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Bioshock 2 Game Guide & Walkthrough by gamepressure.com

Bioshock 2 Game Guide & Walkthrough

Table of Contents

Walkthrough - Siren Alley bioshock2 Guide

LEVEL DETAILS - Walkthrough - Siren Alley - Walkthrough - Bioshock 2 - Game Guide and Walkthrough

LEVEL DETAILS:

Audio Diaries: 20

Power to the People stations: 2

Little Sisters: 3

New weapon types: [Spear Gun]

New Plasmids: [Security Command], [Scout], [Incinerate! 2], [Winter Blast 2], [Hypnotize 2], [Cyclone Trap 2], [Insect Swarm]

New Tonics: [Handyman], [Proud Parent], [Hacker's Delight 2], [Cure All], [Vending Expert], [Electric Flesh], [EZ-Hack], [Medical Expert], [Security Evasion], [Walking Inferno]

1 - Walkthrough - Siren Alley - Walkthrough - Bioshock 2 - Game Guide and Walkthrough
01 - You wake up at the bottom of the ocean - Walkthrough - Siren Alley - Walkthrough - Bioshock 2 - Game Guide and Walkthrough

01 - You wake up at the bottom of the ocean. Follow the path south, looking for snails (on the ground, wall and inside a pipe) that will give you some ADAM.

02 - Turn the lever and wait for the water to be pumped out. After going through the door, pick up the Audio Diary from the wall to the left.

AUDIO DIARY: [A Silent God] - Simon Wales

03 - You have the chance to see a new Big Daddy type - Rumbler - in action. This one uses mini turrets (an alternative ammo type for your [Hack Tool] and fires rockets. Despite the fact that you can try to avoid his attacks and hack his turrets, it's worth to take advantage of the fact that this particular type is quite lousy at close combat. You shouldn't use more than one health pack by equipping the Drill enhanced with proper Tonics and keeping the Daddy at close distance. Take over the first out of three Little Sisters. There's a lot of proper bodies in the area, so choose ones that are easy to defend and use the turrets.

2 - Walkthrough - Siren Alley - Walkthrough - Bioshock 2 - Game Guide and Walkthrough
NOTICE: You will receive a gift for rescuing four girls - Walkthrough - Siren Alley - Walkthrough - Bioshock 2 - Game Guide and Walkthrough

NOTICE: You will receive a gift for rescuing four girls. By the nearest Gatherer's Garden you will find a teddy bear with the [Proud Parent] Tonic, 80 dollars and 80 ADAM.

3 - Walkthrough - Siren Alley - Walkthrough - Bioshock 2 - Game Guide and Walkthrough
04 - You will encounter Father Simon - Walkthrough - Siren Alley - Walkthrough - Bioshock 2 - Game Guide and Walkthrough

04 - You will encounter Father Simon. He will quickly flee upon seeing you. Go up the stairs to the upper floor.

05 - Jump through the hole to the room in the middle of the square. Pick up the [Handyman] Tonic and an Audio Diary. Use Incinerate on the ice to get some more items. Exit by hacking the control panel by the door.

AUDIO DIARY: [Misbehaving] - Eleanor Lamb

06 - Use incinerate in the toilet at the back - pick up the Audio Diary.

AUDIO DIARY: [The Rumbler] - Gil Alexander

You will find three rooms on the floor. Two are opened - the casino and a room in which you will be able to activate turrets, causing a small slaughter. Collect the Audio Diary.

AUDIO DIARY: [Plasmid Shipment] - Jamie Byass

4 - Walkthrough - Siren Alley - Walkthrough - Bioshock 2 - Game Guide and Walkthrough
Hack the lock visible through the window to get inside the room on the upper floor - Walkthrough - Siren Alley - Walkthrough - Bioshock 2 - Game Guide and Walkthrough

Hack the lock visible through the window to get inside the room on the upper floor. Jump through the hole in the floor, into a room with a Power to the People station inside. Don't buy any upgrades for now, as you will find a new weapon soon. Then you will be able to decide which upgrade suits you the most. Pick up the Audio Diary.

