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Command & Conquer 3: Kane's Wrath Game Guide & Walkthrough by gamepressure.com

Command & Conquer 3: Kane's Wrath Game Guide & Walkthrough

Table of Contents

Tacitus Interruptus | Act 2 C&C: KW Guide

Last update: 11 May 2016

Act 2 - Tacitus Interruptus

Tacitus is being transported by the MCV with GDI escort to the port - Tacitus Interruptus - Act 2 - Command & Conquer 3: Kanes Wrath - Game Guide and Walkthrough

Tacitus is being transported by the MCV with GDI escort to the port. Kane wants you to capture the precious cargo before it gets on the ship, so time is of the essence here.

You'll start off in the south-eastern corner of the map, with a small and undeveloped base. Apart from some basic buildings you'll get several units including Scorpion tanks, buggies and assault bikes. Despite how powerful your starting army may seem it's not wise to test the GDI escort with just them - they'll serve you better if you assign them to base defense.

1 - Damage ZOCOM MCV before it reaches docks

For starters you'll have to immobilize the vehicle as it approaches the port on the shortest route possible - the yellow arrow on the map.

GDI will stop the vehicle if it receives any damage so build an air tower and construct a single venom to attack the MCV. Corsairs should bring your unit down, but you should get at least one hit and MCV should deploy.

Destroying the Tiberium fields should initiate a chain reaction that should damage all nearby buildings. - Tacitus Interruptus - Act 2 - Command & Conquer 3: Kanes Wrath - Game Guide and Walkthrough
Destroying the Tiberium fields should initiate a chain reaction that should damage all nearby buildings.

Now's the time to focus on developing your base - again you should focus on your defenses. Create a line of shredders with some addition of Obelisks of Light. The units you received at the beginning of the mission should be enough to compliment the base defenses.

Two harvesters should exploit the Tiberium field in the south-east quite fast so you'll have to look for a new source of resources - capture the spike to the west and set some defenses around it as GDI will surely try to send some engineers to capture it. Few Venom helicopters should solve that problem.

You should also create another base near the second Tiberium field (marked with A), but you'll have to surround your new refinery with large set of turrets. The GDI will focus its attacks on your new base, so you'll probably need to sell some part of the turrets defending your original base.

1 - Use Tiberium Vein Detonation to destroy GDI Tiberium Fields

The base for your offence should be the construction of Tiberium Chemical Plant, which will grant you access to special missiles to destroy the Tiberium Veins. Test the missiles on the fields in the northern part of the map. This will not only complete your bonus objective, but also cut your enemies' funds.

During the MCV evac you should keep some units in the back, preferably the Venoms. - Tacitus Interruptus - Act 2 - Command & Conquer 3: Kanes Wrath - Game Guide and Walkthrough
During the MCV evac you should keep some units in the back, preferably the Venoms.

After destroying the Tiberium fields enemy attacks will lose their momentum. Create the Temple of Nod gaining access to nuclear weapons and start building up your army. Once you're ready sent your troops northward eliminating the enemies cowering in civil buildings.

You should start the assault on GDI base with the construction yard situated near the center Tiberium field (marked with B). Once the enemy's unable to build new buildings attack the power plants to the east and west, and then level the remaining structures.

2 - Capture ZOCOM Conyard

Once the GDI base's out of the way, create an saboteur and send him to capture the construction yard. The building will revert back to MCV and will come under your control.

3 - Escort ZOCOM MCV to Evac Zone.

Your last objective shouldn't be much of a problem - send the MCV to the evac zone located in the south-west corner of the map. Keep some of your troops nearby, as the Scrin will start attacking from the north and the might consider a lone MCV an easy pray.

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