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BattleForge Game Guide by gamepressure.com

BattleForge Game Guide

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Interface - Battle interface | Interface BattleForge Guide

Last update: 11 May 2016

Interface in BattleForge is really practical once you get used to it. Nevertheless the sheer number of buttons can overwhelm at first. Below you will find descriptions of it's elements along with some general game information.

Battle interface

The framed parts are described below - Interface - Battle interface - Interface - BattleForge - Game Guide and Walkthrough

The framed parts are described below:

This panel allows us to group units - Interface - Battle interface - Interface - BattleForge - Game Guide and Walkthrough

This panel allows us to group units. We can give orders to particular groups.

1 - selects all the units on the battlefield. You should be careful with this tool because if you order your troops to move, all of them will do so, including those left to guard some place;

2 - a click on a number selects a corresponding group;

3 - a click on a plus symbol creates a new group or joins already existing groups.

1 - Description of current mission objectives (in PvE) - Interface - Battle interface - Interface - BattleForge - Game Guide and Walkthrough

1 - Description of current mission objectives (in PvE). In PvP skirmishes the time remaining until the end of the match is displayed here;

2 - the number of unit points you have used (one unit is not equal to one point, the number of points depends on the unit's size) - when you reach the limit of 120 points, you can't summon any more troops, unless you kill some you already own;

3 - Power pool. The number shows how much of Power needed to summon units you have;

4 - The Void. The number inside the skull indicates the amount of Power in the Void (look: dictionary) and the arrow shows how much Power you receive every two seconds;

5 - the number inside the Power Well image tells you how much Power your Power Wells can produce, before they run dry. The arrow shows how much Power the Wells give you every two seconds (one such structure equals one point per two seconds);

6 - the mini-map with marked scenario objectives;

7 - the amount and kind of owned Orbs - in this case the player has two Fire Orbs;

8 - click on this button and on a building to begin it's repair. It doesn't require any kind of "builder", but you have to have a unit near the structure to initiate it's repair. The same can be achieved by clicking on a building and then on the appearing hammer icon;

9 - messages for other player. After clicking you can choose one of the messages ("Beware!", "Defend this place", "Attack here" etc.), than, you have to click on a place you want to indicate;

10 - takes you to a place indicate in the last message (see above);

11 - double-click kills your selecetd units;

12 - a picture of a selected unit with the current attack value and number o hit points (considering all the auras). If the creature is under the effect of spell (like a disease, being slowed down) it is indicated in the bottom - left corner above the attack value;

13 - stops the unit;

14 - orders the unit to remain in place (it doesn't attack an enemy if not ordered to);

15 - after clicking on this button and on an enemy you initiate attack. You can achieve the same by right-clicking on an enemy unit.

1 - a card you can play (all the requirements are fulfilled) - Interface - Battle interface - Interface - BattleForge - Game Guide and Walkthrough

1 - a card you can play (all the requirements are fulfilled). The number in the bottom - left corner (charge) tells you how many times you can use the card before a cooldown (see: dictionary);

2 - a card you can't play because you don't have enough Orbs;

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