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Batman: The Telltale Games Series Game Guide by gamepressure.com

Batman: The Telltale Games Series Game Guide

Table of Contents

Chapter 4 - World's Greatest Detective | Walkthrough Batman: The Telltale Series Guide

Last update: 26 September 2016

After you enter the residence, you can notice that a squad of policemen investigate it and seize documents. Very quickly, Jim Gordon arrives to the scene.

4.1 Gathering evidence

Gordon shows you the warrant, assuring that the whole situation is not aimed at you, but the situation must be cleared up - Chapter 4 - Worlds Greatest Detective | Walkthrough - Episode 1: Realm of Shadows - Batman: The Telltale Games Series Game Guide

Gordon shows you the warrant, assuring that the whole situation is not aimed at you, but the situation must be cleared up.

Dialogue options:

You're making a mistake.

Go ahead, do your job.

I didn't do anything.

...

In the further part of the conversation, Gordon informs you that they are interested in every document concerning the company.

Dialogue options:

Who authorized this?

What do you expect to find?

And if I refuse?

...

It turns out that the search warrant was issued by the current mayor.

Dialogue options:

And you do what he says.

I'm friends with the D.A.

Mayor Hill's corrupt.

...

At the end of the conversation, Gordon expresses his trust in Dent and hopes that the secured evidence won't incriminate you.

In the meantime, one of the officers knocks over a frame with a photo to the ground.

Once you pick it up, it turns out that this is the photo of a young Bruce with his parents - Chapter 4 - Worlds Greatest Detective | Walkthrough - Episode 1: Realm of Shadows - Batman: The Telltale Games Series Game Guide

Once you pick it up, it turns out that this is the photo of a young Bruce with his parents. In the further part, you watch a scene of Wayne's death, which Bruce recalls from his memory. The scene is interrupted by the arrival of Vicki Vale.

4.2 Fodder for the media

At the beginning, Vicki says that she is sorry if she had interrupted you.

Dialogue options:

I'm busy right now.

No problem at all.

You keep showing up uninvited.

...

Vicki says that she wants to help you in clearing your family's name.

Dialogue options:

I appreciate this.

Stay out of this.

What's your angle?

...

The woman informs you that the situation is based on an anonymous denunciation, which is not an irrefutable evidence. The media had taken up the subject, because not every day you can have a scandal involving the Wayne's family.

Dialogue options - Chapter 4 - Worlds Greatest Detective | Walkthrough - Episode 1: Realm of Shadows - Batman: The Telltale Games Series Game Guide

Dialogue options:

It's media frenzy.

This is politically motivated.

Falcone is behind this.

...

Vicki suggests that you should speak on the matter yourself.

[Important Choice]

[Give Quote]

[Refuse]

If you don't agree, Vicki will leave the residence.

If you do agree, an additional dialogue option will appear:

Dialogue options:

The story is pure fiction.

Justice will be served.

My family is innocent.

...

Regardless of your decision, Vicki will remember that. Once she recorded the comment, she will leave the residence.

Alfred hints that Harvey, as the district attorney, should have known earlier that the residence will be searched through. You have to meet with him and clear this up.

4.3 Selina

The action moves to Cafe Triste, where you find Harvey. You hand him the warrant, and wait for his reaction.

Dialogue options:

Someone's after me.

Harvey will remember this.

You don't know!?

 

You need to fix this.

 

...

 

Regardless of your answer, Harvey asks you to calm down and speak to him. He is surprised that the mayor has given the warrant, and assures you that he didn't know.

Dialogue options - Chapter 4 - Worlds Greatest Detective | Walkthrough - Episode 1: Realm of Shadows - Batman: The Telltale Games Series Game Guide

Dialogue options:

Enough excuses.

You owe me.

He blindsided both of us.

...

Harvey promises that he will help you straighten this out. At the same time, he is trying to find a reason, why the mayor would want to destroy your family.

Dialogue options:

It's Falcone.

It's politics.

I intend to find out.

...

No matter the answer, Dent will disclose that you can't openly engage in the subject, because it can worsen Bruce's image and hurt the election campaign.

Dialogue options:

I'll do it myself.

Harvey will remember this.

We stick together.

Harvey will remember this.

Just keep your distance.

Harvey will remember this.

...

 

It turns out that Harvey was waiting for somebody. A woman appears that Bruce instantly recognizes because the bruising under her eye. Selina is the Catwoman. To make things worse, Selina notices the scratch on Bruce's cheek, and quickly realizes that he is the Batman.

Dialogue options:

I'm Bruce Wayne.

I think we've met.

Harvey hasn't mentioned you.

...

