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BattleForge Game Guide by gamepressure.com

BattleForge Game Guide

Table of Contents

Cards list - Nature - part 4 | Cards list BattleForge Guide

Last update: 11 May 2016

Power Parasite

Type: Creature

Rarity: Uncommon

Charges: 3

Orbs: 1 - Cards list - Nature - part 4 - Cards list - BattleForge - Game Guide and WalkthroughPower: 90 - Cards list - Nature - part 4 - Cards list - BattleForge - Game Guide and Walkthrough

Power: 90

Attack: 520

Defense: 300

Weapon type: S

Size: M

2 - Cards list - Nature - part 4 - Cards list - BattleForge - Game Guide and WalkthroughPower Shock - every 2 seconds unit shoots a ball of energy, dealing 41 damage to enemies in 8 metres radius of its target, up to 62 in total. Can only attack units (not stuctures).

Description: A good player wont allow Power Parasite to suck the Power off more than once, most of the time, for example by building a turret, that this creature cant attack - Cards list - Nature - part 4 - Cards list - BattleForge - Game Guide and WalkthroughPower Drain - activate to suck off 30 Power from a Power Well and add it to your pool. Reusable after 30 seconds.

Description: A good player won't allow Power Parasite to suck the Power off more than once, most of the time, for example by building a turret, that this creature can't attack. Considering that it only steals 30 Power at one time and it costs 90, this is not a very good deal.

Type: Structure - Cards list - Nature - part 4 - Cards list - BattleForge - Game Guide and Walkthrough

Healing Well

Type: Structure

Rarity: Uncommon

Charges: 3

Orbs: 3 - Cards list - Nature - part 4 - Cards list - BattleForge - Game Guide and WalkthroughPower: 60 - Cards list - Nature - part 4 - Cards list - BattleForge - Game Guide and Walkthrough

Power: 60

Defense: 950

Description: If you can manage to build it on a battlefield (it can be made easier thanks to, for example, Curse of Oink), Healing Well can really affect the tide of a battle - Cards list - Nature - part 4 - Cards list - BattleForge - Game Guide and WalkthroughWater of Life - player's units in 25 metres radius will be healed for up to 220 life points each second. The initial healing capability is 3000, the building needs some time to regenerate it after it exhausts. The effect can't be blocked by any abilities.

Description: If you can manage to build it on a battlefield (it can be made easier thanks to, for example, Curse of Oink), Healing Well can really affect the tide of a battle. It has a very good effect for its price of 60 Power.

Type: Spell - Cards list - Nature - part 4 - Cards list - BattleForge - Game Guide and Walkthrough

Parasite

Type: Spell

Rarity: Rare

Charges: 3

Orbs: 4 - Cards list - Nature - part 4 - Cards list - BattleForge - Game Guide and WalkthroughPower: 100 - Cards list - Nature - part 4 - Cards list - BattleForge - Game Guide and Walkthrough

Power: 100

Epidemic - infects the enemy with a parasite, that deals 60 damage every second. After 10 seconds, the parasite moves to another target available in 15 metres radius. Can deal damage to as much as four units. Parasite disappears if there are no targets in vicinity. Reusable after 20 seconds.

Description: It's rather expensive, considering that it won't do much on its own, since the enemy, realisisng that you've cast Parasite, will move the infected unit away from the others. It works better combined with rooting spells like Ensnaring Roots or Coldsnap (in a splash deck).

Type: Structure - Cards list - Nature - part 4 - Cards list - BattleForge - Game Guide and Walkthrough

Shrine of Memory

Type: Structure

Rarity: Rare

Charges: 1

Orbs: 5 - Cards list - Nature - part 4 - Cards list - BattleForge - Game Guide and WalkthroughPower: 100 - Cards list - Nature - part 4 - Cards list - BattleForge - Game Guide and Walkthrough

Power: 100

Defense: 1800

Description: It can be useful in PvE because at the second orb you probablu wont have too much Power and the Void pool is quite big - Cards list - Nature - part 4 - Cards list - BattleForge - Game Guide and WalkthroughEchoes of the Past - activate to regain Power from the Void faster by 100% for 30 seconds. Can't be used for 60 seconds after building the structure. Reusable after 60 seconds.

Description: It can be useful in PvE because at the second orb you probablu won't have too much Power and the Void pool is quite big. In PvP the cost won't return to you soon, and besides, the building has a minute cooldown after construction, which makes it rather useless in a player on player battle.

Type: Creature - Cards list - Nature - part 4 - Cards list - BattleForge - Game Guide and Walkthrough

Drones

Type: Creature

Rarity: Common

Charges: 4x4

Orbs: 6 - Cards list - Nature - part 4 - Cards list - BattleForge - Game Guide and Walkthrough7 - Cards list - Nature - part 4 - Cards list - BattleForge - Game Guide and WalkthroughPower: 120 - Cards list - Nature - part 4 - Cards list - BattleForge - Game Guide and Walkthrough

Power: 120

Attack: 1560

Defense: 1800

Weapon type: L

Size: M

8 - Cards list - Nature - part 4 - Cards list - BattleForge - Game Guide and WalkthroughTunneling - activate to teleport unit to a tunnel's exit. Reusable after 30 seconds.

