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BattleForge Game Guide by gamepressure.com

BattleForge Game Guide

Table of Contents

Cards list - Nature - part 6 | Cards list BattleForge Guide

Last update: 11 May 2016

Grove Spirit

Type: Creature

Rarity: Rare

Charges: 2

Orbs: 1 - Cards list - Nature - part 6 - Cards list - BattleForge - Game Guide and Walkthrough2 - Cards list - Nature - part 6 - Cards list - BattleForge - Game Guide and Walkthrough3 - Cards list - Nature - part 6 - Cards list - BattleForge - Game Guide and WalkthroughAttack: - - Cards list - Nature - part 6 - Cards list - BattleForge - Game Guide and Walkthrough

Attack: -

Power: 70

Defense: 1100

Weapon type: Special

Size: M

4 - Cards list - Nature - part 6 - Cards list - BattleForge - Game Guide and WalkthroughParalyzing Ray - unit casts a powerful ray, which paralizes a target enemy. Spell will be interrupted, if unit changes a target or gets knocked back. Lasts 10 seconds.

Description: a unit that heals very well, is cheap (even though you have to pay a bit for its ability) and can root other creatures - Cards list - Nature - part 6 - Cards list - BattleForge - Game Guide and WalkthroughHealing Song - activate to create a magical zone of 25 metres radius, in which your units will be healed for up to 860 every second, up to 4300 in total. The effect will be interrupted if unit gets knocked back. Otherwise it lasts until Grove Spirit receives different orders. Reusable after 30 seconds (Power Cost: 100).

Description: a unit that heals very well, is cheap (even though you have to pay a bit for its ability) and can root other creatures. Its biggest problem is the low number of life points, but if you ever need to defend yourself with four Orbs (though, most often you're the one attacking in such case), you can place it behind a wall.

Type: Creature - Cards list - Nature - part 6 - Cards list - BattleForge - Game Guide and Walkthrough

Colossus

Type: Creature

Rarity: Rare

Charges: 1

Orbs: 5 - Cards list - Nature - part 6 - Cards list - BattleForge - Game Guide and Walkthrough6 - Cards list - Nature - part 6 - Cards list - BattleForge - Game Guide and Walkthrough7 - Cards list - Nature - part 6 - Cards list - BattleForge - Game Guide and WalkthroughPower: 280 - Cards list - Nature - part 6 - Cards list - BattleForge - Game Guide and Walkthrough

Power: 280

Attack: 5820

Defense: 5000

Weapon type: XL

Size: XL

Description: A strong unit with very high attack, a lot of life points and a useful ability - Cards list - Nature - part 6 - Cards list - BattleForge - Game Guide and WalkthroughThunderous Roar - unit releases a blood chilling roar, that prevents enemies in 20 metres radius from using abilities for 10 seconds. Reusable after 30 seconds. (Power Cost: 10).

Description: A strong unit with very high attack, a lot of life points and a useful ability. It can be replaced with Grimvine, which costs a little less, can be used in splash decks and has Siege, allowing it to deal with any building very quickly.

Type: Creature - Cards list - Nature - part 6 - Cards list - BattleForge - Game Guide and Walkthrough

Grimvine

Type: Creature

Rarity: Uncommon

Charges: 1

Orbs: 8 - Cards list - Nature - part 6 - Cards list - BattleForge - Game Guide and Walkthrough9 - Cards list - Nature - part 6 - Cards list - BattleForge - Game Guide and Walkthrough10 - Cards list - Nature - part 6 - Cards list - BattleForge - Game Guide and WalkthroughPower: 260 - Cards list - Nature - part 6 - Cards list - BattleForge - Game Guide and Walkthrough

Power: 260

Attack: 5800

Defense: 5000

Weapon type: Special

Size: XL

11 - Cards list - Nature - part 6 - Cards list - BattleForge - Game Guide and WalkthroughStrangling Vines - binds enemies in 15 metres radius to the ground for 15 seconds, dealing 50 damage to each target every 2 seconds. The trapped units are not able to move but can use ranged attacks. Reusable after 30 seconds (Power Cost: 100).

Description: this unit has similiar statistics to Colossusa, but seems a bit better - Cards list - Nature - part 6 - Cards list - BattleForge - Game Guide and WalkthroughSiege - unit deals 50% more damage to structures.

Description: this unit has similiar statistics to Colossusa, but seems a bit better. Grimvine's Siege ability can be useful when, for example, fighting an enemy with a Frost deck who hides behind defense structures - your giant won't have problems dealing with them. It also has an enemy stopping ability, that also deals (a little, but still) damage. It's useful - as the 4th Orb unit - mainly in PvE. Also viable for mixed decks.

