On this page of our Call of the Sea guide, you will find a description of the 5th stage of the game, Chapter 4 - Quite a Show. We have described here all the interactions that you have to perform to get to the mysterious cave and learn the rest of the story.
On this page, you will find only the guide for Chapter 3 - The Disappearance of Lady Shannon. To find solutions to secrets and riddles you need to look at separate pages of the guide:
- Journal entries;
- Wall paintings.
This chapter will begin in the next part of the island. This time it's clear and transparent. As you complete your tasks, you can admire the views and the surrounding vegetation.
You have to solve a few puzzles here. Their description can be found on a separate page of this guide.
- Power supply;
- Symbols in the temple;
Go forward all the time, you will pass many stone symbols and several antennas.
You will have to perform the first of the tasks at the very top of the mountain. You have to examine the murals and click on appropriate symbols to open the waterfall. We described the whole puzzle on a separate page of the guide - Murals.
The running waterfall will hit the wheel, which will allow you to restart the power.
After starting the waterfall, you only need to pull the appropriate levers. This is a very simple task that does not require a lot of time and effort. We described the whole puzzle on a separate page of the guide - Power supply.
Once the power's back on that part of the island, you have to go back to the starting area. Start by moving the lever in the tent, right next to the antennas.
Then climb under the ladders and try to run the last power supply. This, unfortunately, will end in a fall that can not be avoided.
The fall will take you to a strange place. In the desert, you have to keep moving forward. Norah's gonna feel bad, but she's gonna be okay.
There are no secrets or notes in the desert, but you can open the diary.
At this point, you can get an achievement!
When you open the log you will receive an achievement - Norahnomicon.
In the desert, all you'll see is a bed. If you examine them, Norah will start talking about her illness. No matter what, focus on the way ahead and keep moving forward.
At the end of the desert, the entire climate will change. Suddenly, there will be a huge amount of water around. Fish will begin to swim around the huge house, which you have to enter.
The ground floor is flooded. You don't have to worry about the air, though. Norah can breathe normally in there.
Your task is to reach the floor. Along the way, you can see all the souvenirs, documents and photographs. Hence, you can learn the history of the couple and delve into the emotions of Norah.
To get out of this strange vision, you have to play the music box. It is upstairs, in the chair next to the chess set.
The music box is a very important element. First, it often appears in the memories of the heroine. Secondly, thanks to it, you can get an achievement - you certainly know this from the guide!
Access to the temple
When you wake up from sleep, you must approach the microphone. Norah will sing, and that will open the way.
If there's anything else you want to check out, this is the last opportunity. Once inside the cave, there will be no way back.
In the cave, you can come across many wall paintings - all the paintings available in this chapter are described on a separate page of the guide.
When you reach the end of the cave, you will see a purple monolith. You need to enter its vicinity and click the available key. This will get you to the top - to the temple.
In the temple, there are two puzzles to solve - one will open up the way forward, and the other will allow you to get to the next chapter. We described both puzzles on separate pages of the guide:
- Symbols in the temple;
To finish this chapter, you just have to solve the puzzles and put your hand into the monolith. This way, you will move on to the next part of the game.