AUDIO DIARY: [Farther to Fall] - Augustus Sinclair

5 - Walkthrough - Siren Alley - Walkthrough - Bioshock 2 - Game Guide and Walkthrough
07 - Another present from Eleanor - the [Security Command] Plasmid - Walkthrough - Siren Alley - Walkthrough - Bioshock 2 - Game Guide and Walkthrough

07 - Another present from Eleanor - the [Security Command] Plasmid. Activate the security bot and take control of the camera and turret which will help you in the fight. Go upstairs only to find out that the door is locked (you have to approach it). There's an Audio Diary next to the code lock.

AUDIO DIARY: [Lamb's Salvation] - Simon Wales

08 - Before you can reach the marked spot, you will have to defeat a Brute Splicer.

NOTICE: If you spared Grace, you will receive a package containing some alternative ammo for your Hack Tool, Machine Gun and Shotgun.

Upon entering the room, you will find a new weapon - the [Spear Gun].

Now you can return to the Power to the People station and choose an upgrade - Walkthrough - Siren Alley - Walkthrough - Bioshock 2 - Game Guide and Walkthrough

Now you can return to the Power to the People station and choose an upgrade. It's worth mentioning that the Spear Gun not only effectively nails your enemies to walls, but you can also retrieve the ammo shot from it. Take the Audio Diary from the room to the right (you will find the second one marked on this floor later on, while searching Daniel's body... but he doesn't necessarily have to fall victim to you right here).

AUDIO DIARY: [Father Simon Wales] - Daniel Wales

On the upper floor, besides a turret and an ADAM-filled body, you will find another Audio Diary.

AUDIO DIARY: [Double Standard] - Dusky Donovan

 

6 - Walkthrough - Siren Alley - Walkthrough - Bioshock 2 - Game Guide and Walkthrough
09 - At the end of the stairs leading up, you will come across come trap spears - Walkthrough - Siren Alley - Walkthrough - Bioshock 2 - Game Guide and Walkthrough

09 - At the end of the stairs leading up, you will come across come trap spears. Neutralise them with Telekinesis (you can also pick up a body and throw it into the lines). There will be some agile Spider Splicers to take care of and a safe (you can get inside the room by using Electro Bolt on the lock). In one of the rooms you will see Daniel, who will run away through the hole in the floor.

AUDIO DIARY: [Wales an' Wales] - Daniel Wales

10 - In the dark room you will find a new Tonic - [Hacker's Delight 2] and two turrets. You will fight Daniel across the whole hotel and once he finally dies - pick up the Audio Diary from his body and return to the locked door. There's a Brute Splicer waiting for you at the exit.

AUDIO DIARY: [The Date is the Code] - Daniel Wales

7 - Walkthrough - Siren Alley - Walkthrough - Bioshock 2 - Game Guide and Walkthrough
11 - Upon using the discovered code - 1919 - it will get dark, the door will open a bit and Lamb will begin her speech - Walkthrough - Siren Alley - Walkthrough - Bioshock 2 - Game Guide and Walkthrough

11 - Upon using the discovered code - 1919 - it will get dark, the door will open a bit and Lamb will begin her speech. You will have to fight a large number of enemies (Spider Splicers and a Brute at the end). Check out the tube, in which you will find some mini turrets, among other items. It's worth to use them, as it won't be easy.

Once you survive and move on, search the whole floor. You should find two Diaries, a turret and a safe.

AUDIO DIARY: [Bury Her Memory] - Andrew Ryan

AUDIO DIARY: [Lamb's Operation] - Mark Meltzer

On the upper floor you won't find anything interesting besides a vent (and some rocket spears). Go down.

12 - There's an Audio Diary nearby the Gatherer's Garden.

