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Cyberpunk 2077 Guide by gamepressure.com

Cyberpunk 2077 Guide

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Cyberpunk 2077: The Streetkid walkthrough - Streetkid life path quest Cyberpunk 2077 guide, walkthrough

On this page of the Cyberpunk 2077 guide, you will find a walkthrough of the main quest The Streetkid. This is an introductory quest to the campaign of V when Streetkid past is selected.

The consequences of choosing the main character's past are described in more detail on the page Character origin - does it matter?. You will find introductions for Nomad and Corp on separate pages of our guide.

Set broken nose

You start playing in the El Coyote Cojo bar in The Glen district in Heywood standing in front of the mirror - Cyberpunk 2077: The Streetkid - Streetkid origin quest - walkthrough - Origin quests - Cyberpunk 2077 Guide

You start playing in the El Coyote Cojo bar in The Glen district in Heywood standing in front of the mirror. You can either set the broken nose immediately or take a sip of alcohol for anesthesia first.

Talk to bartender Pepe. You will learn about his problem and the need to meet with Kirk.

Find Kirk on the second floor

It is best to follow the line on the mini-map in the corner of the screen - Cyberpunk 2077: The Streetkid - Streetkid origin quest - walkthrough - Origin quests - Cyberpunk 2077 Guide

It is best to follow the line on the mini-map in the corner of the screen. It will lead you to the stairs leading to the bar floor. Kirk is there. You have to sit in front of him.

During the meeting, you can tell Big Joe to back off or focus on Kirk. The conversation is linear, and you will learn about the plan to steal the Rayfield Aerondight. You can ask Kirk about theft details, but this is optional. Pick up the special key that will be used to break into the car.

Leave the bar

Leave the El Coyote Cojo building and take the marked alley - Cyberpunk 2077: The Streetkid - Streetkid origin quest - walkthrough - Origin quests - Cyberpunk 2077 Guide

Leave the El Coyote Cojo building and take the marked alley. You will reach the place where you will meet Padre - Sebastian Ibarra. After a talk, take a seat in the back to start the ride.

Go to Embers

During the ride, you can choose the next dialogue options to talk to the Padre - Cyberpunk 2077: The Streetkid - Streetkid origin quest - walkthrough - Origin quests - Cyberpunk 2077 Guide

During the ride, you can choose the next dialogue options to talk to the Padre. You will be stopped by the 6th Street gang. Here you will have the first opportunity to choose a dialog option with a time limit. If you don't manage to choose the answer, V won't respond. The dialogue options you choose will not provoke the gangsters to open fire, and after the meeting is over, you will finish the travel to the designated place. Pick up business card from Padre and get out of the car.

Take the elevator to the garage and find Rick

Choose the path leading to the elevator - Cyberpunk 2077: The Streetkid - Streetkid origin quest - walkthrough - Origin quests - Cyberpunk 2077 Guide

Choose the path leading to the elevator. Enter it and use the touch panel to take the elevator to the underground garage. In the meantime, answer the callfrom Kirk.

You will get an optional objective to find Rick - he is sitting in the watchtower on the right and you can have a short conversation with him.

Find the Rayfield

Rayfield Aerondight is parked at the other end of the garage - it is easy to recognize because it occupies an illuminated VIP area - Cyberpunk 2077: The Streetkid - Streetkid origin quest - walkthrough - Origin quests - Cyberpunk 2077 Guide

Rayfield Aerondight is parked at the other end of the garage - it is easy to recognize because it occupies an illuminated VIP area.

Disable the lock using Kirk's device

Approach the vehicle from the driver's door and press the button to break their electronic lock - Cyberpunk 2077: The Streetkid - Streetkid origin quest - walkthrough - Origin quests - Cyberpunk 2077 Guide

Approach the vehicle from the driver's door and press the button to break their electronic lock. After the door opens, sit in the driver's seat.

When trying to run the car, Jackie will appear and start pointing the gun at V. The option you chose doesn't matter because even if you try to drive away, you will fail.

The police will appear in the garage, and a conversation with Inspector Stints, who is in charge, will begin - Cyberpunk 2077: The Streetkid - Streetkid origin quest - walkthrough - Origin quests - Cyberpunk 2077 Guide

The police will appear in the garage, and a conversation with Inspector Stints, who is in charge, will begin. The game will again allow you to select a dialog option with a time limit. Even if you try to choose provocative statements, it will not lead to any unpleasant situations.

Kaoru will soon join the scene and will suggest the police to get rid of the problem by killing Jackie and V - Cyberpunk 2077: The Streetkid - Streetkid origin quest - walkthrough - Origin quests - Cyberpunk 2077 Guide

Kaoru will soon join the scene and will suggest the police to get rid of the problem by killing Jackie and V.

Fortunately, you don't have to die at such an early stage of the game. The action will soon move to a side alley, and you will find out that the characters were released by the police. Now you just have to talk with Jack. The quest will soon be over. After watching the cutscene, a new main mission - The Rescue will begin.

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