This page of our Cyberpunk 2077 guide contains basic information about missions and our walkthroughs. This part of the guide will tell you how the tasks work and how to acquire them. In the nearest future, this section will receive updates regarding the available quests.
- Are the tasks divided into side quests and story quests?
- Can you fail a quest?
- Can I approach the quest in a different way?
- How to unlock missions?
- Does the game contain notice boards?
- Can I finish the game without completing all side quests?
- Unique dialog options
Are the tasks divided into side quests and story quests?
There is no clear division between main and side missions, and moreover, all quests affect each other. We can recognize more important quests by their length and after the fact that they will have a greater impact on Night City and the main characters.
Can you fail a quest?
You can fail a section or a whole quest, this affects the story and your relations with encountered characters.
Can I approach the quest in a different way?
No. Missions can be completed in a variety of ways. You can find a different route to your objective, kill opponents silently or engage in an all-out firefight. Our Cyberpunk 2077 guide contains all available paths for every task.
How to unlock missions?
To encounter mission givers and activities, you need to explore the world of the game. This means that some activities can lead to unlocking additional tasks.
The tasks are received from various characters encountered during the game, or through SMS.
Does the game contain notice boards?
No, the game does not contain any notice boards similar to those encountered in The Witcher 3.
Can I finish the game without completing all side quests?
As can easily be imagined, yes. However, you'll miss out on a lot of content prepared by the developers. In addition, skipping additional quests can slow down the development of the character, making later story missions more difficult.
Unique dialog options
During the meetings with NPC, you can notice some unique dialog options. They fall into two main categories:
- Unique options associated with the selected origin (for example, Street Kid). They can appear in conversations in which, for example, the hero can demonstrate their knowledge of the topic or detect that the interlocutor is trying to trick them.
- Unique options require you to make a decision within a given time limit. If you don't choose this option in time, V can decide how to behave on their own, and that choice doesn't necessarily have to appeal to you.