On this page of the Cyberpunk 2077 guide, you will find a detailed walkthrough for the Disasterpiece quest.
V paid a visit to a ripperdok known as Fingers. After a short interrogation, you learned that Fingers had sold Evelyn Parker to his fixer, Wakako. Evelyn is to be used to record specific braindance (XBD).
- Talk to Judy
- Black braindance - how to get it?
- Analyze the braindance and find out where it was recorded.
- Reach the main building
- Lead Judy through the sub-levels
- Find Evelyn
Talk to Judy
Go out of Fingers' clinic and talk to Judy. The woman is broken that Fingers let Evelyn return to the Doll House. Judy also explains that black braindances are difficult to track because illegal studios are moving from place to place. However, she has an idea - the "Pleasures of Night City" page has its "underground" version. Maybe you can learn something there.
Black braindance - how to get it?
You can get black braindance (XBD) in several ways. If you decide to call Wakako or meet her at the restaurant, you will find out that the woman cannot get you such a recording, but she will tell you where to buy it.
- Buy braindance from a dealer who has his store in an underground passage on Jig-Jig Street;
- Connect to one of the terminals and, together with Judy, see the darknet version of Pleasures of Night City website.
You will find one of the enters to the dealer of black braindaces in the place in the picture above. Go down to the underground warehouse.
The recording you are looking for costs $1,000 and is called XBD: Deep-Fried Death's-Head Moth.
Analyze the braindance and find out where it was recorded.
Go to Judy's car and get ready to play the braindance. First, watch the whole recording to know its content, then go to the edit mode to find out where it was recorded.
Turn on the visual layer and move the recording to about 00:15 seconds. Analyze the pizza on the worktop on the left.
Stay in the visual layer and move the recording to about 00:25 seconds. Analyze the laboratory suit.
Stay in the visual layer and move the recording to about 00:40 seconds. Analyze the mug on the editor's desk.
Once you have found these three traces, you can leave braindance. The tracks indicate that the recordings were done in an old power plant in Charter Hill. If you want, you can go to the place together with Judy right away.
Reach the main building
The main objective of the mission (room on level -2) can be reached in many ways, some of which are related to Technical Abilities or appropriate Body attribute. In our guide, we will focus on the path that can be followed, regardless of specific attributes and without using firearms. If there is an alternative path, we will inform you about it.
The main door is closed (Technical Ability of least 7 points is required), but you can also get to the closed area by climbing a pile of wood, which you will find on the left.
Go straight, stopping behind the cover from time to time to avoid suspicion. When your opponents get back to patrolling the area, go forward.
You will get to the room where you will find a computer. You will come across one guard there - kill him or disarm him and hide the body in the cabinet on the left.
Use the computer and turn off the cameras. This will make it much easier for you to reach the underground. If you do not do this, you will have to watch out for the cameras when entering the building.
As soon as the guard starts walking to the right, jump on the street and approach the hatch in the opposite building. Open it, and enter the room.
Going straight, you will meet one guard. You can easily avoid them when they aren't not looking in your direction.
If you enter through the door where the guard stood, you will get inside the building, but you will later encounter a door that requires force to open (9 Body points).
The alternative entrance leads through a pile of pallets and then to a metal roof. Jump upstairs when guards are not looking.
When you are on the roof, jump on the first oval metal container, and from there, jump on the next one and then on to the machine. All that remains is to jump on the roof of the building and go inside through the door.
Go straight ahead, and when you see a guard, wait until they're away and pass him or eliminate him quietly.
Turn left, and when the guard patrolling the lower level turns the other way, jump down and descend the stairs to the lower level.
Lead Judy through the sub-levels
Going straight and turning left, you will notice a room with two opponents - bypass them and go right or finish them off. As soon as one of them leaves the desk, immediately finish the one sitting behind the monitors before they finish talking. Then you will have enough time to take care of the other opponent before he turns around.
If you have got rid of the enemies, you can use a computer and the doors in this room, but the latter requires appropriate Technical Abilities (at least level 9).
In the corridor, which connects with another large room, you can force the blinds (if you have enough Body points) and thus bypass the guards there.
You can also turn right and finish them. After a while, they'll split up, and it's a great opportunity to eliminate them one by one.
When you go down the stairs and find the next guards, Judy will offer help, and it is worth accepting it. As soon as your opponents are distracted, eliminate them one by one. An alternative solution is to slip through to the stairs when two opponents are not looking in your direction. Go to level -2.
Going forward, you will come across one enemy. The door on the left side (9 points of Technical Ability required) is a good shortcut to get into the corridor, which will take you directly to Evelyn's room.
If you don't have enough points, go to a large room. On the left side, there are two opponents, and the third one is patrolling the area. You can easily eliminate them when they stop at a dead-end at the wall opposite the entrance and focus on the fireplace or completely ignore the opponents and avoid them.
Enter the elevated platform on the right side of the entrance and go to the very end of the room.
Turn left and jump on the second metal platform, and then on the next one.
Now you can slip into the hallway through the gap between the metal platform and the pipes. Go straight through the corridor until you reach the room where they are holding Evelyn Parker.
When you are there, follow Judy's instructions. Grab the cable with which Evelyn was connected to the system and pull it when you get the command. Then take Evelyn and carry her to the elevator. On the way, you will not meet any more opponents.