Harvey informs you, that the woman is new in town.

Dialogue options - Chapter 4 - Worlds Greatest Detective | Walkthrough - Episode 1: Realm of Shadows - Batman: The Telltale Games Series Game Guide

Dialogue options:

What happened to your eye?

What brings you to town?

Meet anyone interesting?

...

If you ask her about her eye, she will respond that she was assaulted and lost something important.

Dialogue options:

Did you see the guy?

Didn't the police help?

What did you lose?

...

Selina discloses that her client is going to be furious when he learns that she lost the item that she was supposed to give to him. She states that in her work, people often become furious when something doesn't go their way.

Dialogue options:

They'll understand.

What is it you do?

You'll find another client.

...

Selina broaches the subject of the press conference and Bruce's trouble. Harvey takes his phone and calls his people to investigate the situation. You are left alone with the Catwoman.

The woman implies that the real identity of Batman would interest a lot of people.

Dialogue options:

Don't make a scene.

You're with Harvey?

Sorry about the eye.

...

Regardless of your answer, the woman is interested in the motives that guide you in the fight against evil.

Dialogue options:

I have my reasons.

Selina will remember that.

I'm the good guy.

Selina will remember that.

No excuses.

Selina will remember that.

...

 

In the further part of the conversation, Selina will remind you that you have something that belongs to her, and she wants it back.

Dialogue options:

Who hired you?

Sounds important.

You have something of mine.

...

Choosing any of the answers doesn't have any significance for the story. Selina will imply that if she doesn't bring the disc in time, she will be in serious trouble, and then she will take you with her.

Dialogue options:

No I don't.

Selina will remember that.

I can help you.

Selina will remember that.

You don't need me.

Selina will remember that.

...

 

Regardless of the answer, a quarrel ensues. You demand that Selina give you the address that she was supposed to bring the stolen item.

Dialogue options:

Please, Selina.

You need to trust me.

Don't piss me off.

...

By choosing any of the above answers, you make the woman write the address of the delivery. When Harvey arrives, you explain to him that you are in a rush, and quickly go your way.

4.4 Investigation

The next section of the chapter relies heavily on investigating individual components, and assembling them in a coherent whole. You will need a keyboard for most of the actions. As a default in such situations, you use W/A/S/D keys for movement.

Once you arrive to the coast, it turns out that it is suspiciously quiet. To investigate the situation, you have to get inside the warehouse.

 

[Action] To open the door, you have to press and hold the "W" button.[End of the action]

Note: In the further part of guide certain objects will be described, which are worth checking, and how to connect them to move the plot forward. For the obvious reasons, I won't describe the cause and effect relationship and the results of the investigation.

Once you regain control over the hero, you will see the above view - Chapter 4 - Worlds Greatest Detective | Walkthrough - Episode 1: Realm of Shadows - Batman: The Telltale Games Series Game Guide

Once you regain control over the hero, you will see the above view. Two elements have been marked on the screenshot: remains of a body and a chemical stain. Once you investigate the aforementioned elements, you need to connect them. The circles, which you can see on the picture, will change to squares.

Note: At once, you can connect only two elements. If you connected some objects earlier, they will be connected to the moment you point the cursor at them again, and click to remove the connection.

After watching a scene, which will result from the connection of the elements, you will see the above screen - Chapter 4 - Worlds Greatest Detective | Walkthrough - Episode 1: Realm of Shadows - Batman: The Telltale Games Series Game Guide

After watching a scene, which will result from the connection of the elements, you will see the above screen. You can start investigating objects right away. To avoid missing anything, go to the left edge of the screen, holding the "A" button.

You will find industrial palettes and a dead policeman there, but these objects won't play any major role in your investigation.

Now return to the entry point, the area which can be seen on the above screenshot. This time, proceed to the right edge of the screen.

Once you reach the required position, you should see the above view - Chapter 4 - Worlds Greatest Detective | Walkthrough - Episode 1: Realm of Shadows - Batman: The Telltale Games Series Game Guide

Once you reach the required position, you should see the above view. On the screenshot, some objects were marked that you should investigate. As you can see, markers do not appear from the beginning, because you need to approach some objects for the interaction to be possible.

White rose - A single interaction with an instant result

Dead mercenary - After the initial identification, there is a possibility of thorough investigation of the remains. The areas of interaction are the face of the mercenary and the pocket of his jacket, placed near the belt. Remember, that you have to move the cursor, in order for some elements to be interactive.

