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DARK Game Guide by gamepressure.com

DARK Game Guide

Table of Contents

Atlantis - main area (after releasing the gas) | Chapter 3 DARK Guide

Last update: 11 May 2016

Stay inside the chamber which Eric has used to avoid the release of the gas - Atlantis - main area (after releasing the gas) - Chapter 3 - DARK - Game Guide and Walkthrough

Stay inside the chamber which Eric has used to avoid the release of the gas. Check this small room to find a PDA (200 experience points). You may finally head outside and you should know that your objective will be to reach a recently unlocked door on the second floor of club bar. The door is located next to a trashcan where you've placed the second bomb.

If youve fully developed your Shadow Leap ability then you may consider a risky attempt of teleporting as close to the exit from the main area of the club as possible - Atlantis - main area (after releasing the gas) - Chapter 3 - DARK - Game Guide and Walkthrough

If you've fully developed your Shadow Leap ability then you may consider a risky attempt of teleporting as close to the exit from the main area of the club as possible. You would have to stand next to the railing and aim for the slot machines seen on the screen above. This method is very risky, even if you consider using Vampire Vision to your advantage. It's much better to reach the exit on foot, especially if you plan on using this occasion to clear the area.

1 - Atlantis - main area (after releasing the gas) - Chapter 3 - DARK - Game Guide and Walkthrough
There are two guards on the top floor of the club and you should check both screens seen above this text to find out about the ideal locations of performing surprise attacks on the them - Atlantis - main area (after releasing the gas) - Chapter 3 - DARK - Game Guide and Walkthrough

There are two guards on the top floor of the club and you should check both screens seen above this text to find out about the ideal locations of performing surprise attacks on the them. It's important that they should be standing far away from security cameras so you won't cause unwanted alarm when the camera sees Eric or one of the corpses.

2 - Atlantis - main area (after releasing the gas) - Chapter 3 - DARK - Game Guide and Walkthrough
Descend to the second floor of the club - Atlantis - main area (after releasing the gas) - Chapter 3 - DARK - Game Guide and Walkthrough

Descend to the second floor of the club. Start off by eliminating enemies standing far away from the exit (screen 1) and a couple of guards patrolling the central area of the club (screen 2). Don't forget to be cautious when attacking people standing close to the balustrades so that their corpses won't land on the first floor and won't be noticed.

3 - Atlantis - main area (after releasing the gas) - Chapter 3 - DARK - Game Guide and Walkthrough
I recommend that you also head down to the first floor of this location in order to continue the process of securing the entire club - Atlantis - main area (after releasing the gas) - Chapter 3 - DARK - Game Guide and Walkthrough

I recommend that you also head down to the first floor of this location in order to continue the process of securing the entire club. The ground floor is occupied by four guards. It's very easy to kill two guards standing close to the entrance (screen 1) and as for more complicated kills you will have to watch out for an enemy who often stops next to a security camera (screen 2). My recommendation is to kill him when he's going to the bar area.

Guards gathered close to the exit from the club - Atlantis - main area (after releasing the gas) - Chapter 3 - DARK - Game Guide and Walkthrough
Guards gathered close to the exit from the club

You may return to the second floor of the club and move closer to the recently unlocked exit. You should be careful here, because depending on your previous actions this area will still be defended by two or three guards. If you prefer an aggressive approach then you should start eliminating them (continue hiding bodies behind large objects). If on the other hand you don't want to kill anyone then you can disorient them with special powers or use teleportation.

The passageway youll have to reach can be seen on the screen above - Atlantis - main area (after releasing the gas) - Chapter 3 - DARK - Game Guide and Walkthrough

The passageway you'll have to reach can be seen on the screen above. Use this exit to leave the main part of the club and to continue exploring the building.

Make a stop once youre close enough to new guards and a security camera - Atlantis - main area (after releasing the gas) - Chapter 3 - DARK - Game Guide and Walkthrough

Make a stop once you're close enough to new guards and a security camera. Don't even think about attacking enemy units, because even if you would use more advanced powers you wouldn't be able to hide the bodies in time (the only real exception is fully upgraded Shadow Grip, but even this power needs a cooldown). The result of this is that you should focus only on picking up a new PDA (200 experience points) (screen).

Area patrolled by a new guard - Atlantis - main area (after releasing the gas) - Chapter 3 - DARK - Game Guide and Walkthrough
Area patrolled by a new guard

Wait for the camera to turn towards the place you came from and quickly avoid it. Continue exploring the building, listening to a conversation with Rose along the way. You'll soon reach a junction and you should wait for the guard to go left before attacking him from behind.

Stay in the area where youve eliminated the last guard and look around to find a PDA (200 experience points) on one of the sofas (screen) - Atlantis - main area (after releasing the gas) - Chapter 3 - DARK - Game Guide and Walkthrough

Stay in the area where you've eliminated the last guard and look around to find a PDA (200 experience points) on one of the sofas (screen). Resume your journey and make sure to avoid a new security camera properly.

4 - Atlantis - main area (after releasing the gas) - Chapter 3 - DARK - Game Guide and Walkthrough
Make a stop when youre close to a new area occupied by enemy units and take cover behind the obstacle seen on screen 1 - Atlantis - main area (after releasing the gas) - Chapter 3 - DARK - Game Guide and Walkthrough

Make a stop when you're close to a new area occupied by enemy units and take cover behind the obstacle seen on screen 1. If you don't want to attack anyone then wait for the guards to move to the sides of the room and then avoid them. Otherwise pick a good moment to attack the left guard. Don't leave this area just yet, because you'll come across yet another PDA (200 experience points) (screen 2).

The opponent stationed to your right shouldnt move from his post - Atlantis - main area (after releasing the gas) - Chapter 3 - DARK - Game Guide and Walkthrough

The opponent stationed to your right shouldn't move from his post. You can use Shadow Kill or Shadow Grip to perform a long-distance attack on him or you can surprise him yourself from behind. If you choose the second option then you will have to avoid triggering a metal detector seen on the screen above. This is very easy, because all you have to do is to activate Shadow Leap.

Entrance to the Titty Twister club - Atlantis - main area (after releasing the gas) - Chapter 3 - DARK - Game Guide and Walkthrough
Entrance to the Titty Twister club

Once you're done here proceed to a red door leading to a private club named Titty Twister. The game will grant you two rewards upon your arrival in this location - 500 experience points is a reward for leaving the main part of the building and 1000 experience points is a bonus for avoiding alarms.

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