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Bioshock 2 Game Guide & Walkthrough by gamepressure.com

Bioshock 2 Game Guide & Walkthrough

Table of Contents

Tips - Plasmids - description bioshock2 Guide

During the game you can gain up to 8 Plasmid slots (with 11 different Plasmids available) - Tips - Plasmids - description - Tips - Bioshock 2 - Game Guide and Walkthrough

During the game you can gain up to 8 Plasmid slots (with 11 different Plasmids available).

If a given Plasmid is buyable, I've taken its first appearance in the Gatherer's Garden.

Bear in mind that Plasmids drastically change with each level.

PLASMID NAME

DESCRIPTION

LOCATION

[Cyclone Trap]

Creates a tornado that launches enemies into the air. Works only with the "smaller" foes.

Pauper's Drop

[Cyclone Trap 2]

The tornado can be charged with another plasmid. This way you can create a useful trap (various combinations).

Siren Alley

[Cyclone Trap 3]

You can place traps on walls and ceilings.

Dionysus Park

[Decoy]

Creates an illusion which lures enemies away from you.

Pauper's Drop

[Decoy 2]

The illusion damages back the attacker.

Fontaine Futuristics

[Decoy 3]

Your illusion not only returns damage but also cures you (proportionally to the damage received).

Fontaine Futuristics

[Electro Bolt]

Lightning useful for stopping machines, opening doors and stunning enemies.

Adonis Luxury Resort

[Electro Bolt 2]

A charged attack will stun the enemies standing nearby the target.

Pauper's Drop

[Electro Bolt 3]

You can fire as constant stream of electricity.

Fontaine Futuristics

[Incinerate!]

Useful for lightning up enemies, oil on the ground and melting ice.

Ryan Amusements

[Incinerate! 2]

Lets you charge the attack to let out a ball of flame, causing big damage to the enemy.

Siren Alley

[Incinerate! 3]

You can summon a constant stream of flame.

Fontaine Futuristics

[Insect Swarm]

Summons a swarm of insects that attacks and distracts a nearby enemy. Small, but constant damage.

Siren Alley

[Insect Swarm 2]

The swarm attacks a couple enemies at once.

Dionysus Park

[Insect Swarm 3]

An enemy killed by this Plasmid turns into a nest which attacks anyone who approaches it.

Fontaine Futuristics

[Scout]

Allows you to leave your body as a ghost. You can use Plasmids while in this form.

Siren Alley

[Scout 2]

Adds a possibility to hack machines while in ghost form.

Fontaine Futuristics

[Security Command]

Turns all nearby machine against the targeted enemy.

Siren Alley

[Security Command 2]

Charging the Plasmid summon a Security Bot. Maximally two at once.

Dionysus Park

[Security Command 3]

Upgrades the summoned Bots.

Fontaine Futuristics

[Summon Eleanor]

Summons an invincible Eleanor, who will help you fight for a quite long time. Uses lots of EVE.

Persephone Outer

[Telekinesis]

Allows you to pick up small objects and throw them.

The Atlantic Express

[Telekinesis 2]

You can pick up bigger objects and throw them with greater force.

Pauper's Drop

[Telekinesis 3]

You can pick up even live Splicers. Smaller enemies will learn to fly thanks to you.

Inner Persephone

[Hypnotize]

The targeted Splicer will attack the nearest enemy. If no one's around, he'll attack you.

Pauper's Drop

[Hypnotize 2]

Makes an enemy fight for you for a limited (but quite long) amount of time. The bigger enemies aren't vulnerable.

Siren Alley

[Hypnotize 3]

Works on the bigger enemies too. Unfortunately, the Big Sisters won't fall for this. A highly useful Plasmid.

Fontaine Futuristics

[Winter Blast]

Lets you freeze an enemy.

Pauper's Drop

[Winter Blast 2]

Your enemies are turned into an ice block. You can move it with Telekinesis. Freezes on touch.

Siren Alley

[Winter Blast 3]

You can shoot a constant stream of ice.

Fontaine Futuristics

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