Guides & Walkthroughs New Guides Popular RPG Action Strategy Adventure YouTube Guides Mobile App
Download Game Guide PDF, ePUB & iBooks

Deep Rock Galactic Guide by

Deep Rock Galactic Guide

Table of Contents

Deep Rock Galactic: Driller - side weapon Deep Rock Galactic guide, tips

Driller's side weapon Subata 120 and Experimental Plasma Charger - tips, description

Driller's starting side weapon is Subata 120 handgun. However, upon reaching level 15, you get access to a new side weapon, the Experimental Plasma Charger. Subata 120 performs well at medium and long distance and deals good damage to a single target. The Experimental Plasma Charger is a slightly more versatile weapon, as it has two shooting modes - single plasma charges and larger projectiles that cause area damage.

Subata 120

Subata 120 handgun is a good side weapon. This weapon is characterized by a very large ammunition supply (up to 160 rounds), good accuracy, and fast rate of fire.

The primary function of the Subata 120 is to shoot opponents who are outside the range of the CRSP Flamethrower - Deep Rock Galactic: Driller - side weapon - Driller - Deep Rock Galactic Guide

The primary function of the Subata 120 is to shoot opponents who are outside the range of the CRSP Flamethrower. What's more, this pistol is also useful in tight rooms, where you could seriously injure allies by using the flamethrower.

Suggested Subata 120 modifications:

  1. Tier 1 - High Capacity Magazine;
  2. Tier 2 - Increased Caliber Rounds;
  3. Tier 3 - Expanded Ammo Bags;
  4. Tier 4 - Hollow-Point Bullets;
  5. Tier 5 - Mactera Neurotoxine Coating.

Suggested Subata 120 Overclocks:

  1. Clean - Homebrew Powder;
  2. Balanced - Oversized Magazine;
  3. Unstable - Automatic Fire.

Experimental Plasma Charger

Upon reaching level 15, the Driller gets access to an alternative side weapon, the Experimental Plasma Charger. The Experimental Plasma Charger has two firing modes: single projectiles or larger plasma bullets that inflict damage over a small area. Unfortunately, the EPC suffers from high ammo consumption.

Suggested Experimental Plasma Charger modifications:

  1. Tier 1 - Higher Charged Plasma;
  2. Tier 2 - Expanded Shockwave;
  3. Tier 3 - Crystal Capacitors;
  4. Tier 4 - High Density Batteries;
  5. Tier 5 - Flying Nightmare.

Suggested Experimental Plasma Charger Overclocks :

  1. Clean - Energy Rerouting or Magnetic Cooling Unit;
  2. Balanced - Heat Pipe.
See/Add Comments

You are not permitted to copy any image, text or info from this page.

This site is not associated with and/or endorsed by the Coffee Stain Studios or Ghost Ship Games. All logos and images are copyrighted by their respective owners.

Copyright 2000 - 2020 GRY-Online S.A. for, unofficial game guides, walkthroughs, secrets, game tips, maps & strategies for top games.