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Bioshock Game Guide by gamepressure.com

Bioshock Game Guide

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Medical Pavillon (2) | Bioshock Walkthrough Bioshock guide, walkthrough

Last update: 04 February 2020

This page of the BioShock game guide contains the second part of the Medical Pavilion walkthrough. A controlled character can get new valuable tonics and plasmids including telekinesis and incinerate (allowing you to set fire to enemies), as well as a powerful gun. The medical pavilion has a mini-boss, Dr. Steinman. You can also have your first fight with a Big Daddy to catch his Little Sister.

06-crouch and go through a small opening into a small office. There you will find another plasmid-Incinerate!. Take it and use it on a nearby oil patch to eliminate all the Splicers at once.

1 - Medical Pavillon (2) | Bioshock Walkthrough - Walkthrough - Bioshock Game Guide
07-with the ability to set fire, you can melt the ice blocking the passage to the Twilight Fields - Medical Pavillon (2) | Bioshock Walkthrough - Walkthrough - Bioshock Game Guide

07-with the ability to set fire, you can melt the ice blocking the passage to the Twilight Fields. In the Western part, you will find a door protected by the code (0451). There's some ammunition inside. Move further South and cross the channel. There you will find the security expert tonic . When you return, you will be attacked by a Thuggish Splicer.

08-return to the main lobby and go down the stairs to the dental section. Use Incinerate! on ice blocking the passage. Here is one of the diaries.

Recording: "freezing pipes" - McDonagh

09-you will find a shotgun in the center of the room. Take it, and the light momentarily turns off and you have to repel the attack of a group of Splicers. At the entrance to Dandy Dental, you will find a recording.

Recording: Useless experiments - Tenenbaum - Medical Pavillon (2) | Bioshock Walkthrough - Walkthrough - Bioshock Game Guide

Recording: "Useless experiments" - Tenenbaum

10- inside Dandy Dental, you will see a room with a "tennis" decor. You will find another plasmid-telekinesis .

note: you currently only have 2 plasmid slots, so you need to temporarily discard one of the plasmids used so far. We recommend temporarily getting rid of Incinerate!. You use telekinesis in the following way: when you press and hold the LPM, the hero grabs any item you indicate. When you release the button, the hero shoots it with great force in the direction indicated by the sight. You can use this skill in combat, to destroy RPG turrets, and to solve some puzzles.

Recording: "testing telekinesis " - Suchong

2 - Medical Pavillon (2) | Bioshock Walkthrough - Walkthrough - Bioshock Game Guide
11-go to the Kure-All - Medical Pavillon (2) | Bioshock Walkthrough - Walkthrough - Bioshock Game Guide

11-go to the Kure-All. There is a rocket tower here that you can easily eliminate by intercepting its missiles with telekinesis and launching them back to it. Go ahead and explore the clinic.

Recording : "Enrage Trial" - Suchong

12-next to the recording, there is a small ventilation shaft-throw it away, then go to a hidden room. There is a very practical tonic: Wrench Jokey.

13-to get to the Painless Dental, you need to jump on the windowsill, knock it out, and then squat down to pass under the frame. It is good to neutralize the neighboring turret with Electro Bolt in advance (remember that its effect lasts only a few seconds!). There is one recording and a tonic here: speedy hacker.

Recording: "plasmids are the paint" - Suchong.

14-to get to Chompers Dental, you need to use telekinesis on the key that hangs on a hanger inside the room (stand by the window to the left of the entrance). In fact, you will find only a few ammo rounds and a safe with two first-aid kits.

15 - when you return to the top, use the Electro Bolt on the mechanism in the last, not yet explored, room . There you will find some equipment.

16-follow the corridor to the West.

17-a Nitro Splicer blocks your way - Medical Pavillon (2) | Bioshock Walkthrough - Walkthrough - Bioshock Game Guide

17-a Nitro Splicer blocks your way. As soon as the other Nitro starts throwing grenades at you from above, grab one of them with telekinesis and throw it at the debris blocking the door. Voila-the way is clear. Go on. Along the way, you will find another tonic-Static Discharge.

Recording: "symmetry" - Steinman

18-there is a safe with some inventory and a recording.

Recording: "Aphrodite Walking" - Steinman

19 - here you will encounter Dr. Steinman. He is quite resistant to shocks and can cause you some problems. The most effective way to deal with him is, in our opinion, the combination of Electro Bolt and a shotgun (shots fired at point-blank range at a paralyzed opponent). Try to hide a lot behind the elements of the environment, as Steinman is constantly firing from his rifle. When at the end of the battle he runs to the water, finish him off with Electro Bolt.

When you defeat the doctor, take the key from his body. Also search the body he was operating on when you arrived. You will find the recording.

Recording: "not what she wanted - Steinman

20 - when you return to the main lobby, Ryan will blow up one of the tunnels. Turn left and you will see a cutscene with a Little Sister. You will have to make a decision: save her or kill her. This choice is quite significant for the course of the game, and you should think about it. For more information, see the full of spoilers section of the guide titled Little Sisters and Big Daddies.

3 - Medical Pavillon (2) | Bioshock Walkthrough - Walkthrough - Bioshock Game Guide
No matter which option you choose, you will get some ADAM(160 for killing, 80 for saving the girl) - Medical Pavillon (2) | Bioshock Walkthrough - Walkthrough - Bioshock Game Guide

No matter which option you choose, you will get some ADAM(160 for killing, 80 for saving the girl). You can spend it in the nearby Gatherer's Garden. At this stage of the game, it's probably best to invest in upgrading health and EVE (the plasmid available here - Enrage - is hardly practical; you might consider buying tonics instead). There is a recording next to the machine.

Recording:" Gatherer's Vulnerability " - Steinman

21-on the way out of this level, you will meet another Little Sister, but this time protected by a Big Daddy. Since you have an infinite number of "lives" in the game, you should not give up fighting it - although at this stage you still have too weak a weapon to fight fairly. Your best bet is to take it with a shotgun (preferably with an electric shotgun).

As soon as you defeat daddy and collect ADAM from the Little Sister, you will complete this level. Head to the emergency exit where you were at the beginning of the level and use the switch located there again. Thus, you will disable the alarm and open a passage to Neptune's Bounty.

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