Guides & Walkthroughs New Guides Popular RPG Action Strategy Adventure YouTube Guides Mobile App
Free iOS App iPhone & Ipad
Download Game Guide PDF, ePUB & iBooks

The Dark Eye - Chains of Satinav Game Guide by gamepressure.com

The Dark Eye - Chains of Satinav Game Guide

Table of Contents

New Prospects, New Old Enemies des Guide

Last update: 11 May 2016

Talk to Jacomo and youll learn much about a mystery from the past - New Prospects, New Old Enemies - The Dark Eye - Chains of Satinav - Game Guide and Walkthrough

Talk to Jacomo and you'll learn much about a mystery from the past. You'll also learn about sealing all but one passage to the fairy land, about the seer and a character called Satinav and about swamp lands and strange swamp creature...

New Old Enemies

Enter the mill, which is not the best idea, because Geron will end up in complete darkness, tied up to the pillar - New Prospects, New Old Enemies - The Dark Eye - Chains of Satinav - Game Guide and Walkthrough

Enter the mill, which is not the best idea, because Geron will end up in complete darkness, tied up to the pillar. There are three holes in the ceiling. Talk to the one on the left, above the entrance door. Nuri will answer and you'll have to cooperate with her to free yourself. Nuri has thrown sharp shards on one of the plates of the scale behind Geron. Plus, she could use magic to concentrate moonlight on one of three holes. So you can see the entire location switching between them.

Switch to the right hole by clicking on it - New Prospects, New Old Enemies - The Dark Eye - Chains of Satinav - Game Guide and Walkthrough

Switch to the right hole by clicking on it. There is a broken mill mechanism. Use reassemble spell on the gears. Now witch to the middle hole and use the destruction spell on the oil lamp, hanging in front of it. The lamp will crush on the ground but its shards will stay on the stool. Use the reassemble spell on them. Now use the twin saw which has just dropped on the ground and Geron will free his legs.

There is a damaged cupboard next to the wall - New Prospects, New Old Enemies - The Dark Eye - Chains of Satinav - Game Guide and Walkthrough

There is a damaged cupboard next to the wall. Kick the leg of cupboard and switch to the first hole on the left. Use the reassemble spell on the scale and then the destruction spell on the hourglass. Sand will appear on one of the scale plates. Now pick up Nuri's shard thrown on one of the plates and use it on hand fetters.

Keep switching between holes - New Prospects, New Old Enemies - The Dark Eye - Chains of Satinav - Game Guide and Walkthrough

Keep switching between holes. Pick up fetters from the ground and then take the stool, twin saw, straw and gear. Activate the middle hole and examine the trapdoor. Use the reassemble spell on fetters and tie it to the trapdoor. Open it and put a blanket on it. A blanket is too small to cover the entire hole in the floor, so use the knife on it. Finally place straw on the blanket.

Exit the mill - New Prospects, New Old Enemies - The Dark Eye - Chains of Satinav - Game Guide and Walkthrough

Exit the mill. Talk to Nuri and then put the stool on a catwalk, on which you're standing right now. Tell Nuri about Fanglari and use the twin saw on the broken beam under the roof, on which fairy is sitting.

See/Add Comments

You are not permitted to copy any image, text or info from this page.

This site is not associated with and/or endorsed by the Deep Silver / Koch Media or Daedalic Entertainment . All logos and images are copyrighted by their respective owners.

Copyright © 2000 - 2024 GRY-Online S.A. for gamepressure.com, unofficial game guides, walkthroughs, secrets, game tips, maps & strategies for top games.