In the sixth chapter of Darksiders Genesis, you reach a gate with signs around it. On this page of our guide to Darksiders Genesis, you will learn what you have to do to get out of this location and continue the story.
To solve this puzzle, you just need to take a good look at the symbols in this location.
If some of the buttons are active, you must deactivate them. If something is glowing red, throw the Vorpal Blade at it.
If all are glowing blue, look at the signs. Throw the Vorpal Blade at the spot marked in the picture to open the gate.
There is a lever in the small room. Throw Bomb Growths at it to open another gate. Thanks to this, you will be able to continue.