While Daybreak is active, descending causes explosive damage.

Attunement of Grace

  1. Well of Radiance - slams your Dawnblade solar sword into the ground, creating a much larger variant of the Warlock rift that both rapidly heals and buffs your allies.
  2. Guiding Flame - a melee attack that burns enemies and offers an empowering buff to nearby allies;
  3. Divine Protection - hold down the grenade button to transform it into a Blessing bomb, that heals allies and drops collectable overshield orbs. Activate this ability while gliding to float in the air;
  4. Benevolent Dawn - regenerates your melee, grenade, and rift abilities when buffing or healing allies.

Voidwalker

Voidwalker is a Wizard subclass that allows you to inflict massive damage and thus quickly eliminate entire groups of opponents. Voidwalker is one of the most commonly used variants of this character.

By selecting a Voidwalker subclass of the Wizard class, you will gain access to three different passive skill sets: Attunement of Chaos, Attunement of Hunger, Attunement of Fission - Destiny 2: Warlock - character classes - Character classes - Destiny 2 Game Guide

Voidwalker - Super Ability

  1. Nova Bomb - hurl an explosive bolt of Void Light at the enemy, disintegrating those caught within its blast.

Voidwalker - Class ability

  1. Healing Rift - creates a well of Light that constantly heals the players standing inside it;
  2. Empowering Rift - creates a well of Light that increases the injuries inflicted by weapons of those who stand inside it.

Voidwalker - Jumps

  1. Strafe Glide - jump while airborne to activate glide and start an airborne drift with full directional control;
  2. Blink - jump while airborne to teleport a short distance;
  3. Balanced Glide - jump while airborne to activate glide and start an airborne flight with both moderate speed and directional control.

Voidwalker - Grenades

  1. Vortex Grenade - grenade that creates a vortex which continually damages enemies trapped inside;
  2. Axion Bolt - bolt of Void Light that dismantles into smaller bolts on impact that seek out enemies;
  3. Scatter Grenade - grenade that splits into many submunitions and covers a large area with multiple explosions.

Voidwalker - Passive abilities

By selecting a Voidwalker subclass of the Wizard class, you will gain access to three different passive skill sets: Attunement of Chaos, Attunement of Hunger, Attunement of Fission.

Attunement of Chaos

  1. Entropic Pull - strike an enemy with this melee ability to drain your enemy's life force and use it to recharge your grenade
  2. Cataclysm - Nova Bomb travels slowly and seeks enemies. Detonations shatter into smaller seeker projectiles. Fire your weapon at the Nova Bomb to detonate it early;
  3. Bloom - Void ability kills cause enemies to explode.
  4. Chaos Accelerant - hold the L1/LB to use the power of your super ability in order to overload the grenade, which will increase its effectiveness.

Attunement of Hunger

  1. Feed The Void - consume your grenade energy to regenerate your health. Grants the Devour effect;
  2. Insatiable - while the Devour effect is active, killing enemies extends its duration and recharges your grenade;
  3. Devour - kill an enemy with this melee ability to fully regenerate your health. For a short time afterward, kills restore additional health;
  4. Vortex - Nova Bomb creates a singularity which continually damages enemies trapped inside.

Attunement of Fission

  1. Nova Warp - allows the Warlock to teleport short distances using the melee button, and then erupt in an energy explosion. The use of a sprint teleports the character over a short distance. Hold and release the shot button to unleash a deadly eruption of Void power;
  2. Atomic Breach - a ranged melee attack that creates a Void explosion.
  3. Handheld Supernova - holding down the grenade button creates a short-range Supernova explosion.
  4. Dark Matter - any Void ability kills heal you and grant energy to your class abilities.

Stormcaller

The Stormcaller was the only one to possess the power of lightning with which he could critically injure opponents even from a great distance. The Stormcaller is equally good for crowd control due to his area of effect skills.

By selecting Stormcaller subclass of the Wizard class, you will have access to three different passive skill sets: Attunement of Ions, Attunement of the Elements, Attunement of Control - Destiny 2: Warlock - character classes - Character classes - Destiny 2 Game Guide

Stormcaller - Super Ability

  1. Stormtrance - while active, Stormtrance allows a Stormcaller to float across the battlefield, electrocuting and disintegreating his enemies.

Stormcaller - Class ability

  1. Healing Rift - creates a well of Light that constantly heals the players standing inside it;
  2. Empowering Rift - creates a well of Light that increases the injuries inflicted by weapons of those who stand inside it.

Stormcaller - Jumps

  1. Strafe Glide - jump while airborne to activate glide and start an airborne drift with full directional control;
  2. Blink - jump while airborne to teleport a short distance;
  3. Balanced Glide - jump while airborne to activate glide and start an airborne flight with both moderate speed and directional control.

Stormcaller - Grenades

  1. Arcbolt Grenade - chains bolts of lightning to nearby enemies.
  2. Pulse Grenade - periodically damages enemies inside its explosion radius.
  3. Storm Grenade - calls down a focused lightning storm.

Stormcaller - Passive abilities

By selecting Stormcaller subclass of the Wizard class, you will have access to three different passive skill sets: Attunement of Ions, Attunement of the Elements, Attunement of Control.

Attunement of Ions

  1. Transcendence - when cast with full grenade and melee energy, Stormtrance lasts longer and fully restores health;
  2. Ionic Blink - press the Sprint button to teleport during Stormtrance;
  3. Chain Lightning - launch an electrocuting Arc melee strike at extended range that chains from the struck target to another nearby enemy;
  4. Arc Web - enemies Damaged by your grenades chain deadly lightning to nearby enemies.

Attunement of the Elements

  1. Gale Force - perform an electric melee attack with increased range that renews your super ability and the grenade and melee attack skills;
  2. Rising Storm - your super ability recharges faster when allies are around;
  3. Arc Soul - your Rift now grants you or any ally who uses it an Arc Soul to aid you in battle;
  4. Landfall - while casting Stormtrance, fire a bolt of lightning into the ground, creating a devastating shockwave under you.

Attunement of Control

  1. Chaos Reach - release a long-range, intense beam of Arc energy. Can be deactivated early to reserve energy (press the Super Ability button to do so);
  2. Ball Lightning - allows you to fire out a long-distance ball of Arc energy that detonates after a delay, firing an Arc bolt downwards;
  3. Ionic Traces - Arc kills sometimes create Ionic Traces, sparks of raw energy that travel back towards you; Collecting Ionic Traces restores the energy of all your abilities;
  4. Pulsewave - if you get injured while collecting Ionic Traces, Pulsewave provides both you and allies a speed boost;
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