Type: Creature - Cards list - Nature - part 6 - Cards list - BattleForge - Game Guide and Walkthrough

Spore Launcher

Type: Creature

Rarity: Uncommon

Charges: 1

Orbs: 12 - Cards list - Nature - part 6 - Cards list - BattleForge - Game Guide and Walkthrough13 - Cards list - Nature - part 6 - Cards list - BattleForge - Game Guide and Walkthrough14 - Cards list - Nature - part 6 - Cards list - BattleForge - Game Guide and WalkthroughPower: 260 - Cards list - Nature - part 6 - Cards list - BattleForge - Game Guide and Walkthrough

Power: 260

Attack: 1200

Defense: 6500

Weapon type: Special

Size: XL

15 - Cards list - Nature - part 6 - Cards list - BattleForge - Game Guide and WalkthroughRoot - unit can't move and gains:

16 - Cards list - Nature - part 6 - Cards list - BattleForge - Game Guide and WalkthroughExplosive Spores - every 3 seconds unit releases a giant spore, that deals 150 damage to enemies in 10 metres radius of its target, up to 225 in total. It has a long range - 50 metres. Knocks back small and medium units. Only affects ground targets.

17 - Cards list - Nature - part 6 - Cards list - BattleForge - Game Guide and WalkthroughLinked Fire - up to 5 units, connected by a net of roots support each other, allowing for stronger attacks.

Description: A better version of Razorleaf, useful in PvE when you have to defend and since that doesnt happen too often, this card is rarely found in green decks - Cards list - Nature - part 6 - Cards list - BattleForge - Game Guide and WalkthroughSiege - unit deals 50% more damage against structures.

Description: A better version of Razorleaf, useful in PvE when you have to defend and since that doesn't happen too often, this card is rarely found in green decks. Considering that at the cost of lower damage it only has slightly more life points than Colossus or Grimvine and costs as much as the latter - if only you can deal with the cooldown, it's better to choose one of the giants.

Type: Creature - Cards list - Nature - part 6 - Cards list - BattleForge - Game Guide and Walkthrough

Giant Wyrm

Type: Creature

Rarity: Common

Charges: 1

Orbs: 18 - Cards list - Nature - part 6 - Cards list - BattleForge - Game Guide and Walkthrough19 - Cards list - Nature - part 6 - Cards list - BattleForge - Game Guide and Walkthrough20 - Cards list - Nature - part 6 - Cards list - BattleForge - Game Guide and WalkthroughPower: 300 - Cards list - Nature - part 6 - Cards list - BattleForge - Game Guide and Walkthrough

Power: 300

Attack: 4000

Defense: 3530

Weapon type: L

Size: XL

Description: A flying units, thats why its useful in scenarios, when you have a lot of Power - Cards list - Nature - part 6 - Cards list - BattleForge - Game Guide and WalkthroughCorrosive Breath - every 3 seconds unit exhales a corrosive cloud dealing 480 damage to enemies in 10 metres radius of its target, up to 720 in total. Knocks back small and medium units.

Description: A flying units, that's why it's useful in scenarios, when you have a lot of Power. In PvP its cost is too much, unfortunately and Giant Wyrm does not compensate for this with any additional ability.

Type: Spell - Cards list - Nature - part 6 - Cards list - BattleForge - Game Guide and Walkthrough

Regrowth

Type: Spell

Rarity: Common

Charges: 3

Orbs: 21 - Cards list - Nature - part 6 - Cards list - BattleForge - Game Guide and Walkthrough22 - Cards list - Nature - part 6 - Cards list - BattleForge - Game Guide and Walkthrough23 - Cards list - Nature - part 6 - Cards list - BattleForge - Game Guide and WalkthroughPower: 150 - Cards list - Nature - part 6 - Cards list - BattleForge - Game Guide and Walkthrough

Power: 150

Emerald Blessing - instantly regenerates the player's units in 25 metres radius up to 1700 life points in total. Additionally, it creates an aura in which units regenerate 3% of their life every second, up to 4200 points in total. Lasts 30 seconds. Reusable after 10 seconds.

Description: For a relatively low Power cost you can buff your army siginifcantly. Thanks to the fact that it only requires one Orb, it can be used in splash decks. You should cast it on an area of a longer battle to use it to its fullest.

Type: Spell - Cards list - Nature - part 6 - Cards list - BattleForge - Game Guide and Walkthrough

Mind Control

Type: Spell

Rarity: Rare

Charges: 1

Orbs: 24 - Cards list - Nature - part 6 - Cards list - BattleForge - Game Guide and Walkthrough25 - Cards list - Nature - part 6 - Cards list - BattleForge - Game Guide and Walkthrough26 - Cards list - Nature - part 6 - Cards list - BattleForge - Game Guide and WalkthroughPower: 350 - Cards list - Nature - part 6 - Cards list - BattleForge - Game Guide and Walkthrough

Power: 350

Infinite Domination - gives you a permanent control over enemy's unit that requires 4 Orbs and costs up to 300 Power. Reusable after 30 seconds.