Dead policeman - Similarly to the previous situation, you will also have to deal with a multi-segmented interaction. After the initial identification, notice the head and hands. Along with the assessment of the head injuries, Bruce will attempt to remove the bullet from the officer's head. To target the bullet, use WASD buttons. When the device will find it, its end will flash in a red color. Click LMB and remove the bullet.

First connection.

Connect the hands of the policeman with the mercenarys head - Chapter 4 - Worlds Greatest Detective | Walkthrough - Episode 1: Realm of Shadows - Batman: The Telltale Games Series Game Guide

Connect the hands of the policeman with the mercenary's head. In any order.

Once you watch the scene, move to the left edge of the screen to the "exit"

Here, you will find two objects: a dead mercenary and door to the container - Chapter 4 - Worlds Greatest Detective | Walkthrough - Episode 1: Realm of Shadows - Batman: The Telltale Games Series Game Guide

Here, you will find two objects: a dead mercenary and door to the container.

Mercenary - single interaction

Door - Two options. Firstly, I suggest to investigate them, and then open. Inside the container, you can find a barrel fragment, which flew there at the moment of the explosion. You can create another connection.

Second connection.

Connect the barrel fragment with the head of the dead policeman (the above screenshot) - Chapter 4 - Worlds Greatest Detective | Walkthrough - Episode 1: Realm of Shadows - Batman: The Telltale Games Series Game Guide

Connect the barrel fragment with the head of the dead policeman (the above screenshot). Remember that in order to do that, you need to mark one of the objects, and by using "A" or "D" buttons, move to the other part of the warehouse.

Proceed to the central part of the warehouse.

By using the camera and the S button, you can notice tire marks near the chemical stain - Chapter 4 - Worlds Greatest Detective | Walkthrough - Episode 1: Realm of Shadows - Batman: The Telltale Games Series Game Guide

By using the camera and the "S" button, you can notice tire marks near the chemical stain. Those two elements are part of the third connection.

At this moment, the whole mystery is solved, and you can see the complete situation.

In the course of the investigation, you notice that there should be one more person here - Chapter 4 - Worlds Greatest Detective | Walkthrough - Episode 1: Realm of Shadows - Batman: The Telltale Games Series Game Guide

In the course of the investigation, you notice that there should be one more person here. Follow the hints and use the available interactions to reach the scaffolding. From here, you have two options. Check the above screenshot. You can move towards the ramp on the right side, but the left ramp (interaction marker can be seen on the screenshot) leads to the further part of the story.

When you reach the required place, launch the drone using the "E" button.

Take notice of the above screenshot - Chapter 4 - Worlds Greatest Detective | Walkthrough - Episode 1: Realm of Shadows - Batman: The Telltale Games Series Game Guide

Take notice of the above screenshot. You can investigate two objects (a cigarette and a handprint on the wall) or move to the right edge of the screen. You can find another marks, which will lead you to the further part of the chapter.

After finding a still living mercenary, you have to force him to explain the reasons for the ensuing situation.

Options:

You didn't do this alone.

[Punch him]

[Slam into wall]

Talk and I'll spare you.

Regardless of the chosen approach, the mercenary won't tell you anything. Following the lack of cooperation, you employ less sophisticated methods. You tie him and suspend him head down on the line.

Moreover, you grab a metal pipe. This sight causes the mercenary to scream that the rumors about you overusing force are true.

Dialogue options:

I'll make you talk.

Give me a reason to stop.

Time to live up to my reputation.

...

Regardless of what you say, you will have to use force.

At this point, you can choose the way to make the mercenary talk - Chapter 4 - Worlds Greatest Detective | Walkthrough - Episode 1: Realm of Shadows - Batman: The Telltale Games Series Game Guide

At this point, you can choose the way to make the mercenary talk. You can choose following elements:

Face - serious damage

Ribs - medium damage

Barrel - intimidate

In every case, the prisoner will tell the same, so if you want to avoid suspicions from the police, try to deal the least damage possible.

Once the prisoner confesses, you move forward with the interrogation. Click on his hand, and Batman will try to break it. As a result of pain, the mercenary will reveal further information, and swears that he doesn't know anything else. Here, you have two possibilities:

[IMPORTANT CHOICE]

Click on the hand - Batman will break it.

Use the RMB - Batman will leave the hand.

Regardless of your choice, you won't receive any additional information from him, so everything depends on what type of image do you want to project.

The interrogation will be interrupted by the arrival of the police. Here, you have a choice.

[Talk to Gordon]

[Disappear]

If you stay in the warehouse, you can give the acquired information to Gordon. Depending on how badly you injured the mercenary, the police can be more suspicious.

If you decided to escape, you will avoid the confrontation with the police, and the responsibility for injuring the prisoner.

In any case, the chapter ends.

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