Description: Tunneling is so underdeveloped (only a couple units use it), that constructing a Tunnel just for Drones to use, doesnt pay off - Cards list - Nature - part 4 - Cards list - BattleForge - Game Guide and WalkthroughSwift - unit moves at high speed

Description: Tunneling is so underdeveloped (only a couple units use it), that constructing a Tunnel just for Drones to use, doesn't pay off. This unit costs 120 Power, for this price, Fathom Lord seems a better choice.

Type: Creature - Cards list - Nature - part 4 - Cards list - BattleForge - Game Guide and Walkthrough

Fathom Lord

Type: Creature

Rarity: Rare

Charges: 2

Orbs: 9 - Cards list - Nature - part 4 - Cards list - BattleForge - Game Guide and Walkthrough10 - Cards list - Nature - part 4 - Cards list - BattleForge - Game Guide and WalkthroughPower: 120 - Cards list - Nature - part 4 - Cards list - BattleForge - Game Guide and Walkthrough

Power: 120

Attack: 2100

Defense: 1800

Weapon type: XL

Size: L

Description: It doesnt have Swift, like Drones do, but it deals much more damage and can paralyze enemy units, which can be really useful when fighting strong foes - Cards list - Nature - part 4 - Cards list - BattleForge - Game Guide and WalkthroughParalyze - activate to paralyze a target enemy for 15 seconds. After the effect wears off, the target is immune to paralyze for some time. Reusable after 20 seconds (Power Cost: 35).

Description: It doesn't have Swift, like Drones do, but it deals much more damage and can paralyze enemy units, which can be really useful when fighting strong foes. Worth a place in a deck.

Type: Creature - Cards list - Nature - part 4 - Cards list - BattleForge - Game Guide and Walkthrough

Razorleaf

Type: Creature

Rarity: Rare

Charges: 1

Orbs: 11 - Cards list - Nature - part 4 - Cards list - BattleForge - Game Guide and Walkthrough12 - Cards list - Nature - part 4 - Cards list - BattleForge - Game Guide and WalkthroughPower: 260 - Cards list - Nature - part 4 - Cards list - BattleForge - Game Guide and Walkthrough

Power: 260

Attack: 300

Defense: 2760

Weapon type: L

Size: XL

13 - Cards list - Nature - part 4 - Cards list - BattleForge - Game Guide and WalkthroughRoot - unit can't move and gains:

14 - Cards list - Nature - part 4 - Cards list - BattleForge - Game Guide and WalkthroughRain of Razorleaves - every 5 seconds unit releases a volley of sharp leavesi, dealing 50 damage to enemies in 5 metres radius of its target, up to 70 in total. It has a long range - 50 metres.

Description: A very good unit, with a little initial damage outpot, but some great options iafter changing modes - Cards list - Nature - part 4 - Cards list - BattleForge - Game Guide and WalkthroughLinked Fire - up to 7 units linked together, by a net of roots, support each other allowing for stronger attacks.

Description: A very good unit, with a little initial damage outpot, but some great options iafter changing modes. Razorleaf has a bigger range than defense towers and can destroy them, while not getting itself hurt. It has very much health so, when supported by. Shamans and healing spells - it's difficult to vanquish. An additional ability is a mutual support of a group of creatures but it's mostly useful in PvE - you rarely gain so much Power in PvP to summon a bigger number of them.

Type: Structure - Cards list - Nature - part 4 - Cards list - BattleForge - Game Guide and Walkthrough

Healing Gardens

Type: Structure

Rarity: Uncommon

Charges: 2

Orbs: 15 - Cards list - Nature - part 4 - Cards list - BattleForge - Game Guide and Walkthrough16 - Cards list - Nature - part 4 - Cards list - BattleForge - Game Guide and WalkthroughPower: 120 - Cards list - Nature - part 4 - Cards list - BattleForge - Game Guide and Walkthrough

Power: 120

Defense: 2100

17 - Cards list - Nature - part 4 - Cards list - BattleForge - Game Guide and WalkthroughRitual of Recovery - every unit in the game benefits 85% from healing spells and abilities for 30 seconds. Can't be used for 60 seconds after building the structure. Reusable after 60 seconds.

Description: To be used in PvE, when you have a surplus of Power - Cards list - Nature - part 4 - Cards list - BattleForge - Game Guide and WalkthroughAura of Recovery - player's units in 20 metres radius will regenerate 2% of theri maximu health level 2 seconds. Can't be blocked by any abilities.

Description: To be used in PvE, when you have a surplus of Power. In PvP, Healing Well is a better choice since it's 60 Power cheaper.

18 - Cards list - Nature - part 4 - Cards list - BattleForge - Game Guide and Walkthrough
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