The most important building in the base is Construction Yard (CY). It can be created from Mobile Construction Vehicle (MCV). Thanks to it you can build other objects such as power stations, shipyards, barracks, etc. Mainly additional buildings are being built in the vicinity of the main factory, but from this rule there are few exceptions, connected with the fraction you are playing with;
There is possibility to raise smaller bases, dealing with e.g. exploiting additional sources of ore or the production of the concrete kind of individuals. Both a CY, and a special operations room can be an ovule of such small bases. The way of creating the operations room depends from fraction you are currently playing. Check the Advices about fraction, to learn about how each armies deal with creating small bases.
There is only one raw material in the game, you should worry about. It's an ore. You can find it in the special stations scattered on the map. When you will build Refinery near by, the special vehicle will be deliver ore from the station do refinery. There however ore is being exchanged for money to get new units, create buildings, do repairs, etc.
Another way of funding the war is to capture sources of crude oil. Just send a engineer to the shaft to enjoy the additional proceeds. In the Russian campaign, you can also find banks and stock exchange buildings. Interception of these institutions will also be credited to your treasury for big amount;
Use yours engineers to capture special buildings such as hospitals (they guarantee automatic curing infantry, anywhere it is), dry docks (automatic repair of the ships) or observation towers (they revealing the nearby environment);
That looks oil wells. Intercepting them allows for drawing additional earnings.
Hospital is specially recommended if you are using infantry.
Every mission is being accomplished in the cooperation with other commander. He is often fully responsible for completion some of the tasks. In the most cases, he's helping you in the realization of the mission. Very often he's defending enemy attack, while you must deal with leading the attack out. If your commander fails, you will need to do everything on your own. However remember that in such an accident, the gameplay may be different than in this guide;
The ally can take orders from you. One of the form of giving orders is using small command panel on the left upper edge of the screen. Thanks to him it is possible to order the ally attacking the concrete object, creating the force of impact and cleansing area determined by you, as well as carrying normal reconnaissance out. The second form of giving orders is using special flags in some missions. They serve for giving more detailed orders, e.g. focusing their attention on entire bases, occupying concrete buildings with exploiting engineers, etc.;
Flags can be very useful. If you know you can't handle with something, ask Ally for help.
Each fraction has special technologies, which allows to increase treasury, improve their units or take a hit on the enemy who will not be able to defend. Access to those powers can be obtained by the time. You can reduce this time (to receive faster next powers) by the continuing attacks on enemy units and buildings. Check the Special Powers chapters in each fraction to find out which powers you should unlock firstly.
Remember, that your units gain experience. After training or creating they don't how to fight yet. They will get the first level (shown with a single chevron appears in the energy bar) after destroying a few targets. Units became harder to eliminate and more deadly. They will get second level after finishing a few more enemies. Third (the last one) experience level is shown as a star. Units become the best of its kind and they can heal/repair themselves;
You can speed up the increase of the level of experience, through the continued attacking the enemy. Individual units will receive more experience for destroying the targets especially important. Example: A soldier with rocket launchers, who just got out of the barracks, will benefit immediately from the second or even third level of experience, if he will destroy enemy CY. Also keep in mind that the experience gets the soldier, whose shot definitively ends the existence of an enemy unit or building. So, if you will send a dozen soldiers with rocket launchers to the above-mentioned CY, the experience will benefit only those who will shoot last missile in the direction of the building.
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