Description: The cost is high, but thanks to the spell, the enemy loses a creature they could have spent even 300 Power on, and you tak control of it. In practice, it's not used in PvP where you summon cheaper units to quickly destroy the enemy. Mind Control shines in PvE scenarios, in which you can significantly weaken the opposing army and gain a powerful creature before the main fight, thanks to this spell.

Type: Spell - Cards list - Nature - part 6 - Cards list - BattleForge - Game Guide and Walkthrough

Noxious Cloud

Type: Spell

Rarity: Uncommon

Charges: 2

Orbs: 27 - Cards list - Nature - part 6 - Cards list - BattleForge - Game Guide and Walkthrough28 - Cards list - Nature - part 6 - Cards list - BattleForge - Game Guide and Walkthrough29 - Cards list - Nature - part 6 - Cards list - BattleForge - Game Guide and WalkthroughPower: 290 - Cards list - Nature - part 6 - Cards list - BattleForge - Game Guide and Walkthrough

Power: 290

Intoxication - creates a cloud that poisons all enemies in 25 metres radius, initially dealing 10 damage each second. The longer units are exposed to the poison the more damage they<br>will take. The poisoning wears of slowly after the cloud fades. Lasts 30 seconds. Reusable after 20 seconds.

Description: As in many other cases, Noxious Cloud is only useful in PvE. A good player will leave the cloud's area immediately, causing their units to only take 10 damage each second. Considering the cost of this spell and the fact that it's only available at the 4th Orb, this is definitely not enough.

Type: Structure - Cards list - Nature - part 6 - Cards list - BattleForge - Game Guide and Walkthrough

Lifestream

Type: Structure

Rarity: Rare

Charges: 1

Orbs: 30 - Cards list - Nature - part 6 - Cards list - BattleForge - Game Guide and Walkthrough31 - Cards list - Nature - part 6 - Cards list - BattleForge - Game Guide and Walkthrough32 - Cards list - Nature - part 6 - Cards list - BattleForge - Game Guide and WalkthroughPower: 250 - Cards list - Nature - part 6 - Cards list - BattleForge - Game Guide and Walkthrough

Power: 250

Defense: 5500

Description: It only rarely happens that the enemy can threaten you in any way when you get to the 4th Orb in PvP - Cards list - Nature - part 6 - Cards list - BattleForge - Game Guide and WalkthroughLife Link - activate to reduce damage dealt to player's units in a target area of 25 metres radius within a 200 metres range. These units receive only 30% damage all the rest being transfered to Lifestrem. Lasts 30 seconds. Can't be used for 30 seconds after building the structure. Reusable after 30 seconds.

Description: It only rarely happens that the enemy can threaten you in any way when you get to the 4th Orb in PvP. That's why you just summon powerful units quickly (in the Nature deck it's Grimvine or Colossus) and finish the opponent off. Lifestream, like most of the 4th Orb buildings, is only useful in PvE. It supports player's units strongly, and heals them as well, making them practically unkillable.

Type: Creature - Cards list - Nature - part 6 - Cards list - BattleForge - Game Guide and Walkthrough

Primeval Watcher

Type: Creature

Rarity: Ultra Rare

Charges: 1

Orbs: 33 - Cards list - Nature - part 6 - Cards list - BattleForge - Game Guide and Walkthrough34 - Cards list - Nature - part 6 - Cards list - BattleForge - Game Guide and Walkthrough35 - Cards list - Nature - part 6 - Cards list - BattleForge - Game Guide and WalkthroughPower: 260 - Cards list - Nature - part 6 - Cards list - BattleForge - Game Guide and Walkthrough

Power: 260

Attack: 4300

Defense: 3650

Weapon type: Special

Size: XL

36 - Cards list - Nature - part 6 - Cards list - BattleForge - Game Guide and WalkthroughGaze of the Watcher - every 3 seconds unit shoots an energy ray, that jumps from one enemy to another. It deals 180 damage to the first target, while the following targets will receive continuously less damage.

Description: A weaker unit than Grimvine that costs as much - Cards list - Nature - part 6 - Cards list - BattleForge - Game Guide and WalkthroughStasis Field - activate to paralize enemies in 25 metres radius for 10 seconds. When the effect wears off, the targets are immune to paralysis for some time. Reusable after 10 seconds (Power Cost: 50).

Description: A weaker unit than Grimvine that costs as much. It has an ability to paralyze, but the mentioned giant can entagnle enemies in its roots, while also having Siege. It's not difficult to pick the better card.

37 - Cards list - Nature - part 6 - Cards list - BattleForge - Game Guide and Walkthrough
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