Operation Hydra contains 7 maps, 4 new ones and 3 legacy maps (maps which had returned to the game after a certain period of absence). You can join a match by clicking on the event window (found on the left side of the screen), or use the game finder menu.
A small hostage rescue map. Counter-Terrorists can choose one of four available spawn locations, which constitutes for much more diverse rounds. The hostages are placed in a currently renovated lodge next to a lake which is taken over by the Terrorists at the beginning. Unfortunately, there is only one hostage rescue zone (shown on the screenshot). Multiple entry points allow CTs to approach the hostages and attack the Ts from any direction. The landform around the area is quite varied, including a small hill on the right side of the house. Aside from numerous sniping points, certain landforms enable us to use one of the bluffs to access the upper floors of some of the buildings.
Austria sees us enter a charming mountainous town with two separate bombsites. The map seems to be rather flat, but contains numerous buildings, interiors, balconies, narrow corridors and ceilings that offer a lot of ambush opportunities.
Another bomb defuse map. This time, we board a huge oil tanker. Extended amounts of containers, barrels, and other objects can be easily put to good use through ambushes or coordinated assaults.
The action takes place on a refinery that holds two bombsites. The map has been divided into two parts: outdoor and indoor, and contains numerous containers, barrels, and other obstacles, as well as a large number of rooms and corridors.
We are taken to a large amusement park. Our job is to plant/defuse the bomb. The map has a quite interesting setting - you'll find numerous corridors and obstacles, as well as a number of high rise locations.
The second hostage rescue map that sees us attempt to rescue a group of hostages in a large office. The freed hostages have to be escorted to the helipad located on the roof. The rooms are narrow and are connected to various corridors, forcing us to pay attention in order to avoid being killed.
An oil rig. Our job is to plant/defuse the bomb or eliminate the opposing team. The corridors are very narrow, and do not forgive any kind of mistake.