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Sid Meier's Civilization V - Gods & Kings Game Guide by gamepressure.com

Sid Meier's Civilization V - Gods & Kings Game Guide

Table of Contents

Mongols | Scenarios cgk Guide

Last update: 11 May 2016

Attention! This scenario is only available if after clicking on the DLC option in the Menu you have a visible "Mongolia under Genghis Khan"

Genghis Khan - this name put fear amongst many. His empire had thousands of kilometres. Will you be able to satisfy the appetite for conquer, or surrender to your neighbours and forever be excluded from the pages of history?

Overall

You don't have a choice regarding the civilization in this scenario - Mongols - Scenarios - Sid Meiers Civilization V - Gods & Kings - Game Guide and Walkthrough

You don't have a choice regarding the civilization in this scenario. You will be the leader of the Mongols and will have to conquer at least four big civilizations around you in least than 100 turns. Higher difficulties raise the requirements.

There are lots of City-States to be conquered and additionally a couple civilizations with a few cities. Each plundered city gives you gold, culture and a free social policy, additional units and much more...

Players

You can play only as the Mongols.

Mongols - Mongolian Terror - Civilization oriented solely on conquering cities. They have great Mounted units for it. Bonus: +30% Combat Strength when attacking City-States units and the Cities themselves. Mounted units have +1 move. Special units: Keshik - (more moves and experience, can move after attacking), replaces the standard Knight and Chan - (moves faster and has more health), replaces the Great General.

Social Policies

You have access to the standard Policy trees. Four points are assigned to Honour from the very start.

You begin the game with one city (Karakorum), two Workers, one Keshik, one Chan and four Horsemen - Mongols - Scenarios - Sid Meiers Civilization V - Gods & Kings - Game Guide and Walkthrough

Gameplay strategy

You begin the game with one city (Karakorum), two Workers, one Keshik, one Chan and four Horsemen. It's worth to upgrade those you can to Keshiks. The technology tree is unlocked fully, but the game ends after 100 turns so you should focus on developing technology, instead focusing on conquering your neighbours. There a few civilizations waiting to be defeated, including China, Sayam, Indie and Japan.

Use the Mongols strong sides: they have a +30% attack bonus against City-States. They also have a great mounted unit - Keshik - capable of attacking a city and afterwards retreating from the range of its attacks.

This scenario is challenging even on lower difficulty levels. Its main focus is conquering new cities, the amount of which will increase fast and so will the dissatisfaction of the citizens, which will reach rock bottom after a while. When the happiness level drops below zero (a red number will appear on the bar at the top of the screen), the level at which your civilization grows will drop to 25% of its normal value. Apart from that, the conquered cities will still resist you, so you will have to wait quite a long time before building a Courthouse.

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