AUDIO DIARY: [The Pair Bond Mechanism] - Gil Alexander

8 - Walkthrough - Siren Alley - Walkthrough - Bioshock 2 - Game Guide and Walkthrough
Enter the Green Groceries and look below the counter - Walkthrough - Siren Alley - Walkthrough - Bioshock 2 - Game Guide and Walkthrough

Enter the Green Groceries and look below the counter. Pressing the hidden switch will cause the secret door at the back to open.

9 - Walkthrough - Siren Alley - Walkthrough - Bioshock 2 - Game Guide and Walkthrough
You will encounter some normal enemies, a turret and a camera - Walkthrough - Siren Alley - Walkthrough - Bioshock 2 - Game Guide and Walkthrough

You will encounter some normal enemies, a turret and a camera. In the flooded basement you will find the [Cure All] Tonic and an Audio Diary.

AUDIO DIARY: [An Empty Niche] - Frank Fontaine

In the room upstairs, at the side of the desk you will find a button which reveals a safe hidden behind a painting.

10 - Walkthrough - Siren Alley - Walkthrough - Bioshock 2 - Game Guide and Walkthrough
13 - Take the [Vending Expert] Tonic, hanging from the string - Walkthrough - Siren Alley - Walkthrough - Bioshock 2 - Game Guide and Walkthrough

13 - Take the [Vending Expert] Tonic, hanging from the string. There's an Audio Diary at the end of the canal.

AUDIO DIARY: [The Requirements of Utopia] - Sofia Lamb

14 - Search the Orphanage to find Eleanor's Diary. Once you will want to exit, the door will close and you'll get attack by Spider Splicers. Afterwards a Brute will enter the room.

AUDIO DIARY: [My Name is Eleanor] - Eleanor Lamb

11 - Walkthrough - Siren Alley - Walkthrough - Bioshock 2 - Game Guide and Walkthrough
15 - Some Spider Splicers and an Audio Diary - Walkthrough - Siren Alley - Walkthrough - Bioshock 2 - Game Guide and Walkthrough

15 - Some Spider Splicers and an Audio Diary. Take the stairs up.

AUDIO DIARY: [Guidance of Lamb] - Simon Wales

16 - Hack the lock through the fence and the room will be opened. Inside there's an Audio Diary and a safe.

AUDIO DIARY: [Shackled to the Great Chain] - Sofia Lamb

17 - A Power to the People station, thanks to which you can upgrade your weapon, a safe and an Audio Diary.

AUDIO DIARY: [Therapy With Grace 2] - Sofia Lamb

12 - Walkthrough - Siren Alley - Walkthrough - Bioshock 2 - Game Guide and Walkthrough
There's a major fight here (don't forget to use the mini turrets), involving Spider Splicers, a Brute and Father Simon himself - Walkthrough - Siren Alley - Walkthrough - Bioshock 2 - Game Guide and Walkthrough

There's a major fight here (don't forget to use the mini turrets), involving Spider Splicers, a Brute and Father Simon himself. Search his body and go downstairs.

13 - Walkthrough - Siren Alley - Walkthrough - Bioshock 2 - Game Guide and Walkthrough
18 - Pick up an Audio Diary from the altar - Walkthrough - Siren Alley - Walkthrough - Bioshock 2 - Game Guide and Walkthrough

18 - Pick up an Audio Diary from the altar. Afterwards push the lever and water will start pouring inside. Don't worry however, despite the looks, drowning isn't an option here.

AUDIO DIARY: [The Creed of the Faithful] - Simon Wales

14 - Walkthrough - Siren Alley - Walkthrough - Bioshock 2 - Game Guide and Walkthrough
19 - You have passed by this room earlier, but the door was shut - Walkthrough - Siren Alley - Walkthrough - Bioshock 2 - Game Guide and Walkthrough

19 - You have passed by this room earlier, but the door was shut. However now it's open, so you can have a look around. Return through the flooded city to the beginning of the level, you'll probably only have to fight two or three times on your way.

20 - Use the lever and proceed to the next level.

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